Talk:Clone/Archive 5: Difference between revisions

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::Having similar stats actually doesn't have much to do with having similar/identical animations; the Smash Bros. engine is smart enough to match animation speed to movement speed, which heavily minimizes any additional feet-sliding.
::Having similar stats actually doesn't have much to do with having similar/identical animations; the Smash Bros. engine is smart enough to match animation speed to movement speed, which heavily minimizes any additional feet-sliding.
::But anyway if your premise is that "they'e echoes because they copy-paste animation work", then sure, but that's not an airtight viewpoint. Some non-echoes also re-use animations, such as Ness' and Lucas' floor attacks. [[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] [[Image:Toomai.png|20px|link=User:Toomai/Bin|???]] The Quiet 21:00, 27 January 2019 (EST)
::But anyway if your premise is that "they'e echoes because they copy-paste animation work", then sure, but that's not an airtight viewpoint. Some non-echoes also re-use animations, such as Ness' and Lucas' floor attacks. [[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] [[Image:Toomai.png|20px|link=User:Toomai/Bin|???]] The Quiet 21:00, 27 January 2019 (EST)
:::The Smart enough to match animation speed...? How much do you know about animating a 3D model ? That's not how it works... Yes, you can just speed up an animation, it feasible. Would it be the proper thing to do tho ? No. It works with Ken and Ryu because their animations are old school inspired. But for a more natural animation, speeding it up would end up feeling unatural. That won't be up to Nintendo standard. They don't do that. About Ness and Lucas, they may have the same data for a few animation, I didn't check, and I'm not gonna do so, but it's still gonna be few animation recycling, while echo fighter mostly use recycled animations. This whole conversation is really really painful... I'm a pro, I know what I'm talking about, I know that the wiki page contains speculations that are purely and simply false, and you're all there saying me that I'm wrong because your uneducated self on the matter can't understand it. You're not disagreeing with me because I'm wrong, you're disagreeing with me because you don't have the required expertise to understand what you're talking about... such a pain. I know what I'm talking about, I don't think I'm right, I know I'm right, I'm not 99% sure I am, I am 100% sure I am, because that's my job, because I understand what the dev team did because I would have done the same thing. Echo fighters are animation recycling, they are made that way so they are cheap to develop. Having the same rig is not a criteria, it's a requirement for animation recylcing : if a character have the same rig as another but still have his own animations, he's not an echo fighter, period. Having similar moves is a consequence of reusing animation : if the animation is the same, of course the move is gonna be similar, but having similar moves is not enough to be qualified as an echo fighter. And if animations are the same, stats are likely to be the same too, it's normal, it's about having a result that feels natural, why do you think animators read so many books about human anatomy ? I have a master degree and more than 10 years of experience, I know what I'm talking about, I know how a game technically works, I know how a game production go, I can tell how Smash was technically made, and I can tell how its production went. Echo fighters are animation recycling, it's not open to debate, it is precisely what echo fighters are, it's obvious as hell. So don't tell the doctor that you know better than him about medicine, thanks ! [[User:YoshiRyu|YoshiRyu]] ([[User talk:YoshiRyu|talk]]) 10:19, 28 January 2019 (EST)
:::Now, my formulation isn't clear and obviously lacks a lot at being convicing, so this need to done differently, and that's the reason I started this talk, but I can ensure you that what define a character as being an echo fighter is that this character mostly reuse the animations of another character, cutting a big part of the budget a character normally require (we're talking here about a cut that is around 70% if not 90% of its price), reusing animations obviously require keeping the same rig/skeleton, and leads to the character having a lot of similarities in their gameplay (because two moves that are animated the same can't be totally different). You can tell me as much as you cant that you don't think so, you don't know what you're talking about, while I do. [[User:YoshiRyu|YoshiRyu]] ([[User talk:YoshiRyu|talk]]) 10:19, 28 January 2019 (EST)
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