Lucina (SSBU): Difference between revisions

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→‎Differences from {{SSBU|Marth}}: - Shield Breaker is not a function change.
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==Differences from {{SSBU|Marth}}==
==Differences from {{SSBU|Marth}}==
As in SSB4 the primary difference is that she lacks a tipper, meaning that her sword attacks deal equal damage throughout her blade. She is less effective at spacing than Marth, but in return can rack up damage much more consistently. As such, she is much more versatile and aggressive, but also much less rewarding. She was slightly recloned from her previous appearance in SSB4, as she is no longer shorter than Marth and her up tilt will now move her forward slightly. Despite losing these somewhat neglible differences, she keeps one other difference from SSB4: her up tilt has a unique sweetspot based on how late into the swing the opponent is hit. This assures that she can rack up damage more easily with her up tilt as long as she is facing away from her opponent.
As in "SSB4", Lucina and Marth share the same attributes and attacks, and are almost functionally identical. However, whilst Marth deals additional damage and knockback at the tip of his blade, Lucina's attacks deal even damage throughout for most attacks. Theoretically, Marth deals more overall damage and can kill earlier, but Lucina can deal consistent damage and kill more reliably without worrying about precise spacing. However, the same strategies can be applied for both fighters.  
 
While Lucina and Marth have identical attacks, mobility attributes and frame data, the lack of a tipper spreads across Lucina's entire moveset, causing her to be generally agreed to be one of the more unique Echo Fighters, alongside [[Chrom]] and [[Ken]]. As such, these three are expected to be placed separately fron their counterparts on the [[tier list]].


===Aesthetics===
===Aesthetics===
*{{change|As with all other Echo Fighters, Lucina has different taunts and victory animations.}}
*{{change|As with all other Echo Fighters, Lucina has different taunts and victory animations.}}
*{{change|Lucina's on-screen appearance is slightly different from that of Marth, as she removes her mask. She also has a different No Contest animation as well.}}
*{{change|Lucina's on-screen appearance is slightly different from that of Marth, as she removes her mask. She also has a different No Contest animation as well.}}
*{{change|Unique amongst all of the other Echo Fighters, Lucina's [[Screen KO]] animation is different from Marth's.}}
*{{change|Lucina's [[Screen KO]] animation is different from Marth's.}}
*{{change|Lucina's [[victory theme]] is different from that of Marth, being a remix of the ''Fire Emblem Awakening'' song, Id (Purpose).}}
*{{change|Lucina's [[victory theme]] is different from that of Marth, being a remix of the ''Fire Emblem Awakening'' song, Id (Purpose).}}
*{{change|Lucina's sword trails are completely opaque, while Marth's are only opaque at the tip of his blade.}}
*{{change|Lucina's sword trails are completely opaque, while Marth's are only opaque at the tip of his blade.}}
*{{change|Lucina's Counter's stance is different. She also has different quotes when she counterattacks, saying "My turn!" or "You're mine!"}}
*{{change|Lucina's Shield Breaker's animation is different. She leans farther back during its start-up; trembles more exaggeratedly while rearing her arm back; and takes a step forward during its thrust. This change is also reflected when {{SSBU|Kirby}} copies this.}}


===Attributes===
===Attributes===
*{{change|Due to the Parallel Falchion lacking a [[tipper]] like Falchion, its entire blade deals equal damage and knockback on most attacks, equal to the weighted average of Marth's sweet and sourspotted attacks.}}
*{{change|Due to the Parallel Falchion lacking a [[tipper]] like Falchion, its entire blade deals equal damage and knockback on most attacks, equal to the weighted average of Marth's sweet and sourspotted attacks.}}
**{{buff|Lucina's can easily deal more damage than Marth, as most of Marth's Falchion is composed of his sourspot.}}
**{{buff|Lucina's damage output and knockback are slightly to moderately higher than Marth's sourspots, as most of Marth's Falchion is composed of his sourspot.}}
**{{nerf|Lucina's damage and knockback are significantly lower than Marth's sweetspots, hindering her KO potential, and making her unable to space as well as Marth.}}
**{{nerf|Lucina's damage and knockback are significantly lower than Marth's sweetspots, hindering her damage output and KO potential.}}  
**{{buff||Moves that move Lucina forward, such as [[Dancing Blade]], are much more effecrive on Lucina, due to moving forward counteracting with the tipper.}}


===Ground Attacks===
===Ground Attacks===
*{{change|Lucina's [[up tilt]] (named "Anti-air Slash" in the in-game tips) has a unique attribute where it deals damage based on timing. On the later half of the slash, the attack does more damage while also having weaker knockback. This makes it easier for her to rack more damage as long as she is faving away from her opponent.}}
*{{change|Lucina's up tilt (named "Anti-air Slash" in the in-game tips) deals damage based on timing. On the later half of the slash, the attack does more damage while also having weaker knockback, emulating Marth's tipper timings on his similar move.}}
*{{change|Down tilt has different particle effects.}}
 
===Special Moves===
*[[Shield Breaker]]
**{{buff|Lucina's Shield Breaker's animation is different. She leans farther back during its start-up; trembles more exaggeratedly while rearing her arm back; and takes a step forward during its thrust. This marginally improves Lucina’s horizontal recovery potential compared to Marth’s.This change is also reflected when {{SSBU|Kirby}} copies this.}}
*[[Counter]]
**{{change|Lucina's Counter's stance is different. She also has different quotes when she counterattacks, saying "My turn!" or "You're mine!"}}


==Changes from ''[[Super Smash Bros. 4]]''==
==Changes from ''[[Super Smash Bros. 4]]''==
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