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| This is the list of known changes in version 1.0.4 of {{for3ds}}. '''All claims on this page must be verifiable''', preferably with a trustable source link, and '''must compare both the old and new states'''. Ensure that all changes are also listed on the respective pages. | | {{ArticleIcons|ssb4-3ds=y}} |
| {{tocright}}
| | This is the list of known changes in version 1.0.4 of ''[[Super Smash Bros. for Nintendo 3DS]]''. This update became available on November 17th or 18th, 2014.<!--It's two days likely because of time zones.--> |
| ==General== | | |
| *[[Directional influence]] has been reverted to its ''Melee''/''Brawl'' form, where holding perpendicular to an attack's knockback results in the most trajectory change, and holding towards or against the knockback hs no effect.
| | ==Universal== |
| | {{UpdateList|ver=1.0.4|char=Universal}} |
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| =={{SSB4|Bowser}}== | | =={{SSB4|Bowser}}== |
| *{{nerf|Self-destructs using [[Flying Slam]] now KO Bowser first instead of the opponent. When Bowser is KO'd, the opponent is released from the grab, potentially allowing them to recover back onto the stage.}}
| | {{UpdateList|ver=1.0.4|char=Bowser}} |
| | ===[[Giga Bowser (Final Smash)|Giga Bowser]]=== |
| | {{UpdateList|ver=1.0.4|char=Giga Bowser}} |
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| =={{SSB4|Bowser Jr.}}== | | =={{SSB4|Bowser Jr.}}== |
| *{{nerf|Down throw now does 7.5% damage instead of 8%.}}
| | {{UpdateList|ver=1.0.4|char=Bowser Jr.}} |
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| | =={{SSB4|Captain Falcon}}== |
| | {{UpdateList|ver=1.0.4|char=Captain Falcon}} |
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| | =={{SSB4|Charizard}}== |
| | {{UpdateList|ver=1.0.4|char=Charizard}} |
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| | =={{SSB4|Dark Pit}}== |
| | {{UpdateList|ver=1.0.4|char=Dark Pit}} |
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| =={{SSB4|Diddy Kong}}== | | =={{SSB4|Diddy Kong}}== |
| *Fixed bug where Diddy could use [[Peanut Popgun]] to cancel hitstun.
| | {{UpdateList|ver=1.0.4|char=Diddy Kong}} |
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| =={{SSB4|Dr. Mario}}== | | =={{SSB4|Dr. Mario}}== |
| *{{buff|Forward aerial deals slightly more knockback.}}
| | {{UpdateList|ver=1.0.4|char=Dr. Mario}} |
| *{{nerf|Down aerial can only hit the target 5 times instead of 7 times.}}
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| | =={{SSB4|Duck Hunt}}== |
| | {{UpdateList|ver=1.0.4|char=Duck Hunt}} |
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| =={{SSB4|Falco}}== | | =={{SSB4|Falco}}== |
| *{{buff|[[Blaster]] can shoot faster.}}
| | {{UpdateList|ver=1.0.4|char=Falco}} |
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| | =={{SSB4|Ganondorf}}== |
| | {{UpdateList|ver=1.0.4|char=Ganondorf}} |
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| =={{SSB4|Greninja}}== | | =={{SSB4|Greninja}}== |
| *Fixed bug where Greninja could cancel landing lag with [[Shadow Sneak]].
| | {{UpdateList|ver=1.0.4|char=Greninja}} |
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| =={{SSB4|Ike}}== | | =={{SSB4|Ike}}== |
| *{{buff|Down tilt now does 8% damage instead of 7%.}}
| | {{UpdateList|ver=1.0.4|char=Ike}} |
| *{{buff|Back air does 14% damage as opposed to 13%.}}
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| | =={{SSB4|Jigglypuff}}== |
| | {{UpdateList|ver=1.0.4|char=Jigglypuff}} |
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| =={{SSB4|King Dedede}}== | | =={{SSB4|King Dedede}}== |
| *{{nerf|The minimum damage needed to reflect Gordos has been reduced from 3% to 2%.}}
| | {{UpdateList|ver=1.0.4|char=King Dedede}} |
| *{{nerf|Characters can airdodge out of and escape [[Dedede Burst]].}}
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| =={{SSB4|Kirby}}== | | =={{SSB4|Kirby}}== |
| *{{change|[[Copy ability|Copy abilities]] of neutral specials altered by this patch changed to match.}}
| | {{UpdateList|ver=1.0.4|char=Kirby}} |
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| =={{SSB4|Link}}== | | =={{SSB4|Link}}== |
| *{{change|First hit of forward smash sets up better for the second hit, making it easier to link to the second hit, but much harder to KO with the first hit.}}
| | {{UpdateList|ver=1.0.4|char=Link}} |
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| =={{SSB4|Little Mac}}== | | =={{SSB4|Little Mac}}== |
| *{{nerf|Second hit of neutral attack does 2% damage instead of 3%.}}
| | {{UpdateList|ver=1.0.4|char=Little Mac}} |
| *{{nerf|Aerial [[Jolt Haymaker]] has less horizontal reach.}}
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| =={{SSB4|Lucario}}== | | =={{SSB4|Lucario}}== |
| *{{nerf|[[Extreme Speed]] possesses more landing lag.}}
| | {{UpdateList|ver=1.0.4|char=Lucario}} |
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| | =={{SSB4|Lucina}}== |
| | {{UpdateList|ver=1.0.4|char=Lucina}} |
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| =={{SSB4|Luigi}}== | | =={{SSB4|Luigi}}== |
| *{{buff|Forward smash deals {{ChargedSmashDmgSSB4|15}} instead of {{ChargedSmashDmgSSB4|14}}.}}
| | {{UpdateList|ver=1.0.4|char=Luigi}} |
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| =={{SSB4|Mario}}== | | =={{SSB4|Mario}}== |
| *{{nerf|Up tilt deals 5.5% damage instead of 6.3%.}}
| | {{UpdateList|ver=1.0.4|char=Mario}} |
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| | =={{SSB4|Marth}}== |
| | {{UpdateList|ver=1.0.4|char=Marth}} |
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| =={{SSB4|Mega Man}}== | | =={{SSB4|Mega Man}}== |
| *Fixed bug where Mega Man could use [[Rush Coil]] to cancel hitstun.
| | {{UpdateList|ver=1.0.4|char=Mega Man}} |
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| =={{SSB4|Meta Knight}}== | | =={{SSB4|Meta Knight}}== |
| *{{change|The sword trails of some attacks match the hitboxes better.}}
| | {{UpdateList|ver=1.0.4|char=Meta Knight}} |
| *{{buff|Neutral aerial deals 10% damage sweetspotted and 7.5% sourspotted instead of 7% sweetspotted and 5% sourspotted.}}
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| *{{buff|[[Dimensional Cape]] now sends opponents in a more horizontal angle and it can KO sooner.}}
| | =={{SSB4|Mii Swordfighter}}== |
| *{{nerf|The second hit of forward aerial is no longer the [[autolink angle]], meaning it can't be used to drag opponents downward.}}
| | {{UpdateList|ver=1.0.4|char=Mii Swordfighter}} |
| *{{buff|Back aerial deals more knockback.}}
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| *{{buff|Forward throw now deals 9% damage to all opponents instead of only dealing 3% to most opponents.}}
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| *{{buff|Back throw deals slightly more knockback.}}
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| =={{SSB4|Mii Brawler}}== | | =={{SSB4|Mr. Game & Watch}}== |
| *{{nerf|[[Omega Blitz]]'s damage has been reduced from 45% to 42%.}}
| | {{UpdateList|ver=1.0.4|char=Mr. Game & Watch}} |
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| =={{SSB4|Ness}}== | | =={{SSB4|Ness}}== |
| *{{nerf|Down throw damage reduced from 9% to 7%.}}
| | {{UpdateList|ver=1.0.4|char=Ness}} |
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| | =={{SSB4|Olimar}}== |
| | {{UpdateList|ver=1.0.4|char=Olimar}} |
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| | =={{SSB4|Pac-Man}}== |
| | {{UpdateList|ver=1.0.4|char=Pac-Man}} |
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| =={{SSB4|Palutena}}== | | =={{SSB4|Palutena}}== |
| *{{buff|Up tilt and down tilt can be interrupted earlier.}}
| | {{UpdateList|ver=1.0.4|char=Palutena}} |
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| =={{SSB4|Peach}}== | | =={{SSB4|Peach}}== |
| *Fixed "instant turnip pull" glitch, which allowed Peach to interrupt the pulling animation by sliding off an edge.
| | {{UpdateList|ver=1.0.4|char=Peach}} |
| *{{nerf|Fixed "float-cancelling vegetable toss", which allowed Peach to interrupt a floated aerial's landing lag with an item throw.}}
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| *{{nerf|Fixed how aerials performed while [[float]]ing would not affect the [[stale moves]] queue.}}
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| =={{SSB4|Pikachu}}== | | =={{SSB4|Pikachu}}== |
| *{{buff|[[Thunder_(Pokémon)|Thunder]] is now a single projectile instead of a stream of four separate projectiles, meaning it cannot be [[absorb]]ed four times (for example by [[Oil Panic]]).}}
| | {{UpdateList|ver=1.0.4|char=Pikachu}} |
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| =={{SSB4|Robin}}== | | =={{SSB4|Robin}}== |
| *{{nerf|Fixed how using Thoron in the air no longer refreshes Robin's double jump.}}
| | {{UpdateList|ver=1.0.4|char=Robin}} |
| *{{buff|Robin can now grab edges from behind during [[Elwind]].}}
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| =={{SSB4|Rosalina & Luma}}== | | =={{SSB4|Rosalina & Luma}}== |
| *{{nerf|Luma respawn time changed from 8 seconds to 13 seconds.}}
| | {{UpdateList|ver=1.0.4|char=Rosalina}} |
| *{{buff|When summoned from a distance, Luma moves faster.}}
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| *{{nerf|Luma can no longer attack if Rosalina is being thrown (though it still can during grabs).}}
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| *{{nerf|Neutral aerial damage changed from 6%/10% to 5%/7.5%.}}
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| *{{change|Distance of uncharged [[Luma Shot]] is reduced by about 2/3.}}
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| =={{SSB4|Sheik}}== | | =={{SSB4|Sheik}}== |
| *{{nerf|Forward aerial damage reduced from 6.8% to 4.5% (sweetspot) and 6% to 4.8% (sourspot).}}
| | {{UpdateList|ver=1.0.4|char=Sheik}} |
| *{{nerf|Up aerial hits one less time and does 7% damage instead of 8%.}}
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| *{{nerf|Bouncing Fish knockback decreased.}}
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| =={{SSB4|Shulk}}== | | =={{SSB4|Shulk}}== |
| *{{buff|Many attacks deal slightly more damage.}}
| | {{UpdateList|ver=1.0.4|char=Shulk}} |
| *{{buff|Shulk now only takes 1.13x damage during Monado Buster instead of 1.20x.}}
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| | =={{SSB4|Sonic}}== |
| | {{UpdateList|ver=1.0.4|char=Sonic}} |
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| | =={{SSB4|Toon Link}}== |
| | {{UpdateList|ver=1.0.4|char=Toon Link}} |
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| | =={{SSB4|Villager}}== |
| | {{UpdateList|ver=1.0.4|char=Villager}} |
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| =={{SSB4|Wario}}== | | =={{SSB4|Wario}}== |
| *Fixed "wectoring", a glitch allowing Wario to rocket back onstage just after being able to act after knockback.
| | {{UpdateList|ver=1.0.4|char=Wario}} |
| | ===[[Wario Man]]=== |
| | {{UpdateList|ver=1.0.4|char=Wario Man}} |
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| =={{SSB4|Wii Fit Trainer}}== | | =={{SSB4|Wii Fit Trainer}}== |
| *{{nerf|Airdodge landing lag standardized from 12 to 22.}}
| | {{UpdateList|ver=1.0.4|char=Wii Fit Trainer}} |
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| =={{SSB4|Yoshi}}== | | =={{SSB4|Yoshi}}== |
| *Fixed a glitch which allowed Yoshi to teleport back to an edge after using his up special.
| | {{UpdateList|ver=1.0.4|char=Yoshi}} |
| *Fixed the "Giant Yoshi Glitch", which allowed characters to grow to ridiculous sizes in [[Multi-Man mode]].
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| *{{nerf|Dash attack has slightly more ending lag.}}
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| =={{SSB4|Zelda}}== | | =={{SSB4|Zelda}}== |
| *{{buff|Up tilt damage increased from 6.5% to 7%.}}
| | {{UpdateList|ver=1.0.4|char=Zelda}} |
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| =={{SSB4|Zero Suit Samus}}== | | =={{SSB4|Zero Suit Samus}}== |
| *{{nerf|Air dodge landing lag standardized from 15 to 22.}}
| | {{UpdateList|ver=1.0.4|char=Zero Suit Samus}} |
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| ==References== | | ==References== |
| *[http://smashboards.com/threads/community-patch-notes-v1-0-4.378404/ SmashBoards changelist thread] | | *[http://smashboards.com/threads/community-patch-notes-v1-0-4.378404/ SmashBoards changelist thread] |
| | *[http://opensa.dantarion.com/s4/mastercore2/# Master Core Alpha] |
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| | {{SSB4 Updates}} |
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| [[Category:Lists]] | | [[Category:Lists]] |
| [[Category:Downloadable content]] | | [[Category:Free downloadable content]] |