Training (stage): Difference between revisions

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The stage is divided into three sections: a large flat solid platform on the right, a Battlefield section in the middle and a section with a single vertical wall to the left. All solid ledges are grabbable. The primary revival platform drops players directly on the 0 line.
The stage is divided into three sections: a large flat solid platform on the right, a Battlefield section in the middle and a section with a single vertical wall to the left. All solid ledges are grabbable. The primary revival platform drops players directly on the 0 line.


The camera is locked in perspective so that the usage of grid lines is more accurate. The stage is 3D despite this and the character are not flattened, similar to [[Balloon Fight]] and [[75M]] and opposed to [[Flat Zone X]], [[Hanenbow]] and others.
The camera is locked in perspective so that the usage of grid lines is more accurate. The stage is 3D despite this and the characters are not flattened, similar to [[Balloon Fight]] and [[75m]] and opposed to [[Flat Zone X]], [[Hanenbow]] and others. This increases the accuracy of result obtained in the training stage, as 2D stages alter hitboxes.


==Trivia==
==Trivia==
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