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(→Rules) |
(→Fighters: Grammar fix, added another condition, and updated a condition.) |
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===Fighters=== | ===Fighters=== | ||
* '''The enemy's [attack(s)] has increased power''': The listed attack(s) will do additional damage when used by the enemy. | * '''The enemy's [attack(s)] has increased power''': The listed attack(s) will do additional damage when used by the enemy. | ||
* '''The enemy favors [ | * '''The enemy favors [attack(s)]''': The enemy will use the listed attack(s) as frequently as it can. | ||
* '''The enemy is invisible''': The enemy will be invisible at all times or periodically. | * '''The enemy is invisible''': The enemy will be invisible at all times or periodically. | ||
* '''The enemy has super armor and is hard to launch or make flinch''': The enemy has constant super armor. | * '''The enemy has super armor and is hard to launch or make flinch''': The enemy has constant super armor. | ||
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* '''The enemy is metal''' | * '''The enemy is metal''' | ||
* '''The enemy is gold''': The enemy has the golden power-up effect from [[Golden Plains]]. | * '''The enemy is gold''': The enemy has the golden power-up effect from [[Golden Plains]]. | ||
* '''The enemy is giant''' | * '''(The enemy/You) (is/are) giant''' | ||
* '''The enemy is tiny''' | * '''The enemy is tiny''' | ||
* '''The enemy heals over time''' | * '''The enemy heals over time''' | ||
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* '''The enemy is easily distracted by items''': The opponent will prioritize collecting and using items whenever they are available, including ones spawned by the player. | * '''The enemy is easily distracted by items''': The opponent will prioritize collecting and using items whenever they are available, including ones spawned by the player. | ||
* '''Gravity is [high/low]''': The enemies, the player's, or both have their gravity reduced or increased overall, which affects mostly jump height and [[Falling speed|fall speed]] | * '''Gravity is [high/low]''': The enemies, the player's, or both have their gravity reduced or increased overall, which affects mostly jump height and [[Falling speed|fall speed]] | ||
* '''(You/Everyone) (is/are) (hard/easy) to launch:''' The said fighters will take more or less knockback. | |||
===Rules=== | ===Rules=== |
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