2,531
edits
m (→Origin: small addition of Baron K. Roolenteins attacks in DKLIII) |
(→Overview: added details on making K. Rool helpless and how it reduces landing lag by a single frame.) |
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==Overview== | ==Overview== | ||
When he uses the move, King K. Rool puts on a pack with a propeller attached to it, activates it, and starts to rise in the air. The move lasts a deceptively long time and covers an impressive distance, granting him superior recovery power unusual for characters of his weight class. The propeller boasts a hitbox, allowing him to hit enemies above him with slight knockback; this grants him some protection from gimps and spikes when returning to the stage, and can be used to carry opponents past the upper blast line. However, the move cannot be canceled manually - if he fails to snap to the ledge, K. Rool will continue to rise for the duration of the move, leaving him vulnerable to attack. | When he uses the move, King K. Rool puts on a pack with a propeller attached to it, activates it, and starts to rise in the air. The move lasts a deceptively long time and covers an impressive distance, granting him superior recovery power unusual for characters of his weight class. The propeller boasts a hitbox, allowing him to hit enemies above him with slight knockback; this grants him some protection from gimps and spikes when returning to the stage, and can be used to carry opponents past the upper blast line. However, the move cannot be canceled manually - if he fails to snap to the ledge, K. Rool will continue to rise for the duration of the move, leaving him vulnerable to attack. While K. Rool flaps his arms, a player can press down to make him enter a helpless animation (where fast falling is also an option), reducing landing lag by a single frame (29 compared to Propellerpack's 30). This also makes it slightly less punishable. | ||
==Origin== | ==Origin== |