Talk:Wavedash: Difference between revisions
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from what i understood, wavedashing was intended to be a technique explained in the manual, but the way it looks just seems glitchy. [[User:Kperfekt722|Kperfekt722]] ([[User talk:Kperfekt722|talk]]) 02:45, 21 July 2008 (UTC) | from what i understood, wavedashing was intended to be a technique explained in the manual, but the way it looks just seems glitchy. [[User:Kperfekt722|Kperfekt722]] ([[User talk:Kperfekt722|talk]]) 02:45, 21 July 2008 (UTC) | ||
:There's no way the developers intentioned on a technique which allows some characters to move faster even than their normal run. That's my opinion. [[User:Zixor|Zixor]] ([[User talk:Zixor|talk]]) 03:50, 21 July 2008 (UTC) |
Revision as of 22:50, July 20, 2008
In Brawl, it's possible. I've done it.
- Double Jump
- fall backwards at the diagonal
- Air Dodge near the bottom
takes forever, and it honestly isn't practical. But it is still in. User:Max2/Sig
really? I thought Wavelanding just made you land on a jump-through platform faster. User:Max2/Sig sorry then.
"Contrary to some belief, wavedashing is not a glitch, but instead is completely explainable by the physics system in the game, despite being an unintended physics byproduct."
Unfortunatly I have to disagree with this statment because a completely explainable by the physics system in the game, despite being an unintended physics byproduct, is the very definition of a glitch because the result was unintended thus yes, this is a glitch.
By your defininition Windows never has glitches all of the behaviour is perfectly explainable behaviour based on how the code was written, the result wasn't inteneded but it was the natural result.
70.57.50.190 10:12, 2 April 2008 (UTC)
Wavedashing is NOT a glitch!
A glitch is an error in programing. It has no real explanation on why it happens. Samus' Super Wavedash and Link's Super jump are glitches.
Wavedashing however has an explanation on why it happens. The sudden momentum from an airdodge is transfered to the ground, causing a slide. That is part of the physics engine. If a character is spiked to the ground diagonally, their body will slide a bit. Even happens in Brawl.
The developers programmed the slide, but they didn't think it would give any advantage, so they left it in Melee. This would make Wavedashing a physics exploit at best.
STOP CALLING WAVEDASHING A GLITCH! —Preceding unsigned comment added by MetaXzero (talk • contribs) 20:43, June 19, 2008 Unintended=glitch. - Gargomon251 (talk) 05:16, 20 June 2008 (UTC)
Actually, he's right. Wavedashing is a necessary byproduct of the game physics engine and is not a glitch. It can be calculated based on momentum and traction and falls directly into the normal programing. The definition of a glitch is something that cannot be explained by the programing of the game. Therefore, wavedashing is not a glitch. Clarinet Hawk (talk · contributions) 05:38, 20 June 2008 (UTC)
- By the very definition of a deterministic machine, every single aspect of a game can be somehow explained by its programming, even something like the super wavedash, so this definition of "glitch" is wishful thinking. Any behavior which deviates from the indented is a glitch. --Nknk (talk) 02:25, 21 July 2008 (UTC)
I myself have read somewhere that wavedashing was put in on purpose. - Amycats2 (talk) 02:28, 21 July 2008 (UTC)
from what i understood, wavedashing was intended to be a technique explained in the manual, but the way it looks just seems glitchy. Kperfekt722 (talk) 02:45, 21 July 2008 (UTC)