Lucina (SSBU): Difference between revisions

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==Differences from {{SSBU|Marth}}==
==Differences from {{SSBU|Marth}}==
As in "SSB4", Lucina and Marth share the same attributes and attacks, and are almost functionally identical. However, whilst Marth deals additional damage and knockback at the tip of his blade, Lucina's attacks deal even damage throughout for most attacks. Theoretically, Marth deals more overall damage when played optimally and can kill earlier, but Lucina can deal consistent damage and kill more reliably without worrying about precise spacing. However, the same strategies can be applied for both fighters.  
As in ''SSB4'', the primary difference is that she lacks a tipper, meaning that her sword attacks deal equal damage throughout her blade. She is less effective at spacing than Marth, but in return can rack up damage much more consistently. As such, she is much more versatile and aggressive, but also much less rewarding. She was slightly recloned from her previous appearance in ''SSB4'', as she is no longer shorter than Marth, her up tilt will now move her forward slightly, and she no longer keeps her momentum on her neutral attack and up tilt. Despite losing these somewhat neglible differences, she keeps one other difference from ''SSB4'': her up tilt has a unique sweetspot based on how late into the swing the opponent is hit. This assures that she can rack up damage more easily with her up tilt as long as she is facing away from her opponent.
 
While Lucina and Marth have identical attacks, mobility attributes and frame data, the lack of a tipper spreads across Lucina's entire moveset. Because of this, she is generally agreed to be one of the more unique Echo Fighters, alongside {{SSBU|Ken}} and her father {{SSBU|Chrom}}. As such, these three are expected to be placed separately from their counterparts on the [[tier list]].


===Aesthetics===
===Aesthetics===
*{{change|As with all other Echo Fighters, Lucina has different taunts and victory animations.}}
*{{change|As with all other Echo Fighters, Lucina has different taunts and victory animations.}}
*{{change|Lucina's on-screen appearance is slightly different from that of Marth, as she removes her mask. She also has a different No Contest animation as well.}}
*{{change|Lucina's on-screen appearance is slightly different from that of Marth, as she removes her mask. She also has a different No Contest animation as well.}}
*{{change|Lucina's [[Screen KO]] animation is different from Marth's.}}
*{{change|Unique amongst all of the other Echo Fighters, Lucina's [[Screen KO]] animation is different from Marth's.}}
*{{change|Lucina's [[victory theme]] is different from that of Marth, being a remix of the ''Fire Emblem Awakening'' song, Id (Purpose).}}
*{{change|Lucina's [[victory theme]] is different from that of Marth, being a remix of the ''Fire Emblem Awakening'' song, Id (Purpose).}}
*{{change|Lucina's sword trails are completely opaque, while Marth's are only opaque at the tip of his blade.}}
*{{change|Lucina's sword trails are completely opaque, while Marth's are only opaque at the tip of his blade.}}
*{{change|Down tilt has different particle effects.}}
*{{change|Lucina's Counter's stance is different. She also has different quotes when she counterattacks, saying "My turn!" or "You're mine!"}}
*{{change|Lucina's Shield Breaker's animation is different. She leans farther back during its start-up; trembles more exaggeratedly while rearing her arm back; and takes a step forward during its thrust. This change is also reflected when {{SSBU|Kirby}} copies this.}}


===Attributes===
===Attributes===
*{{change|Due to the Parallel Falchion lacking a [[tipper]] like Falchion, its entire blade deals equal damage and knockback on most attacks, equal to the weighted average of Marth's sweet and sourspotted attacks.}}
*{{change|Due to the Parallel Falchion lacking a [[tipper]] like Falchion, its entire blade deals equal damage and knockback on most attacks, equal to the weighted average of Marth's sweet and sourspotted attacks.}}
**{{buff|Lucina's damage output and knockback are slightly to moderately higher than Marth's sourspots, as most of Marth's Falchion is composed of his sourspot.}}
**{{buff|Moves that move Lucina forward, such as [[Dancing Blade]], are more effective than Marth’s variants due to the forward movement counteracting with the tipper.}}
**{{nerf|Lucina's damage and knockback are significantly lower than Marth's sweetspots, hindering her damage output and KO potential.}}  
**{{buff|Lucina's can rack up damage more easily than Marth, as most of Marth's Falchion is composed of his sourspot.}}
**{{nerf|Lucina's damage and knockback are significantly lower than Marth's sweetspots, hindering her KO potential, and making her unable to space as well as Marth.}}


===Ground Attacks===
===Ground Attacks===
*{{change|Lucina's up tilt (named "Anti-air Slash" in the in-game tips) deals damage based on timing. On the later half of the slash, the attack does more damage while also having weaker knockback, emulating Marth's tipper timings on his similar move.}}
*{{change|Lucina's neutral attack transitions slower (frame 18 → 19). Its second hit also has less knockback scaling (75 → 45), making it slightly less effective at spacing, but more effective for combos.}}
*{{buff|Lucina's [[up tilt]] (named "Anti-air Slash" in the in-game tips) has a unique timing-based sweetspot. On the later half of the slash, the attack does more damage while also having weaker knockback. The combination of less knockback and more damage allows her up tilt to rack more damage than Marth’s as long as she is facing away from her opponent.}}
**{{nerf|Since the timing-based sweetspot deals less knockback, it can not be used to reliably KO as much as Marth’s variant.}}
*{{change|Down tilt has different particle effects.}}
 
===Special Moves===
*[[Shield Breaker]]:
**{{buff|Lucina's Shield Breaker's animation is different. She leans farther back during its start-up; trembles more exaggeratedly while rearing her arm back; and takes a step forward during its thrust. This marginally improves Lucina’s horizontal recovery potential compared to Marth’s.This change is also reflected when {{SSBU|Kirby}} copies this.}}
*[[Dolphin Slash]]:
**{{change|Lucina may shout when using Dolphin Slash, whereas Marth does not vocalize when using it.}}
*[[Counter]]:
**{{change|Lucina's Counter's stance is different,  She also has different quotes when she counterattacks, saying "My turn!" or "You're mine!"}}


==Changes from ''[[Super Smash Bros. 4]]''==
==Changes from ''[[Super Smash Bros. 4]]''==
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