Classic Mode: Difference between revisions

474 bytes removed ,  5 years ago
Undid edit by Xtra3678: Stamina is not actually a Classic Mode battle type, it's route-wide. Ryu is the only one that uses it.
(→‎Battle types: added stamina mode.)
(Undid edit by Xtra3678: Stamina is not actually a Classic Mode battle type, it's route-wide. Ryu is the only one that uses it.)
Tag: Undo
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In ''Smash for Wii U'', Master Hand will always appear as the final battle. Crazy Hand appears from the mid-low difficulties and upwards. Higher difficulties turn it into a battle against Master Core. Starting at 8.0, Master Core gains an additional phase in [[Master Fortress]], a maze filled with powerful minions and hazardous surfaces where the player has to destroy its weak points to win.
In ''Smash for Wii U'', Master Hand will always appear as the final battle. Crazy Hand appears from the mid-low difficulties and upwards. Higher difficulties turn it into a battle against Master Core. Starting at 8.0, Master Core gains an additional phase in [[Master Fortress]], a maze filled with powerful minions and hazardous surfaces where the player has to destroy its weak points to win.
===Stamina Battles===
''Smash Ultimate'' introduced the new battle mode called stamina mode. Its not very common but shows up, for example, as the exclusive battle mode in {{SSBU|Ryu}}'s classic mode. This mode is different than the others in which it replaces the standard percentages and knockback system with a health system. This is done because stamina mode is its own game mode in this game unlike previous games where it is an option in the special smash game mode.


==Music==
==Music==
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