Buff: Difference between revisions

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*In transition to Ultimate, almost all veterans have been buffed significantly due to a vast majority of universal changes mostly because the game was reworked to speed up gameplay such as landing lag reduction, air dodge mechanics, and offensive plays.
*In transition to Ultimate, almost all veterans have been buffed significantly due to a vast majority of universal changes mostly because the game was reworked to speed up gameplay such as landing lag reduction, air dodge mechanics, and offensive plays.
*With the exception of {{SSBU|Ryu}}, all returning veterans from Smash 4 have had their dash speeds increased.
*With the exception of {{SSBU|Ryu}}, all returning veterans from Smash 4 have had their dash speeds increased.
*{{SSBU|Pokemon Trainer}} as a whole recived significant buffs trough the tweaking and removal of unique mechanics. Stamina is no longer a factor so Poemon are no longer forced to change, or fight at reduced strength; type effectiveness hass been removed so Ivysaur no longer suffers additional knockback from fire damage; Ivysaur's Vine Whip can no loner be canceled out by ledge hogging and [[Pokemon Change]] is much quicker and can be used in midair so it has applications as a dodge and a recovery mixup tool.
*{{SSBU|Pokemon Trainer}} as a whole received significant buffs through the tweaking and removal of unique mechanics. Stamina is no longer a factor so Pokemon are no longer forced to change, or fight at reduced strength; type effectiveness has been removed so Ivysaur no longer suffers additional knockback from fire damage; Ivysaur's Vine Whip can no longer be canceled out by ledge hogging and [[Pokemon Change]] is much quicker and can be used in midair so it has applications as a dodge and a recovery mixup tool.


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