Conditions: Difference between revisions

→‎List of Conditions: Made all conditions bold so they'd be easier to read.
(→‎List of Conditions: Made all conditions bold so they'd be easier to read.)
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==List of Conditions==
==List of Conditions==
The following is a list of known Conditions in the game. These Conditions come in multiple combinations.  
The following is a list of known Conditions in the game. These Conditions come in multiple combinations.  
* The enemy's (neutral/side/up/down) special has increased power: The listed special attack will do additional damage when used by the enemy.  
* '''The enemy's (neutral/side/up/down) special has increased power''': The listed special attack will do additional damage when used by the enemy.  
* The enemy favors (neutral/side/up/down) specials: The enemy will use the listed special attack as frequently as it can.
* '''The enemy favors (neutral/side/up/down) specials:''' The enemy will use the listed special attack as frequently as it can.
* The enemy is invisible: The enemy will be invisible at all times.  
* '''The enemy is invisible:''' The enemy will be invisible at all times.  
* The enemy has super armor and is hard to launch or make flinch: The enemy has constant super armor.  
* '''The enemy has super armor and is hard to launch or make flinch:''' The enemy has constant super armor.  
* Stamina Battle: The match is a Stamina Battle; the exact amount of stamina both fighters have varies from one spirit to another.  
* '''Stamina Battle:''' The match is a Stamina Battle; the exact amount of stamina both fighters have varies from one spirit to another.  
* The enemy favors grabs and throws: The enemy will attack mostly using grabs and throws.  
* '''The enemy favors grabs and throws:''' The enemy will attack mostly using grabs and throws.  
* The enemy's melee weapons have increased power: The enemy will deal extra damage with attacks that use melee weapons, such as swords.  
* '''The enemy's melee weapons have increased power:''' The enemy will deal extra damage with attacks that use melee weapons, such as swords.  
* The enemy loves to taunt: The enemy will taunt frequently.  
* '''The enemy loves to taunt:''' The enemy will taunt frequently.  
* The enemy starts the battle with a Killing Edge
* '''The enemy starts the battle with a Killing Edge'''
* The enemy has super armor but moves slower: Similar to the super armor condition, but also imposes a speed penalty on the enemy.
* '''The enemy has super armor but moves slower:''' Similar to the super armor condition, but also imposes a speed penalty on the enemy.
* Timed Stamina Battle; The exact amount of time and the HP of both fighters varies based on the spirit in question.  
* '''Timed Stamina Battle;''' The exact amount of time and the HP of both fighters varies based on the spirit in question.  
* Hostile assist trophies will appear: A specific Assist Trophy will spawn on occasion to fight alongside the opponents.  
* '''Hostile assist trophies will appear:''' A specific Assist Trophy will spawn on occasion to fight alongside the opponents.  
* Defeat the main fighter to win: Only one specific opponent needs to be defeated to win the battle. Defeating the other opponents is optional.
* '''Defeat the main fighter to win:''' Only one specific opponent needs to be defeated to win the battle. Defeating the other opponents is optional.
* You constantly take minor damage: The player is constantly under the effect of a Lip's Stick and will take damage over time.  
* '''You constantly take minor damage:''' The player is constantly under the effect of a Lip's Stick and will take damage over time.  
* The enemy starts the battle with a Lip's Stick
* '''The enemy starts the battle with a Lip's Stick'''
* The enemy starts with a Drill
* '''The enemy starts with a Drill'''
* The enemy tends to avoid conflict: The enemy will attempt to stay as far away from the player as possible.  
* '''The enemy tends to avoid conflict:''' The enemy will attempt to stay as far away from the player as possible.  
* The enemy is metal
* '''The enemy is metal'''
* The enemy is gold
* '''The enemy is gold'''
* Certain items will appear in large numbers: A specific item or group of related items will spawn in large quantities at set intervals.  
* '''Certain items will appear in large numbers:''' A specific item or group of related items will spawn in large quantities at set intervals.  
* The enemy is easily distracted by items: The opponent will prioritize collecting and using items whenever they are available.  
* '''The enemy is easily distracted by items:''' The opponent will prioritize collecting and using items whenever they are available.  
* The enemy's ranged weapons have increased power: The enemy deals additional damage with ranged weapons, such as Link's Bow.  
* '''The enemy's ranged weapons have increased power:''' The enemy deals additional damage with ranged weapons, such as Link's Bow.  
* The enemy has increased move speed
* '''The enemy has increased move speed'''
* The floor is sticky: The player will be slowed down and have reduced jump height when they are standing on the floor of the stage and do not have a spirit with Sticky-Floor Immunity.
* '''The floor is sticky:''' The player will be slowed down and have reduced jump height when they are standing on the floor of the stage and do not have a spirit with Sticky-Floor Immunity.
*The enemy loves to jump
*'''The enemy loves to jump'''


[[Category:Spirits]]
[[Category:Spirits]]
[[Category:Super Smash Bros. Ultimate]]
[[Category:Super Smash Bros. Ultimate]]