Conditions: Difference between revisions

118 bytes added ,  6 years ago
→‎Fighters: Grammar fix, added another condition, and updated a condition.
(→‎Fighters: Grammar fix, added another condition, and updated a condition.)
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===Fighters===
===Fighters===
* '''The enemy's [attack(s)] has increased power''': The listed attack(s) will do additional damage when used by the enemy.  
* '''The enemy's [attack(s)] has increased power''': The listed attack(s) will do additional damage when used by the enemy.  
* '''The enemy favors [atttack(s)]''': The enemy will use the listed attack(s) as frequently as it can.
* '''The enemy favors [attack(s)]''': The enemy will use the listed attack(s) as frequently as it can.
* '''The enemy is invisible''': The enemy will be invisible at all times or periodically.  
* '''The enemy is invisible''': The enemy will be invisible at all times or periodically.  
* '''The enemy has super armor and is hard to launch or make flinch''': The enemy has constant super armor.  
* '''The enemy has super armor and is hard to launch or make flinch''': The enemy has constant super armor.  
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* '''The enemy is metal'''
* '''The enemy is metal'''
* '''The enemy is gold''': The enemy has the golden power-up effect from [[Golden Plains]].
* '''The enemy is gold''': The enemy has the golden power-up effect from [[Golden Plains]].
* '''The enemy is giant'''
* '''(The enemy/You) (is/are) giant'''
* '''The enemy is tiny'''
* '''The enemy is tiny'''
* '''The enemy heals over time'''
* '''The enemy heals over time'''
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* '''The enemy is easily distracted by items''': The opponent will prioritize collecting and using items whenever they are available, including ones spawned by the player.
* '''The enemy is easily distracted by items''': The opponent will prioritize collecting and using items whenever they are available, including ones spawned by the player.
* '''Gravity is [high/low]''': The enemies, the player's, or both have their gravity reduced or increased overall, which affects mostly jump height and [[Falling speed|fall speed]]
* '''Gravity is [high/low]''': The enemies, the player's, or both have their gravity reduced or increased overall, which affects mostly jump height and [[Falling speed|fall speed]]
* '''(You/Everyone) (is/are) (hard/easy) to launch:''' The said fighters will take more or less knockback.


===Rules===
===Rules===