Aura: Difference between revisions
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*When [[Kirby]] [[Inhale (Kirby)|copies]] Lucario's [[Aura Sphere]], he does not copy the aura mechanic. His Aura Sphere remains fixed at the power it would have if Lucario were at base aura strength (75% [[damage]] in ''Brawl'', 70% damage in ''SSB4''). | *When [[Kirby]] [[Inhale (Kirby)|copies]] Lucario's [[Aura Sphere]], he does not copy the aura mechanic. His Aura Sphere remains fixed at the power it would have if Lucario were at base aura strength (75% [[damage]] in ''Brawl'', 70% damage in ''SSB4''). | ||
*When Lucario has a high [[equipment|defense stat]], the aura grows more slowly. For each point in defense, Lucario needs to receive 1% more damage to reach maximum aura. | *When Lucario has a high [[equipment|defense stat]], the aura grows more slowly. For each point in defense, Lucario needs to receive 1% more damage to reach maximum aura. | ||
*In ''Ultimate'', {{SSBU|Richter}}'s [[Holy Water]] has an aura effect instead of being a [[flame]] attack like {{SSBU|Simon}}. However, it deals fixed damage regardless of Richter's damage percentage. The same applies to {{SSBU|Crazy Hand}}'s Pentaflame attack. | *In ''Ultimate'', {{SSBU|Richter}}'s [[Holy Water]] has an aura effect instead of being a [[flame]] attack like {{SSBU|Simon}}. However, it deals fixed damage regardless of Richter's damage percentage. The same applies to {{SSBU|Crazy Hand}}'s Pentaflame attack and [[Galeem]]'s X-Bombs. | ||
* The ''Ultimate'' tip about Lucario's Aura is somewhat misleading. It says it's Aura becomes 2.5× when at maximum. This refers to the ratio betxeen max Aura and min Aura (without stock differences), which is in fact around 2.45. | * The ''Ultimate'' tip about Lucario's Aura is somewhat misleading. It says it's Aura becomes 2.5× when at maximum. This refers to the ratio betxeen max Aura and min Aura (without stock differences), which is in fact around 2.45. | ||