List of updates (SSB4-3DS)/1.0.4 changelog: Difference between revisions

no edit summary
(from the SmashBoards thread)
No edit summary
 
(133 intermediate revisions by 55 users not shown)
Line 1: Line 1:
This is the list of known changes in version 1.0.4 of {{for3ds}}. '''All claims on this page must be verifiable''', preferably with a trustable source link, and '''must compare both the old and new states'''. Ensure that all changes are also listed on the respective pages.
{{ArticleIcons|ssb4-3ds=y}}
{{tocright}}
This is the list of known changes in version 1.0.4 of ''[[Super Smash Bros. for Nintendo 3DS]]''. This update became available on November 17th or 18th, 2014.<!--It's two days likely because of time zones.-->
==General==
 
*[[Directional influence]] has been reverted to its ''Melee''/''Brawl'' form, where holding perpendicular to an attack's knockback results in the most trajectory change, and holding towards or against the knockback hs no effect.
==Universal==
{{UpdateList|ver=1.0.4|char=Universal}}


=={{SSB4|Bowser}}==
=={{SSB4|Bowser}}==
*{{nerf|Self-destructs using [[Flying Slam]] now KO Bowser first instead of the opponent. When Bowser is KO'd, the opponent is released from the grab, potentially allowing them to recover back onto the stage.}}
{{UpdateList|ver=1.0.4|char=Bowser}}
===[[Giga Bowser (Final Smash)|Giga Bowser]]===
{{UpdateList|ver=1.0.4|char=Giga Bowser}}


=={{SSB4|Bowser Jr.}}==
=={{SSB4|Bowser Jr.}}==
*{{nerf|Down throw now does 7.5% damage instead of 8%.}}
{{UpdateList|ver=1.0.4|char=Bowser Jr.}}
 
=={{SSB4|Captain Falcon}}==
{{UpdateList|ver=1.0.4|char=Captain Falcon}}
 
=={{SSB4|Charizard}}==
{{UpdateList|ver=1.0.4|char=Charizard}}
 
=={{SSB4|Dark Pit}}==
{{UpdateList|ver=1.0.4|char=Dark Pit}}


=={{SSB4|Diddy Kong}}==
=={{SSB4|Diddy Kong}}==
*Fixed bug where Diddy could use [[Peanut Popgun]] to cancel hitstun.
{{UpdateList|ver=1.0.4|char=Diddy Kong}}


=={{SSB4|Dr. Mario}}==
=={{SSB4|Dr. Mario}}==
*{{buff|Forward aerial deals slightly more knockback.}}
{{UpdateList|ver=1.0.4|char=Dr. Mario}}
*{{nerf|Down aerial can only hit the target 5 times instead of 7 times.}}
 
=={{SSB4|Duck Hunt}}==
{{UpdateList|ver=1.0.4|char=Duck Hunt}}


=={{SSB4|Falco}}==
=={{SSB4|Falco}}==
*{{buff|[[Blaster]] can shoot faster.}}
{{UpdateList|ver=1.0.4|char=Falco}}
 
=={{SSB4|Ganondorf}}==
{{UpdateList|ver=1.0.4|char=Ganondorf}}


=={{SSB4|Greninja}}==
=={{SSB4|Greninja}}==
*Fixed bug where Greninja could cancel landing lag with [[Shadow Sneak]].
{{UpdateList|ver=1.0.4|char=Greninja}}


=={{SSB4|Ike}}==
=={{SSB4|Ike}}==
*{{buff|Down tilt now does 8% damage instead of 7%.}}
{{UpdateList|ver=1.0.4|char=Ike}}
*{{buff|Back air does 14% damage as opposed to 13%.}}
 
=={{SSB4|Jigglypuff}}==
{{UpdateList|ver=1.0.4|char=Jigglypuff}}


=={{SSB4|King Dedede}}==
=={{SSB4|King Dedede}}==
*{{nerf|The minimum damage needed to reflect Gordos has been reduced from 3% to 2%.}}
{{UpdateList|ver=1.0.4|char=King Dedede}}
*{{nerf|Characters can airdodge out of and escape [[Dedede Burst]].}}


=={{SSB4|Kirby}}==
=={{SSB4|Kirby}}==
*{{change|[[Copy ability|Copy abilities]] of neutral specials altered by this patch changed to match.}}
{{UpdateList|ver=1.0.4|char=Kirby}}


=={{SSB4|Link}}==
=={{SSB4|Link}}==
*{{change|First hit of forward smash sets up better for the second hit, making it easier to link to the second hit, but much harder to KO with the first hit.}}
{{UpdateList|ver=1.0.4|char=Link}}


=={{SSB4|Little Mac}}==
=={{SSB4|Little Mac}}==
*{{nerf|Second hit of neutral attack does 2% damage instead of 3%.}}
{{UpdateList|ver=1.0.4|char=Little Mac}}
*{{nerf|Aerial [[Jolt Haymaker]] has less horizontal reach.}}


=={{SSB4|Lucario}}==
=={{SSB4|Lucario}}==
*{{nerf|[[Extreme Speed]] possesses more landing lag.}}
{{UpdateList|ver=1.0.4|char=Lucario}}
 
=={{SSB4|Lucina}}==
{{UpdateList|ver=1.0.4|char=Lucina}}


=={{SSB4|Luigi}}==
=={{SSB4|Luigi}}==
*{{buff|Forward smash deals {{ChargedSmashDmgSSB4|15}} instead of {{ChargedSmashDmgSSB4|14}}.}}
{{UpdateList|ver=1.0.4|char=Luigi}}


=={{SSB4|Mario}}==
=={{SSB4|Mario}}==
*{{nerf|Up tilt deals 5.5% damage instead of 6.3%.}}
{{UpdateList|ver=1.0.4|char=Mario}}
 
=={{SSB4|Marth}}==
{{UpdateList|ver=1.0.4|char=Marth}}


=={{SSB4|Mega Man}}==
=={{SSB4|Mega Man}}==
*Fixed bug where Mega Man could use [[Rush Coil]] to cancel hitstun.
{{UpdateList|ver=1.0.4|char=Mega Man}}


=={{SSB4|Meta Knight}}==
=={{SSB4|Meta Knight}}==
*{{change|The sword trails of some attacks match the hitboxes better.}}
{{UpdateList|ver=1.0.4|char=Meta Knight}}
*{{buff|Neutral aerial deals 10% damage sweetspotted and 7.5% sourspotted instead of 7% sweetspotted and 5% sourspotted.}}
 
*{{buff|[[Dimensional Cape]] now sends opponents in a more horizontal angle and it can KO sooner.}}
=={{SSB4|Mii Swordfighter}}==
*{{nerf|The second hit of forward aerial is no longer the [[autolink angle]], meaning it can't be used to drag opponents downward.}}
{{UpdateList|ver=1.0.4|char=Mii Swordfighter}}
*{{buff|Back aerial deals more knockback.}}
*{{buff|Forward throw now deals 9% damage to all opponents instead of only dealing 3% to most opponents.}}
*{{buff|Back throw deals slightly more knockback.}}


=={{SSB4|Mii Brawler}}==
=={{SSB4|Mr. Game & Watch}}==
*{{nerf|[[Omega Blitz]]'s damage has been reduced from 45% to 42%.}}
{{UpdateList|ver=1.0.4|char=Mr. Game & Watch}}


=={{SSB4|Ness}}==
=={{SSB4|Ness}}==
*{{nerf|Down throw damage reduced from 9% to 7%.}}
{{UpdateList|ver=1.0.4|char=Ness}}
 
=={{SSB4|Olimar}}==
{{UpdateList|ver=1.0.4|char=Olimar}}
 
=={{SSB4|Pac-Man}}==
{{UpdateList|ver=1.0.4|char=Pac-Man}}


=={{SSB4|Palutena}}==
=={{SSB4|Palutena}}==
*{{buff|Up tilt and down tilt can be interrupted earlier.}}
{{UpdateList|ver=1.0.4|char=Palutena}}


=={{SSB4|Peach}}==
=={{SSB4|Peach}}==
*Fixed "instant turnip pull" glitch, which allowed Peach to interrupt the pulling animation by sliding off an edge.
{{UpdateList|ver=1.0.4|char=Peach}}
*{{nerf|Fixed "float-cancelling vegetable toss", which allowed Peach to interrupt a floated aerial's landing lag with an item throw.}}
*{{nerf|Fixed how aerials performed while [[float]]ing would not affect the [[stale moves]] queue.}}


=={{SSB4|Pikachu}}==
=={{SSB4|Pikachu}}==
*{{buff|[[Thunder_(Pokémon)|Thunder]] is now a single projectile instead of a stream of four separate projectiles, meaning it cannot be [[absorb]]ed four times (for example by [[Oil Panic]]).}}
{{UpdateList|ver=1.0.4|char=Pikachu}}


=={{SSB4|Robin}}==
=={{SSB4|Robin}}==
*{{nerf|Fixed how using Thoron in the air no longer refreshes Robin's double jump.}}
{{UpdateList|ver=1.0.4|char=Robin}}
*{{buff|Robin can now grab edges from behind during [[Elwind]].}}


=={{SSB4|Rosalina & Luma}}==
=={{SSB4|Rosalina & Luma}}==
*{{nerf|Luma respawn time changed from 8 seconds to 13 seconds.}}
{{UpdateList|ver=1.0.4|char=Rosalina}}
*{{buff|When summoned from a distance, Luma moves faster.}}
*{{nerf|Luma can no longer attack if Rosalina is being thrown (though it still can during grabs).}}
*{{nerf|Neutral aerial damage changed from 6%/10% to 5%/7.5%.}}
*{{change|Distance of uncharged [[Luma Shot]] is reduced by about 2/3.}}


=={{SSB4|Sheik}}==
=={{SSB4|Sheik}}==
*{{nerf|Forward aerial damage reduced from 6.8% to 4.5% (sweetspot) and 6% to 4.8% (sourspot).}}
{{UpdateList|ver=1.0.4|char=Sheik}}
*{{nerf|Up aerial hits one less time and does 7% damage instead of 8%.}}
*{{nerf|Bouncing Fish knockback decreased.}}


=={{SSB4|Shulk}}==
=={{SSB4|Shulk}}==
*{{buff|Many attacks deal slightly more damage.}}
{{UpdateList|ver=1.0.4|char=Shulk}}
*{{buff|Shulk now only takes 1.13x damage during Monado Buster instead of 1.20x.}}
 
=={{SSB4|Sonic}}==
{{UpdateList|ver=1.0.4|char=Sonic}}
 
=={{SSB4|Toon Link}}==
{{UpdateList|ver=1.0.4|char=Toon Link}}
 
=={{SSB4|Villager}}==
{{UpdateList|ver=1.0.4|char=Villager}}


=={{SSB4|Wario}}==
=={{SSB4|Wario}}==
*Fixed "wectoring", a glitch allowing Wario to rocket back onstage just after being able to act after knockback.
{{UpdateList|ver=1.0.4|char=Wario}}
===[[Wario Man]]===
{{UpdateList|ver=1.0.4|char=Wario Man}}


=={{SSB4|Wii Fit Trainer}}==
=={{SSB4|Wii Fit Trainer}}==
*{{nerf|Airdodge landing lag standardized from 12 to 22.}}
{{UpdateList|ver=1.0.4|char=Wii Fit Trainer}}


=={{SSB4|Yoshi}}==
=={{SSB4|Yoshi}}==
*Fixed a glitch which allowed Yoshi to teleport back to an edge after using his up special.
{{UpdateList|ver=1.0.4|char=Yoshi}}
*Fixed the "Giant Yoshi Glitch", which allowed characters to grow to ridiculous sizes in [[Multi-Man mode]].
*{{nerf|Dash attack has slightly more ending lag.}}


=={{SSB4|Zelda}}==
=={{SSB4|Zelda}}==
*{{buff|Up tilt damage increased from 6.5% to 7%.}}
{{UpdateList|ver=1.0.4|char=Zelda}}


=={{SSB4|Zero Suit Samus}}==
=={{SSB4|Zero Suit Samus}}==
*{{nerf|Air dodge landing lag standardized from 15 to 22.}}
{{UpdateList|ver=1.0.4|char=Zero Suit Samus}}


==References==
==References==
*[http://smashboards.com/threads/community-patch-notes-v1-0-4.378404/ SmashBoards changelist thread]
*[http://smashboards.com/threads/community-patch-notes-v1-0-4.378404/ SmashBoards changelist thread]
*[http://opensa.dantarion.com/s4/mastercore2/# Master Core Alpha]
{{SSB4 Updates}}


[[Category:Lists]]
[[Category:Lists]]
[[Category:Downloadable content]]
[[Category:Free downloadable content]]
5,700

edits