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{{ArticleIcons|ssbm=y|unofficial=y}} | {{ArticleIcons|ssbm=y|unofficial=y}} | ||
[[File:Air Dodge Grab Melee.gif|thumb|250px|Marth air dodge grabbing a home-run bat in ''Melee''.]] | |||
An '''air dodge grab''' is a technique in ''[[Super Smash Bros. Melee]]'' that allows | An '''air dodge grab''' is a technique in ''[[Super Smash Bros. Melee]]'' that allows for actions involving a [[grab]] input to be used at any time during an [[air dodge]]. Its most useful applications include [[air grab]]bing an [[item]] whilst evading it, and using a [[grab aerial]] after an air dodge for additional [[recovery]] distance. To perform the technique, the player must press the [[L button|L]] or [[R button]] for an air dodge, then press the [[A button]] at the desired time during the air dodge, without releasing the L or R button. | ||
Air dodge grabbing is an effective method for catching items in midair, especially if thrown by opponents, as the [[intangibility]] from their air dodge prevents them from getting hit, while they are also capable of aiming their air dodge in any direction, most notably downwards to [[waveland]] after grabbing the item. Although this application is not commonly seen in competitive play due to items being [[Tournament legal|banned in tournament play]], it is useful as a counter-strategy to items produced by characters, such as [[Vegetable]]s and {{b|Bomb|Link}}s. {{SSBM|Link}}, {{SSBM|Samus}} and {{SSBM|Young Link}} also get additional benefits from the technique due to their access to grab aerials, since they can not only get an additional boost before [[wall-grappling]], but also avoid [[edgeguard]]s more safely, as a successful wall grapple with an air dodge grab can effectively save them from the [[helplessness]] an air dodge would incur otherwise. Additionally, these characters can use air dodge grabbing to circumvent becoming helpless if they try to grapple too close to a wall, by air dodging away from the wall before grappling onto it. | |||
Air dodge grabbing works because in the ''Super Smash Bros.'' games, a grab input is coded as a simultaneous [[shield]] and [[attack]] input, and while holding a shield button, any attack input will be registered as a grab input. This is why pressing the attack button while shielding allows for [[shield grab]]bing, and why the grab button can be used for actions such as [[pummel]]s and [[aerial attack]]s, among other traits. While characters cannot grab in midair, the grab button in this situation is still used for aerial item grabs and grab aerials. | |||
{{SSBM|Samus}} possesses an additional quirk with air dodge grabbing. When very close to a wall, if she air dodges in a direction not away from the wall, then quickly wall grapples onto it while getting the most momentum from the air dodge, she will receive a large boost in that direction, becoming [[helpless]] afterwards. If timed perfectly, this can significantly aid her recovery. [http://www.youtube.com/watch?v=6bhGv6BQ6Gc] | |||
Air dodge grabbing is removed from ''[[Super Smash Bros. Brawl]]'' onwards: instead, [[air dodge]]s automatically grab items during their first few [[frame]]s without the need to press an attack button, and cannot grab them for the rest of their duration. Additionally, air dodges can no longer grant additional distance due to their drastic changes, rendering them ineffective for increasing the effectiveness of grab aerials in recovery, and although ''[[Super Smash Bros. Ultimate]]'' reintroduces directional air dodges, grab aerials cannot be performed out of them. However, grab aerials behave as [[tether recoveries]] rather than wall grapples, which makes them safer to use from farther distances. | |||
==Trivia== | ==Trivia== | ||
*In ''Super Smash Bros. Melee'''s Special Movie, {{SSBM|Mario}} can be seen air dodge grabbing a [[Bob-omb]]. | *In ''Super Smash Bros. Melee''{{'}}s Special Movie, {{SSBM|Mario}} can be seen air dodge grabbing a [[Bob-omb]]. |