79,741
edits
(Reverting correct information should absolutely be discouraged.) |
(Undid edit by 185.72.247.201: once again reeks like memoryman) |
||
Line 23: | Line 23: | ||
==Differences from {{SSBU|Marth}}== | ==Differences from {{SSBU|Marth}}== | ||
As in | As in ''SSB4'', the primary difference is that she lacks a tipper, meaning that her sword attacks deal equal damage throughout her blade. She is less effective at spacing than Marth, but in return can rack up damage more consistently. As such, she is more versatile and aggressive, but also less rewarding. She was slightly recloned from her previous appearance in ''SSB4'', as she is no longer shorter than Marth, her up tilt will now move her forward slightly, and she no longer keeps her momentum on her neutral attack and up tilt. Despite losing these somewhat neglible differences, she keeps one other difference from ''SSB4'': her up tilt has a unique sweetspot based on how late into the swing the opponent is hit. This ensures that she can rack up damage more easily with her up tilt as long as she is facing away from her opponent. | ||
While Lucina and Marth have largely identical attacks, mobility attributes and frame data, the lack of a tipper spreads across Lucina's entire moveset. Because of this, she is generally agreed to be one of the more unique Echo Fighters, alongside {{SSBU|Ken}} and her father {{SSBU|Chrom}}. As such, these three are expected to be placed separately from their counterparts on the [[tier list]]. | |||
===Aesthetics=== | ===Aesthetics=== | ||
*{{change|As with all other Echo Fighters, Lucina has different taunts and victory animations.}} | *{{change|As with all other Echo Fighters, Lucina has different taunts and victory animations.}} | ||
*{{change|Lucina's on-screen appearance is slightly different from that of Marth, as she removes her mask. She also has a different No Contest animation as well.}} | *{{change|Lucina's on-screen appearance is slightly different from that of Marth, as she removes her mask. She also has a different No Contest animation as well.}} | ||
*{{change|Lucina's [[Screen KO]] animation is different from Marth's.}} | *{{change|Unlike all other Echo Fighters, Lucina's [[Screen KO]] animation is different from Marth's.}} | ||
*{{change|Lucina's [[victory theme]] is different from that of Marth, being a remix of the ''Fire Emblem Awakening'' song, Id (Purpose).}} | *{{change|Lucina's [[victory theme]] is different from that of Marth, being a remix of the ''Fire Emblem Awakening'' song, Id (Purpose).}} | ||
*{{change|Lucina's sword trails are completely opaque, while Marth's are only opaque at the tip of his blade.}} | *{{change|Lucina's sword trails are completely opaque, while Marth's are only opaque at the tip of his blade.}} | ||
===Attributes=== | ===Attributes=== | ||
*{{change|Due to the Parallel Falchion lacking a [[tipper]] like Falchion, its entire blade deals equal damage and knockback on most attacks, equal to the weighted average of Marth's sweet and sourspotted attacks.}} | *{{change|Due to the Parallel Falchion lacking a [[tipper]] like Falchion, its entire blade deals equal damage and knockback on most attacks, equal to the weighted average of Marth's sweet and sourspotted attacks.}} | ||
**{{buff|Lucina's damage | **{{buff|Moves that move Lucina forward, such as [[Dancing Blade]], are more effective than Marth’s variants due to the forward movement counteracting with the tipper.}} | ||
**{{nerf|Lucina's damage and knockback are significantly lower than Marth's sweetspots, hindering her | **{{buff|Lucina's can rack up damage more easily than Marth, as most of Marth's Falchion is composed of his sourspot.}} | ||
**{{nerf|Lucina's damage and knockback are significantly lower than Marth's sweetspots, hindering her KO potential, and making her unable to space as well as Marth.}} | |||
===Ground Attacks=== | ===Ground Attacks=== | ||
*{{ | *{{buff|Lucina's [[up tilt]] (named "Anti-air Slash" in the in-game tips) has a unique timing-based sweetspot. On the later half of the slash, the attack does more damage while also having weaker knockback. The combination of less knockback and more damage allows her up tilt to rack more damage than Marth's as long as she is facing away from her opponent.}} | ||
**{{nerf|Since the timing-based sweetspot deals less knockback, it can not be used to reliably KO as much as Marth's variant.}} | |||
*{{change|Down tilt has different particle effects.}} | |||
===Special Moves=== | |||
*[[Shield Breaker]]: | |||
**{{buff|Lucina's Shield Breaker's animation is different. She leans farther back during its start-up; trembles more exaggeratedly while rearing her arm back; and takes a step forward during its thrust. This marginally improves Lucina's horizontal recovery potential compared to Marth's. This change is also reflected when {{SSBU|Kirby}} copies this.}} | |||
*[[Dolphin Slash]]: | |||
**{{change|Lucina may shout when using Dolphin Slash, whereas Marth does not vocalize when using it.}} | |||
*[[Counter]]: | |||
**{{change|Lucina's Counter's stance is different, She also has different quotes when she counterattacks, saying "My turn!" or "You're mine!"}} | |||
==Changes from ''[[Super Smash Bros. 4]]''== | ==Changes from ''[[Super Smash Bros. 4]]''== | ||
Line 158: | Line 168: | ||
|dtiltname= | |dtiltname= | ||
|dtiltdmg=8.5% | |dtiltdmg=8.5% | ||
|dtiltdesc=A quick crouching sword poke. Lucina's fastest tilt, which is useful for interrupting grounded approaches and creating space. Deals [[semi-spike]] knockback, making it useful for edgeguarding. | |dtiltdesc=A quick crouching sword poke. Lucina's fastest tilt, which is useful for interrupting grounded approaches and creating space. Deals [[semi-spike]] knockback, making it useful for edgeguarding. Knocks opponents into a [[tumble]] around 80%, which can force opponents into a [[tech chase]] situation. | ||
|dashname= | |dashname= | ||
|dashdmg=10.925% | |dashdmg=10.925% | ||
Line 164: | Line 174: | ||
|fsmashname=Dragon Killer | |fsmashname=Dragon Killer | ||
|fsmashdmg={{ChargedSmashDmgSSBU|15.275}} | |fsmashdmg={{ChargedSmashDmgSSBU|15.275}} | ||
|fsmashdesc=Rotates her body counter-clockwise with a strong overarching one-handed swing from her head to the ground. Moderately fast startup, but high ending lag. Deals considerably high knockback. | |fsmashdesc=Rotates her body counter-clockwise with a strong overarching one-handed swing from her head to the ground. Moderately fast startup, but high ending lag. Deals considerably high knockback, KOing middleweights at the edge around 76%. | ||
|usmashname=Justice Sword | |usmashname=Justice Sword | ||
|usmashdmg={{ChargedSmashDmgSSBU|3}} (ground), {{ChargedSmashDmgSSBU|14.25}} (blade). | |usmashdmg={{ChargedSmashDmgSSBU|3}} (ground), {{ChargedSmashDmgSSBU|14.25}} (blade). | ||
Line 173: | Line 183: | ||
|nairname= | |nairname= | ||
|nairdmg={{ShortHopDmgSSBU|4.275}} (hit 1), {{ShortHopDmgSSBU|8.55}} (hit 2) | |nairdmg={{ShortHopDmgSSBU|4.275}} (hit 1), {{ShortHopDmgSSBU|8.55}} (hit 2) | ||
|nairdesc=Two horizontal slashes around herself via an inward slash followed into a full 360° outward spin. The second hit can hit on both sides of Lucina, and can be used to create space by short hopping then fast-falling immediately after using the move in the air. The first hit has low knockback scaling, which, combined with [[fast fall]]ing and the move's low landing lag, allows it to combo into many of Lucina's tilts, and even her forward smash, even at high percentages. The second hit has moderate knockback. | |nairdesc=Two horizontal slashes around herself via an inward slash followed into a full 360° outward spin. The second hit can hit on both sides of Lucina, and can be used to create space by short hopping then fast-falling immediately after using the move in the air. The first hit has low knockback scaling, which, combined with [[fast fall]]ing and the move's low landing lag, allows it to combo into many of Lucina's tilts, and even her forward smash, even at high percentages. The second hit has moderate knockback, KOing middleweights at the edge around 120%. | ||
|fairname= | |fairname= | ||
|fairdmg={{ShortHopDmgSSBU|10.5}} | |fairdmg={{ShortHopDmgSSBU|10.5}} | ||
|fairdesc=Does a descending crescent slash in front of her with great coverage. This is Lucina's best tool for air combat, and its reasonably low landing lag makes it very safe when spaced properly. Lucina can also use this move more reliably than Marth's, as it deals relatively high damage and knockback throughout. | |fairdesc=Does a descending crescent slash in front of her with great coverage. This is Lucina's best tool for air combat, and its reasonably low landing lag makes it very safe when spaced properly. Lucina can also use this move more reliably than Marth's, as it deals relatively high damage and knockback throughout. Around 27%, it begins to knock opponents into a tumble, which can force a tech chase situation. KOs middleweights at the edge around 143%. | ||
|bairname=About Face | |bairname=About Face | ||
|bairdmg={{ShortHopDmgSSBU|11.875}} | |bairdmg={{ShortHopDmgSSBU|11.875}} | ||
|bairdesc=An upward crescent slash behind her in an inward swipe. Has the interesting property of turning Lucina around, changing the direction she is facing. Similar use to her forward aerial, although with more knockback and a smaller hitbox. Safe on shield when spaced low to the ground. | |bairdesc=An upward crescent slash behind her in an inward swipe. Has the interesting property of turning Lucina around, changing the direction she is facing. Similar use to her forward aerial, although with more knockback and a smaller hitbox. Safe on shield when spaced low to the ground. Rather strong given its speed, KOing middleweights at the edge around 110%. | ||
|uairname= | |uairname= | ||
|uairdmg={{ShortHopDmgSSBU|11.4}} | |uairdmg={{ShortHopDmgSSBU|11.4}} | ||
|uairdesc=An overhead crescent slash with good coverage, ending in a delayed somersault. Lucina's fastest aerial, it is good for juggling at low percents thanks to its large arc, making it a good anti-air as well, and has moderate knockback. Due to its angle, it makes a reliable combo starter. | |uairdesc=An overhead crescent slash with good coverage, ending in a delayed somersault. Lucina's fastest aerial, it is good for juggling at low percents thanks to its large arc, making it a good anti-air as well, and has moderate knockback. Due to its angle, it makes a reliable combo starter. Compared to Marth's, it loses true combo percent potential sooner due to its greater knockback. | ||
|dairname= | |dairname= | ||
|dairdmg={{ShortHopDmgSSBU|12.35}} (non-meteor), {{ShortHopDmgSSBU|14.25}} (meteor) | |dairdmg={{ShortHopDmgSSBU|12.35}} (non-meteor), {{ShortHopDmgSSBU|14.25}} (meteor) |