Conditions: Difference between revisions

Fixed the weird janky editing from the last edit (seriously what kind of quotation marks are those) and added a few more explanations to some conditions listed.
(Fixed the weird janky editing from the last edit (seriously what kind of quotation marks are those) and added a few more explanations to some conditions listed.)
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* '''The enemy tends to avoid conflict:''' The enemy will attempt to stay as far away from the player as possible.  
* '''The enemy tends to avoid conflict:''' The enemy will attempt to stay as far away from the player as possible.  
* '''The enemy is metal'''
* '''The enemy is metal'''
* '''The enemy is gold''': The enemy has the golden power-up effect from [[Golden Plains]]
* '''The enemy is gold''': The enemy has the golden power-up effect from [[Golden Plains]].
* '''The enemy is giant'''
* '''The enemy is giant'''
* “”The enemy heals over time”
* '''The enemy heals over time'''
* “”The enemy is very fast and can’t stop quickly”
* '''The enemy is very fast and can’t stop quickly:''' The enemy has greatly increased speed overall but worser [[traction]].
* “”The enemy reflects projectiles” is
* '''The enemy reflects projectiles:''' The enemy spawns with a [[Franklin Badge]].
* '''Certain items will appear in large numbers:''' A specific item or group of related items will spawn in large quantities at set intervals.  
* '''Certain items will appear in large numbers:''' A specific item or group of related items will spawn in large quantities at set intervals.  
* '''The enemy is easily distracted by items:''' The opponent will prioritize collecting and using items whenever they are available, including ones spawned by the player.  
* '''The enemy is easily distracted by items:''' The opponent will prioritize collecting and using items whenever they are available, including ones spawned by the player.  
* '''The enemy's ranged weapons have increased power:''' The enemy deals additional damage with ranged weapons, such as Link's Bow.  
* '''The enemy's ranged weapons have increased power:''' The enemy deals additional damage with ranged weapons, such as Link's Bow.  
* '''The enemy has increased move speed'''
* '''The enemy has increased move speed:''' Similar to the uncontrollable condition except there is no penalty given.
* '''The floor is sticky:''' The player will be slowed down and have reduced jump height when they are standing on the floor of the stage and do not have a spirit with Sticky-Floor Immunity.
* '''The floor is sticky:''' The player will be slowed down and have reduced jump height when they are standing on the floor of the stage and do not have a spirit with Sticky-Floor Immunity.
* '''The floor is electrified:''' The floor has a metal surface and when touched, the player gets launched with electric hitstun only if they don't have a spirit equipped with Zap-Floor Immunity.
* '''The floor is electrified:''' The floor has a metal surface and when touched, the player gets launched with electric hitstun only if they don't have a spirit equipped with Zap-Floor Immunity.
* '''The floor is sleep-inducing:''' The floor is overlayed with a colorful surface with waves emitting off of it. While on it, the player is forced into sleep. The effect can be nullified if the player has a spirit with Slumber Immunity equipped.
* '''The floor is sleep-inducing:''' The floor is overlayed with a colorful surface with waves emitting off of it. While on it, the player is forced into sleep. The effect can be nullified if the player has a spirit with Slumber Immunity equipped.
* '''Dangerously high winds are in effect:''' Wind will be present either periodically or eternally, moving the player horizontally if they don't have a spirit with Strong-Wind Immunity equipped and becomes slightly minor if a spirit with Strong-Wind Resist equipped
* '''Dangerously high winds are in effect:''' Wind will be present either periodically or eternally, moving the player horizontally if they don't have a spirit with Strong-Wind Immunity equipped and becomes slightly minor if a spirit with Strong-Wind Resist equipped
* '''The enemy loves to jump'''
* '''The enemy loves to jump:''' An enemy will jump frequently as it can.
* '''All fighters/You/The enemy has/have reduced jump power:''' The said fighter(s) will have their jump height decreased.
* '''All fighters/You/The enemy has/have reduced jump power:''' The said fighter(s) will have their jump height decreased.
* '''Take your strongest team into this no-frills battle:''' Nothing is altered in the battle, the puppet fighters, or the player.
* '''Take your strongest team into this no-frills battle:''' Nothing is altered in the battle, the puppet fighters, or the player.