Roy (SSB4): Difference between revisions

(→‎Ground attacks: To specify it's previous start-up frame)
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*{{change|Blazer's animation has slightly changed. Roy now performs the jumping slash while holding the Sword of Seals in a reverse grip.}}
*{{change|Blazer's animation has slightly changed. Roy now performs the jumping slash while holding the Sword of Seals in a reverse grip.}}
*{{nerf|[[Counter]]'s damage multiplier has decreased (1.5× → 1.35×), although its knockback was somewhat compensated (30 (base)/90/70 (scaling) → 35 (base)/100/70 (scaling)), hindering its KO potential. Additionally, the damage cap can only reach a maximum of 50%, now matching the rest of the [[Counterattack|multiplier based counterattacks]] in ''Smash 4''.}}
*{{nerf|[[Counter]]'s damage multiplier has decreased (1.5× → 1.35×), although its knockback was somewhat compensated (30 (base)/90/70 (scaling) → 35 (base)/100/70 (scaling)), hindering its KO potential. Additionally, the damage cap can only reach a maximum of 50%, now matching the rest of the [[Counterattack|multiplier based counterattacks]] in ''Smash 4''.}}
**{{bugfix|Due to its change, Counter-stacking no longer crashes the game.}}
*{{buff|Counter's duration is longer (8-20 → 8-27).}}
*{{buff|Counter's duration is longer (8-20 → 8-27).}}
*{{buff|Counter's animation has changed. Its counterattack now resembles Roy's long-ranged basic attack with the Sword of Seals in ''Fire Emblem: The Binding Blade''. This new animation increases its horizontal range.}}
*{{buff|Counter's animation has changed. Its counterattack now resembles Roy's long-ranged basic attack with the Sword of Seals in ''Fire Emblem: The Binding Blade''. This new animation increases its horizontal range.}}
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