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(Fixed the weird janky editing from the last edit (seriously what kind of quotation marks are those) and added a few more explanations to some conditions listed.) |
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* '''The enemy tends to avoid conflict:''' The enemy will attempt to stay as far away from the player as possible. | * '''The enemy tends to avoid conflict:''' The enemy will attempt to stay as far away from the player as possible. | ||
* '''The enemy is metal''' | * '''The enemy is metal''' | ||
* '''The enemy is gold''': The enemy has the golden power-up effect from [[Golden Plains]] | * '''The enemy is gold''': The enemy has the golden power-up effect from [[Golden Plains]]. | ||
* '''The enemy is giant''' | * '''The enemy is giant''' | ||
* | * '''The enemy heals over time''' | ||
* | * '''The enemy is very fast and can’t stop quickly:''' The enemy has greatly increased speed overall but worser [[traction]]. | ||
* | * '''The enemy reflects projectiles:''' The enemy spawns with a [[Franklin Badge]]. | ||
* '''Certain items will appear in large numbers:''' A specific item or group of related items will spawn in large quantities at set intervals. | * '''Certain items will appear in large numbers:''' A specific item or group of related items will spawn in large quantities at set intervals. | ||
* '''The enemy is easily distracted by items:''' The opponent will prioritize collecting and using items whenever they are available, including ones spawned by the player. | * '''The enemy is easily distracted by items:''' The opponent will prioritize collecting and using items whenever they are available, including ones spawned by the player. | ||
* '''The enemy's ranged weapons have increased power:''' The enemy deals additional damage with ranged weapons, such as Link's Bow. | * '''The enemy's ranged weapons have increased power:''' The enemy deals additional damage with ranged weapons, such as Link's Bow. | ||
* '''The enemy has increased move speed''' | * '''The enemy has increased move speed:''' Similar to the uncontrollable condition except there is no penalty given. | ||
* '''The floor is sticky:''' The player will be slowed down and have reduced jump height when they are standing on the floor of the stage and do not have a spirit with Sticky-Floor Immunity. | * '''The floor is sticky:''' The player will be slowed down and have reduced jump height when they are standing on the floor of the stage and do not have a spirit with Sticky-Floor Immunity. | ||
* '''The floor is electrified:''' The floor has a metal surface and when touched, the player gets launched with electric hitstun only if they don't have a spirit equipped with Zap-Floor Immunity. | * '''The floor is electrified:''' The floor has a metal surface and when touched, the player gets launched with electric hitstun only if they don't have a spirit equipped with Zap-Floor Immunity. | ||
* '''The floor is sleep-inducing:''' The floor is overlayed with a colorful surface with waves emitting off of it. While on it, the player is forced into sleep. The effect can be nullified if the player has a spirit with Slumber Immunity equipped. | * '''The floor is sleep-inducing:''' The floor is overlayed with a colorful surface with waves emitting off of it. While on it, the player is forced into sleep. The effect can be nullified if the player has a spirit with Slumber Immunity equipped. | ||
* '''Dangerously high winds are in effect:''' Wind will be present either periodically or eternally, moving the player horizontally if they don't have a spirit with Strong-Wind Immunity equipped and becomes slightly minor if a spirit with Strong-Wind Resist equipped | * '''Dangerously high winds are in effect:''' Wind will be present either periodically or eternally, moving the player horizontally if they don't have a spirit with Strong-Wind Immunity equipped and becomes slightly minor if a spirit with Strong-Wind Resist equipped | ||
* '''The enemy loves to jump''' | * '''The enemy loves to jump:''' An enemy will jump frequently as it can. | ||
* '''All fighters/You/The enemy has/have reduced jump power:''' The said fighter(s) will have their jump height decreased. | * '''All fighters/You/The enemy has/have reduced jump power:''' The said fighter(s) will have their jump height decreased. | ||
* '''Take your strongest team into this no-frills battle:''' Nothing is altered in the battle, the puppet fighters, or the player. | * '''Take your strongest team into this no-frills battle:''' Nothing is altered in the battle, the puppet fighters, or the player. |
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