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(→List of Conditions: Added the Poison Floor condition.) |
(Categorized the conditions to reduce clutter) |
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==List of Conditions== | ==List of Conditions== | ||
The following is a list of known Conditions in the game. These Conditions come in multiple combinations. | The following is a list of known Conditions in the game. These Conditions come in multiple combinations. | ||
===Fighters=== | |||
* '''The enemy's (neutral/side/up/down) special has increased power''': The listed special attack will do additional damage when used by the enemy. | * '''The enemy's (neutral/side/up/down) special has increased power''': The listed special attack will do additional damage when used by the enemy. | ||
* '''The enemy favors (neutral/side/up/down) specials:''' The enemy will use the listed special attack as frequently as it can. | * '''The enemy favors (neutral/side/up/down) specials:''' The enemy will use the listed special attack as frequently as it can. | ||
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* '''The enemy starts the battle with a(n) (name of item)''' | * '''The enemy starts the battle with a(n) (name of item)''' | ||
* '''The enemy has super armor but moves slower:''' Similar to the super armor condition, but also imposes a speed penalty on the enemy. | * '''The enemy has super armor but moves slower:''' Similar to the super armor condition, but also imposes a speed penalty on the enemy. | ||
* '''The enemy is metal''' | * '''The enemy is metal''' | ||
* '''The enemy is gold''': The enemy has the golden power-up effect from [[Golden Plains]]. | * '''The enemy is gold''': The enemy has the golden power-up effect from [[Golden Plains]]. | ||
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* '''The enemy is very fast and can’t stop quickly:''' The enemy has greatly increased speed overall but worser [[traction]]. | * '''The enemy is very fast and can’t stop quickly:''' The enemy has greatly increased speed overall but worser [[traction]]. | ||
* '''The enemy reflects projectiles:''' The enemy spawns with a [[Franklin Badge]]. | * '''The enemy reflects projectiles:''' The enemy spawns with a [[Franklin Badge]]. | ||
* ''' | * '''You constantly take minor damage:''' The player is constantly under the effect of a Lip's Stick and will take damage over time. | ||
* '''The enemy | * '''The enemy tends to avoid conflict:''' The enemy will attempt to stay as far away from the player as possible. | ||
* '''The enemy's ranged weapons have increased power:''' The enemy deals additional damage with ranged weapons, such as Link's Bow. | * '''The enemy's ranged weapons have increased power:''' The enemy deals additional damage with ranged weapons, such as Link's Bow. | ||
* '''The enemy has increased move speed:''' Similar to the uncontrollable condition except there is no penalty given. | * '''The enemy has increased move speed:''' Similar to the uncontrollable condition except there is no penalty given. | ||
* '''The enemy loves to [[jump]]:''' An enemy will jump frequently as it can. | |||
* '''All fighters/You/The enemy has/have reduced jump power:''' The said fighter(s) will have their jump height decreased. | |||
* '''The enemy is easily distracted by items:''' The opponent will prioritize collecting and using items whenever they are available, including ones spawned by the player. | |||
* '''Gravity is high/low:''' The enemies, the player's, or both have their gravity reduced or increased overall, which affects mostly jump height and [[Falling speed|fall speed]] | |||
===Rules=== | |||
* '''Timed Stamina Battle;''' The exact amount of time and the HP of both fighters varies based on the spirit in question. | |||
* '''Defeat the main fighter to win:''' Only one specific opponent needs to be defeated to win the battle. Defeating the other opponents is optional. | |||
* '''Take your strongest team into this no-frills battle:''' Nothing is altered in the battle, the puppet fighters, or the player. | |||
* '''You lose if your CPU ally is KO'd:''' In addition to KOing the enemy, the player must also protect the CPU ally. | |||
===Environment=== | |||
* '''The floor is poisonous:''' The player will gradually take poison damage while they are standing on the floor of the stage. This damage can be reduced, nullified, or even inverted with certain Hazard Skills | * '''The floor is poisonous:''' The player will gradually take poison damage while they are standing on the floor of the stage. This damage can be reduced, nullified, or even inverted with certain Hazard Skills | ||
* '''The floor is sticky:''' The player will be slowed down and have reduced jump height when they are standing on the floor of the stage and do not have a spirit with Sticky-Floor Immunity. | * '''The floor is sticky:''' The player will be slowed down and have reduced jump height when they are standing on the floor of the stage and do not have a spirit with Sticky-Floor Immunity. | ||
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* '''The floor is sleep-inducing:''' The floor is overlayed with a colorful surface with waves emitting off of it. While on it, the player is forced into sleep. The effect can be nullified if the player has a spirit with Slumber Immunity equipped. | * '''The floor is sleep-inducing:''' The floor is overlayed with a colorful surface with waves emitting off of it. While on it, the player is forced into sleep. The effect can be nullified if the player has a spirit with Slumber Immunity equipped. | ||
* '''Dangerously high winds are in effect:''' Wind will be present either periodically or eternally, moving the player horizontally if they don't have a spirit with Strong-Wind Immunity equipped and becomes slightly minor if a spirit with Strong-Wind Resist equipped | * '''Dangerously high winds are in effect:''' Wind will be present either periodically or eternally, moving the player horizontally if they don't have a spirit with Strong-Wind Immunity equipped and becomes slightly minor if a spirit with Strong-Wind Resist equipped | ||
* ''' | |||
* ''' | ===Miscellaneous=== | ||
* '''Certain items will appear in large numbers:''' A specific item or group of related items will spawn in large quantities at set intervals. | |||
* '''Hostile assist trophies will appear:''' A specific Assist Trophy will spawn on occasion to fight alongside the opponents. | |||
* '''Reinforcements will appear after an enemy is KO'd:''' Extra fighters will spawn after a fighter has been KO'd. | * '''Reinforcements will appear after an enemy is KO'd:''' Extra fighters will spawn after a fighter has been KO'd. | ||
[[Category:Spirits]] | [[Category:Spirits]] | ||
[[Category:Super Smash Bros. Ultimate]] | [[Category:Super Smash Bros. Ultimate]] |
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