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| {{ArticleIcons|ssb4-3ds=y}} | | {{ArticleIcons|ssb4-3ds=y}} |
| This is the list of known changes in version 1.0.4 of {{for3ds}}. '''All claims on this page must be verifiable''', preferably with a trustable source link, and '''must compare both the old and new states'''. Ensure that all changes are also listed on the respective pages. | | This is the list of known changes in version 1.0.4 of ''[[Super Smash Bros. for Nintendo 3DS]]''. This update became available on November 17th or 18th, 2014.<!--It's two days likely because of time zones.--> |
| {{tocright}}
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| ==General== | | ==Universal== |
| *{{change|For vertical knockback [[Directional influence]] has been reverted to its ''Melee''/''Brawl'' form, where holding perpendicular to an attack's knockback results in the most trajectory change, and holding towards or against the knockback has no effect. Vectoring still applies for horizontal knockback.}}
| | {{UpdateList|ver=1.0.4|char=Universal}} |
| *{{change|[[DACUS]] has been removed, making Up Smashes slightly less versatile.}}
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| =={{SSB4|Bowser}}== | | =={{SSB4|Bowser}}== |
| *{{nerf|Self-destructs using [[Flying Slam]] now KO Bowser first instead of the opponent. When Bowser is KO'd, the opponent is released from the grab, potentially allowing them to recover back onto the stage.}}
| | {{UpdateList|ver=1.0.4|char=Bowser}} |
| *{{change|Certain properties of [[Fire Breath]] have been adjusted.}}
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| ===[[Giga Bowser (Final Smash)|Giga Bowser]]=== | | ===[[Giga Bowser (Final Smash)|Giga Bowser]]=== |
| *{{buff|What appears to be ending lag on most ground attacks has been removed.}}
| | {{UpdateList|ver=1.0.4|char=Giga Bowser}} |
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| =={{SSB4|Bowser Jr.}}== | | =={{SSB4|Bowser Jr.}}== |
| *{{nerf|Down throw's hit rate decreased|10|8.}}
| | {{UpdateList|ver=1.0.4|char=Bowser Jr.}} |
| *{{nerf|Down throw deals 2% less damage|10%|8%.}}
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| =={{SSB4|Captain Falcon}}== | | =={{SSB4|Captain Falcon}}== |
| *{{change|Some hitbox data has been adjusted.}}
| | {{UpdateList|ver=1.0.4|char=Captain Falcon}} |
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| =={{SSB4|Charizard}}== | | =={{SSB4|Charizard}}== |
| *{{buff|Five frames of intangibility have been added to Charizard's head in certain situations.}}
| | {{UpdateList|ver=1.0.4|char=Charizard}} |
| *{{nerf|[[Dragon Rush]] deals 4% less damage|15%|11%.}}
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| *{{change|Some properties of what appear to be the headbutt in Rock Hurl and Flamethrower have been adjusted.}}
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| =={{SSB4|Dark Pit}}== | | =={{SSB4|Dark Pit}}== |
| *{{change|Some hitbox data has been adjusted.}}
| | {{UpdateList|ver=1.0.4|char=Dark Pit}} |
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| =={{SSB4|Diddy Kong}}== | | =={{SSB4|Diddy Kong}}== |
| *{{buff|Range at end of rapid jab|4|5}}
| | {{UpdateList|ver=1.0.4|char=Diddy Kong}} |
| *{{bugfix|Fixed bug where Diddy could use [[Peanut Popgun]] to cancel hitstun.}}
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| *{{change|Certain special attack properties have been removed and adjusted.}}
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| =={{SSB4|Dr. Mario}}== | | =={{SSB4|Dr. Mario}}== |
| *{{buff|Forward aerial knockback growth increased: 85 → 95 (early/late), 95 → 102 (clean).}}
| | {{UpdateList|ver=1.0.4|char=Dr. Mario}} |
| *{{buff|Down aerial's loop hits deal 0.336% more damage|1.568%|1.904%.}}
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| *{{buff|Down aerial's landing lag decreased.}}
| | =={{SSB4|Duck Hunt}}== |
| *{{nerf|Down aerial's hit rate decreased|7|5.}}
| | {{UpdateList|ver=1.0.4|char=Duck Hunt}} |
| *{{nerf|Down aerial deals 1.456% less damage|10.976%|9.52%.}}
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| =={{SSB4|Falco}}== | | =={{SSB4|Falco}}== |
| *{{buff|[[Blaster]] fires faster.}}
| | {{UpdateList|ver=1.0.4|char=Falco}} |
| *{{buff|Forward aerial's landing hit deals 3% more damage|2%|5%.}}
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| *{{bugfix|Fixed a glitch where Reflector Void would fail to properly reflect [[Timber]].}}
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| *{{change|Certain hitbox properties of [[Landmaster]] have been changed.}}
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| =={{SSB4|Ganondorf}}== | | =={{SSB4|Ganondorf}}== |
| *{{buff|Landing lag on all aerial attacks has been reduced, with neutral aerial having a moderate decrease while the rest of his aerials had a slight decrease.}}
| | {{UpdateList|ver=1.0.4|char=Ganondorf}} |
| *{{buff|Aerial Flame Choke can no longer be teched, restoring the move's offensive usability.}}
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| =={{SSB4|Greninja}}== | | =={{SSB4|Greninja}}== |
| *{{nerf|Up smash's first hit's radius decreased|6.5|5.0.}}
| | {{UpdateList|ver=1.0.4|char=Greninja}} |
| *{{nerf|Clean up smash's second hit's center radius decreased|7.0|6.0.}}
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| *{{nerf|Clean up smash's second hit deals 2% less damage|{{ChargedSmashDmgSSB4|13}}|{{ChargedSmashDmgSSB4|11}}.}}
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| *{{nerf|Clean up smash's second hit's bigger hitboxes Y-offsets decreased|-5.0|-4.0.}}
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| *{{nerf|Late up smash's second hit deals 1% less damage|{{ChargedSmashDmgSSB4|11}}|{{ChargedSmashDmgSSB4|10}}.}}
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| *{{buff|Down smash deals 2% more damage|{{ChargedSmashDmgSSB4|11}} (katanas), {{ChargedSmashDmgSSB4|9}} (arms)|{{ChargedSmashDmgSSB4|13}} (katanas), {{ChargedSmashDmgSSB4|11}} (arms).}}
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| *{{nerf|Down smash's knockback growth decreased|93|90.}}
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| *{{nerf|Forward aerial's knockback growth decreased|92|84.}}
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| *{{change|Up aerial's hits have been restructured|hits 1-5, hit 6|hits 1-4, hit 5, hit 6. Its timing and overall damage output remain the same.}}
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| *{{change|Up aerial's fifth hit's angle altered|366°|85°.}}
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| *{{change|Up aerial's fifth hit's fixed knockback value increased|0|10.}}
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| *{{change|Up aerial's fifth hit's radius increased|5.5|6.2.}}
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| *{{nerf|Up aerial's sixth hit's knockback growth decreased|190|168.}}
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| *{{buff|Up aerial's sixth hit's radii increased|6.0, 7.0|6.2, 7.0.}}
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| *{{buff|Shadow Sneak and Shadow Strike's knockback growth increased: 100 → 102 (normal), 100 → 101 (reverse).}}
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| *{{buff|Shadow Sneak's ending lag decreased.}}<!--because it now goes at (0.9^-1)x speed when the hitbox starts, not sure if that would be useful to note-->
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| *{{buff|Shadow Sneak's shadow travels faster.}}
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| *{{bugfix|Fixed a glitch where Greninja could cancel its landing lag with Shadow Sneak.}}
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| *{{nerf|Hydro Pump's base knockback decreased|85|65.}}
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| *{{nerf|Hydro Pump's knockback growth decreased|130|100.}}
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| *{{nerf|High-Capacity Pump's fixed knockback value decreased|100|90.}}
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| *{{nerf|Greninja's hurtbox size increased.}}
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| =={{SSB4|Ike}}== | | =={{SSB4|Ike}}== |
| *{{buff|Neutral attack's last hit comes out one frame earlier|frame 9|8. This makes all three hits connect more reliably.}}
| | {{UpdateList|ver=1.0.4|char=Ike}} |
| *{{buff|Forward and down tilt's ending lag decreased.}}
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| *{{buff|Down tilt deals 1% more damage|7%|8%.}}
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| *{{buff|Down tilt now launches opponents vertically instead of horizontally. This improves its ability as a set-up.}}
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| *{{nerf|Down tilt's range decreased.}}
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| *{{buff|Down smash's horizontal knockback increased.}}
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| *{{buff|Forward aerial's hitbox sizes increased by about 10% and its animation is faster.}}
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| *{{buff|Back aerial deals 1% more damage|13%|14%.}}
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| *{{buff|Down aerial's hitbox size increased.}}
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| *{{change|Some of [[Great Aether]]'s hitboxes are now 24% further away from Ike.}}
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| =={{SSB4|Jigglypuff}}== | | =={{SSB4|Jigglypuff}}== |
| *{{bugfix|The instant reversal glitch of [[Rollout]] is removed.}}
| | {{UpdateList|ver=1.0.4|char=Jigglypuff}} |
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| =={{SSB4|King Dedede}}== | | =={{SSB4|King Dedede}}== |
| *{{nerf|Forward aerial deals 1% less damage|13%|12%.}}
| | {{UpdateList|ver=1.0.4|char=King Dedede}} |
| *{{buff|Down throw's angle altered|70°|80°. This improves its combo ability at low to medium percents.}}
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| *{{nerf|Down throw's knockback growth increased|60|82. This hampers its combo ability at higher percents.}}
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| *{{nerf|All variations of [[Gordo Toss]] require 1% less damage to be reflected|3%|2%.}}
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| *{{nerf|All variations of Gordo Toss have had their hitbox sizes decreased by 0.4 units.}}
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| *{{nerf|Characters can now air dodge out of and escape [[Dedede Burst]].}}
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| =={{SSB4|Kirby}}== | | =={{SSB4|Kirby}}== |
| *{{change|[[Copy ability|Copy abilities]] whose base character's neutral special was altered by the patch have been altered in the same way.}}
| | {{UpdateList|ver=1.0.4|char=Kirby}} |
| *{{change|Many behaviors, such as [[Stone]] and its custom variants and [[Final Cutter]], have been adjusted.}}
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| =={{SSB4|Link}}== | | =={{SSB4|Link}}== |
| *{{buff|Non-tipped forward smash's first hit's base knockback decreased|60|47. This allows it connect together better with the second hit.}}
| | {{UpdateList|ver=1.0.4|char=Link}} |
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| =={{SSB4|Little Mac}}== | | =={{SSB4|Little Mac}}== |
| *{{nerf|Neutral attack's second and last hits deal 1% less damage: 3% → 2% (second), 8% → 7% (last).}}
| | {{UpdateList|ver=1.0.4|char=Little Mac}} |
| *{{change|Forward tilt's first hit's second hitbox x-offset decreased|-5.0|-3.8.}}
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| *{{change|Forward tilt's second hit's first hitbox x-offset decreased|-5.0|-3.8}}
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| *{{nerf|Neutral aerial's SDI multiplier increased|1x|2x.}}
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| *{{nerf|Aerial [[Jolt Haymaker]]'s distance decreased by 10% and its speed decreased.}}
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| =={{SSB4|Lucario}}== | | =={{SSB4|Lucario}}== |
| *{{nerf|Helpless get-up animation's ending lag increased|36 frames|60.}}
| | {{UpdateList|ver=1.0.4|char=Lucario}} |
| *{{nerf|Extreme Speed and Extreme Speed Attack's second hit's ending lag increased|0 frames|8.}}
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| *{{nerf|Extreme Speed Attack's first hits ending lag increased|0 frames|5.}}
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| =={{SSB4|Lucina}}== | | =={{SSB4|Lucina}}== |
| *{{Buff|Neutral attack's first hit has moderately reduced knockback|25 base/60 growth|20 base/50 growth; this allows it to connect better to the second hit.}}
| | {{UpdateList|ver=1.0.4|char=Lucina}} |
| *{{Bugfix|Using Counter after being trumped from the ledge no longer changes momentum.}}
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| =={{SSB4|Luigi}}== | | =={{SSB4|Luigi}}== |
| *{{buff|Forward smash deals 1% more damage|{{ChargedSmashDmgSSB4|14}}|{{ChargedSmashDmgSSB4|15}}.}}
| | {{UpdateList|ver=1.0.4|char=Luigi}} |
| *{{change|Forward smash's angle altered|55°|53°.}}
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| *{{change|Down smash's back hit's angle altered|70°|60°.}}
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| *{{buff|Down smash's back hit's knockback growth increased|80|100.}}
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| *{{buff|Forward aerial's hand hitbox radius increased|4.8|5.6.}}
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| *{{change|Forward aerial's hitbox order reversed. This has no practical effect.}}
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| *{{buff|[[Super Jump Punch]]'s ground and aerial sweetspots' radii increased: 1.6 → 1.7 (ground), 2.1 → 2.2 (aerial).}}
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| *{{change|Super Jump Punch's ground and aerial sweetspots' z-offsets increased: 6.1 → 7.0 (ground), 4.7 → 5.5 (aerial).}}
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| =={{SSB4|Mario}}== | | =={{SSB4|Mario}}== |
| *{{change|Up tilt deals less damage (6.3% → 5.5%), but the slight knockback decrease the damage reduction brings makes it slightly easier to followup at high percentage.}}
| | {{UpdateList|ver=1.0.4|char=Mario}} |
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| =={{SSB4|Marth}}== | | =={{SSB4|Marth}}== |
| *{{Bugfix|Using Counter after being trumped from the ledge no longer changes momentum.}}
| | {{UpdateList|ver=1.0.4|char=Marth}} |
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| =={{SSB4|Mega Man}}== | | =={{SSB4|Mega Man}}== |
| *{{buff|[[Leaf Shield]] can be acted out of sooner.}}
| | {{UpdateList|ver=1.0.4|char=Mega Man}} |
| *{{bugfix|Fixed bug where Mega Man could use [[Rush Coil]] to cancel hitstun.}}
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| =={{SSB4|Meta Knight}}== | | =={{SSB4|Meta Knight}}== |
| *{{buff|Neutral aerial deals more damage|7% (clean)/5% (late)|10%/7.5%.}}
| | {{UpdateList|ver=1.0.4|char=Meta Knight}} |
| *{{buff|[[Dimensional Cape]] now sends opponents in a more horizontal angle and it can KO sooner.}}
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| *{{buff|Back aerial's final hit has much more knockback growth (180 → 212), and the second hit uses the autolink angle.}}
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| *{{buff|Forward throw now deals 9% damage to all opponents instead of only dealing 3% to most opponents.}}
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| *{{buff|Back throw deals slightly more knockback.}}
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| *{{buff|The hitboxes of up aerial and down aerial are 12% and 44% farther from Meta Knight, respectively.}}
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| *{{nerf|The second hit of forward aerial is no longer the [[autolink angle]], meaning it can't be used to drag opponents downward.}}
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| *{{change|The sword trails of up aerial and down aerial attacks match the hitboxes better.}}
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| =={{SSB4|Mii Swordfighter}}== | | =={{SSB4|Mii Swordfighter}}== |
| *{{change|Certain hitbox properties have been adjusted.}}
| | {{UpdateList|ver=1.0.4|char=Mii Swordfighter}} |
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| =={{SSB4|Mr. Game & Watch}}== | | =={{SSB4|Mr. Game & Watch}}== |
| *{{buff|[[Judge]] #6 has an added hitbox that does 12%.}}
| | {{UpdateList|ver=1.0.4|char=Mr. Game & Watch}} |
| *{{change|Properties of [[Octopus]] have been adjusted.}}
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| =={{SSB4|Ness}}== | | =={{SSB4|Ness}}== |
| *{{nerf|Ending lag of PK Thunder 2 increased}}
| | {{UpdateList|ver=1.0.4|char=Ness}} |
| *{{nerf|Down throw damage reduced|9%|7%.}}
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| *{{bugfix|Fixed glitch where down throw does not properly damage Mr. Game and Watch.}}
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| =={{SSB4|Olimar}}== | | =={{SSB4|Olimar}}== |
| *{{nerf|[[Pikmin Pluck]] can no longer be edge-cancelled.}}
| | {{UpdateList|ver=1.0.4|char=Olimar}} |
| *{{nerf|Red, Yellow and Blue Pikmin [[Pikmin Throw|latched onto opponents]] deal 0.2% less damage|1.3%|1.1%.}}
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| *{{buff|White Pikmin latched onto opponents deal 1.1% more damage|2.6%|3.7%.}}
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| *{{buff|Pikmin Throw's latch time increased.}}
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| =={{SSB4|Pac-Man}}== | | =={{SSB4|Pac-Man}}== |
| *{{Nerf|Up smash ending lag increased.}}
| | {{UpdateList|ver=1.0.4|char=Pac-Man}} |
| *{{Nerf|Bonus Fruit's Galaxian deals 2% less damage|11%|9%.}}
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| *{{Change|Fire Hydrant is launched 1% later|12%|13%.}}
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| *{{buff|Power Pellet heals 1% more damage|1%|2%.}}
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| =={{SSB4|Palutena}}== | | =={{SSB4|Palutena}}== |
| *{{buff|Up and down tilts' ending lag decreased.}}
| | {{UpdateList|ver=1.0.4|char=Palutena}} |
| *{{buff|Up smash's hitbox lasts three frames longer|23 frames|26 frames.}}
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| *{{nerf|Pivot grab's range slightly decreased.}}
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| *{{bugfix|Fixed a glitch where using {{B|Counter|Palutena}} at certain parts of a walk or run animation would propel Palutena forward a short distance.}}
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| =={{SSB4|Peach}}== | | =={{SSB4|Peach}}== |
| *{{bugfix|Fixed "lag-cancelling item toss", which allowed characters to interrupt certain aerials' landing lag with an item throw.}}
| | {{UpdateList|ver=1.0.4|char=Peach}} |
| *{{bugfix|Fixed "instant Vegetable pull" glitch, which allowed Peach to interrupt the Vegetable-pulling animation and get the Vegetable early by sliding off an edge.}}
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| *{{bugfix|Fixed how aerials performed while [[float]]ing would not affect the [[stale moves]] queue.}}
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| =={{SSB4|Pikachu}}== | | =={{SSB4|Pikachu}}== |
| *{{buff|Forward smash's knockback growth increased: 65 → 73 (early), 100 → 102 (late).}}
| | {{UpdateList|ver=1.0.4|char=Pikachu}} |
| *{{buff|Skull Bash's knockback growth increased|60|62.}}
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| *{{buff|Thunder and Distant Thunder's knockback growth increased|62|66.}}
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| =={{SSB4|Robin}}== | | =={{SSB4|Robin}}== |
| *{{Buff|Robin can now grab edges from behind while performing [[Elwind]].}}
| | {{UpdateList|ver=1.0.4|char=Robin}} |
| *{{Bugfix|Fixed a glitch where charging [[Thunder]] in midair refreshed Robin's double jump.}}
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| *{{Bugfix|Fixed a glitch where {{SSB4|Zero Suit Samus}} could perform an infinite footstool on Robin.}}
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| *{{Change|Neutral attack's second hit has been adjusted.}}
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| =={{SSB4|Rosalina & Luma}}== | | =={{SSB4|Rosalina & Luma}}== |
| *{{nerf|Luma's respawn time increased|8 seconds|13.}}
| | {{UpdateList|ver=1.0.4|char=Rosalina}} |
| *{{nerf|Luma can no longer attack if Rosalina is being thrown, though it still can during grabs.}}
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| *{{nerf|Down tilt hits one frame later|4-8|5-8.}}
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| *{{nerf|Down tilt's first and second hitboxes' radii decreased: 3.5 → 3.2 (hit 1), 3 → 2.5 (hit 2).}}
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| *{{nerf|Forward smash's knockback growth decreased|115|111.}}
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| *{{nerf|Up smash's knockback growth decreased|100|90.}}
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| *{{nerf|Up smash's hitbox 0 radius decreased|5.0|4.0.}}
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| *{{buff|Luma's up smash's hitbox radius increased|4.0|5.5.}}
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| *{{buff|Luma's late up smash deals 1% more damage|4%|5%.}}
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| *{{nerf|Neutral aerial deals less damage|6% (early), 10% (late)|5% (early), 7.5% (late).}}
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| *{{nerf|Neutral aerial's hitbox radii decreased|5.0, 3.5|4.2, 3.0.}}
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| *{{change|Neutral aerial's hitbox x-offsets decreased|4.5, -1.5|3.0, -2.0.}}
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| *{{nerf|Forward aerial's loop hits' base knockback decreased|20/35|55.}}
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| *{{nerf|Forward aerial's last hit's base knockback decreased|60|50.}}
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| *{{nerf|Forward throw's base knockback decreased|85|76.}}
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| *{{nerf|Back throw's base knockback decreased|70|60.}}
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| *{{change|Uncharged [[Luma Shot]]'s distance decreased by about two thirds.}}
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| *{{change|Luma moves faster when summoned from a distance.}}
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| =={{SSB4|Sheik}}== | | =={{SSB4|Sheik}}== |
| *{{nerf|Forward aerial damage reduced (sweetspot: 6.8% → 5.5%, sourspot: 6% → 4.8%).}}
| | {{UpdateList|ver=1.0.4|char=Sheik}} |
| **{{buff|Its decreased damage allows it to combo better.}}
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| *{{nerf|Up aerial hits one less time, resulting in 1% less total damage (8% → 7%).}}
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| *{{nerf|Up air knockback growth|166|138}}
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| *{{nerf|Bouncing Fish knockback growth|100|90}}
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| *{{nerf|Bouncing Fish base knockback|30|26}}
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| *{{nerf|[[Needle Storm]] has slightly more ending lag.}}
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| =={{SSB4|Shulk}}== | | =={{SSB4|Shulk}}== |
| *{{buff|Neutral attack deals more damage: 3% → 3.5% (hit 1, hit 2), 4.3%/3.2% → 5.3%/4.2% (clean hit 3, late hit 3).}}
| | {{UpdateList|ver=1.0.4|char=Shulk}} |
| *{{buff|All tilt attacks deal 1% more damage: 12%/10.5% → 13%/11.5% (forward), 7%/6% → 8%/7% (up), 8%/6% → 9%/7% (down).}}
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| *{{nerf|Forward tilt's knockback growth decreased|100|92.}}
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| *{{buff|Down tilt's second hitbox's position has changed|bone 25, offset [0.0,2.0,-1.0]|bone 0, offset [0.0,5.5,5.5]. This removes a point-blank blind spot.}}
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| *{{buff|Dash attack deals 1% more damage|10%|11%.}}
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| *{{buff|Forward and up smash attacks deal 0.5% more damage: 5%, 12.5%/11% → 5.5%, 13%/11.5% (forward), 4%, 13% → 4.5%, 13.5% (up).}}
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| *{{buff|Forward smash received a variety of changes to enable both of its hits to connect better.}}
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| *{{change|Forward smash's first hit's angles altered: 40° (upward), 75° (forward), 84° (downward) → 78° (upward), 10° (forward), 40° (downward).}}
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| *{{change|Forward smash's first hit's fixed knockback values decreased|45/45/31|28/28/28.}}
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| *{{nerf|Forward smash's first hit's radii decreased|4.0/4.0/4.0|2.0/2.0/4.0.}}
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| *{{buff|Forward smash's first hit's positions elevated|[-2.0,0.0,1.0]/[4.1,0.0,1.0]/[10.0,0.0,1.0]|[11.0–4.0,0.0,2.0]/[11.0–4.0,0.0,-0.5]/[-2.0,0.0,1.0].}}
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| *{{buff|Forward smash's second hit's radii increased|3.5/2.0|4.0/3.0.}}
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| *{{change|Forward smash's second hit's first hitbox x-offset decreased|22.0–0.0|21.0–0.0.}}
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| *{{buff|Down smash deals 1% more damage (13%/10%, 11%/9%, 9%/7%, 7%/5%, 5%/3% → 14%/11%, 12%/10%, 10%/8%, 8%/6%, 6%/4%.)}}
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| *{{buff|All aerial attacks deal 1% more damage: 6%/7% → 7%/8% (neutral), 6.5%/5% → 7.5%/6% (forward), 11%, 7% → 12%, 8% (back), 4%, 9%/6.5% → 5%, 10%/7.5% (up), 5%/3%, 9%/8% → 6%/4%, 10%/9% (down).}}
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| *{{buff|Forward aerial's landing lag decreased.}}
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| *{{buff|All throws' first hits deal 1% more damage|2%|3%.}}
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| *{{buff|Monado Speed's damage output multiplier increased|0.72x|0.8x.}}
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| *{{buff|Monado Buster's damage input multiplier decreased|1.2x|1.13x.}}
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| *{{buff|All variations of Air Slash deal 1% more damage on the first hit: 5%/4% → 6%/5% (Air Slash, Advancing Air Slash), 8%/6% → 9%/7% (Mighty Air Slash).}}
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| *{{change|All variations of Vision have had their y-offsets increased|8.0|9.0.}}
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| =={{SSB4|Sonic}}== | | =={{SSB4|Sonic}}== |
| *{{buff|[[Spring Jump]] can now be re-used if Sonic is grabbed in midair after using it.}}
| | {{UpdateList|ver=1.0.4|char=Sonic}} |
| *{{nerf|Forward smash's ending lag increased.}}
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| =={{SSB4|Toon Link}}== | | =={{SSB4|Toon Link}}== |
| *{{bugfix|Fixed a glitch where Toon Link could cancel his aerial lag with a {{B|Bomb|Link}}.}}
| | {{UpdateList|ver=1.0.4|char=Toon Link}} |
| *{{buff|Down aerial's meteor smash deals 2% more damage|14%|16%.}}
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| *{{buff|Neutral aerial's landing lag decreased.}}
| | =={{SSB4|Villager}}== |
| | {{UpdateList|ver=1.0.4|char=Villager}} |
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| =={{SSB4|Wario}}== | | =={{SSB4|Wario}}== |
| *{{change|Change to DI system results in removal of "wectoring", a glitch allowing Wario to rocket back onstage just after being able to act after knockback.}}
| | {{UpdateList|ver=1.0.4|char=Wario}} |
| *{{buff|Wario's uniquely high aerial friction no longer applies when grab released, meaning characters can no longer combo him out of a release.}}
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| ===[[Wario Man]]=== | | ===[[Wario Man]]=== |
| *{{Buff|An as-of-yet unknown action has been sped up from two frames to one frame.}}
| | {{UpdateList|ver=1.0.4|char=Wario Man}} |
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| =={{SSB4|Wii Fit Trainer}}== | | =={{SSB4|Wii Fit Trainer}}== |
| *{{nerf|Air dodge's landing lag standardized|12 frames|22.}}
| | {{UpdateList|ver=1.0.4|char=Wii Fit Trainer}} |
| *{{change|Forward aerial's properties have been adjusted.}}
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| =={{SSB4|Yoshi}}== | | =={{SSB4|Yoshi}}== |
| *{{bugfix|Fixed a glitch where Yoshi could perform an extremely high [[Egg Throw#Customization|High Jump]] immediately after using [[Yoshi Bomb]].}}
| | {{UpdateList|ver=1.0.4|char=Yoshi}} |
| *{{bugfix|Fixed a glitch where Yoshi could teleport back to an edge after using his up special.}}
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| *{{bugfix|Fixed a glitch where [[Egg Lay]] could enable characters to grow to gigantic sizes in [[Multi-Man mode]].}}
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| *{{change|Yoshi can no longer slide on slopes with [[Yoshi Bomb]].}}
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| *{{nerf|Down aerial's landing lag increased.}}<!--needs confirm-->
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| *{{nerf|[[Egg Lay]]'s start-up lag increased.}}
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| *{{nerf|Egg Lay and Egg Launch's grab bubble's 0 radius decreased|5.0|4.0}}
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| *{{nerf|Egg Lay and Egg Launch's grab bubble's 2 radius decreased|6.8|5.9}}
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| *{{buff|In certain situations, Yoshi gains five frames of intangibility.}}
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| =={{SSB4|Zelda}}== | | =={{SSB4|Zelda}}== |
| *{{buff|Up tilt deals 0.7% more damage|6.5%|7.2%.}}
| | {{UpdateList|ver=1.0.4|char=Zelda}} |
| *{{nerf|Pivot grab's z-offset decreased|-4.0 – -18.7|-4.0 – -15.7.}}
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| =={{SSB4|Zero Suit Samus}}== | | =={{SSB4|Zero Suit Samus}}== |
| *{{nerf|Air dodge's landing lag standardized|15|22.}}
| | {{UpdateList|ver=1.0.4|char=Zero Suit Samus}} |
| *{{nerf|Up smash has increased start-up: 9 frames → 11}}
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| *{{buff|Up smash first hitbox length: 1 frame → 2}}
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| *{{change|Up smash timing|hits on 8, 11, 14, 17, 20, 23, 28-29|hits on 10-11, 14, 17, 20, 23, 26, 28-29}}
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| *{{nerf|[[Paralyzer]] has slightly increased ending lag.}}
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| *{{change|Paralyzer (default), when fully charged, now has different effect on grounded versus aerial opponents.}}
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| **{{change|Grounded opponent angle|60|315}}
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| <!--**{{change|Grounded opponent trip chance|0%|400%}} leaving this hidden until we can make sense of it-->
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| ==References== | | ==References== |
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| [[Category:Lists]] | | [[Category:Lists]] |
| [[Category:Downloadable content]] | | [[Category:Free downloadable content]] |