Training (stage): Difference between revisions
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The stage is divided into three sections: a large flat solid platform on the right, a Battlefield section in the middle and a section with a single vertical wall to the left. All solid ledges are grabbable. The primary revival platform drops players directly on the 0 line. | The stage is divided into three sections: a large flat solid platform on the right, a Battlefield section in the middle and a section with a single vertical wall to the left. All solid ledges are grabbable. The primary revival platform drops players directly on the 0 line. | ||
The camera is locked in perspective so that the usage of grid lines is more accurate. The stage is 3D despite this and the | The camera is locked in perspective so that the usage of grid lines is more accurate. The stage is 3D despite this and the characters are not flattened, similar to [[Balloon Fight]] and [[75m]] and opposed to [[Flat Zone X]], [[Hanenbow]] and others. This increases the accuracy of result obtained in the training stage, as 2D stages alter hitboxes. | ||
==Trivia== | ==Trivia== |