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Unowninator (talk | contribs) (→List of Conditions: Made all conditions bold so they'd be easier to read.) |
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==List of Conditions== | ==List of Conditions== | ||
The following is a list of known Conditions in the game. These Conditions come in multiple combinations. | The following is a list of known Conditions in the game. These Conditions come in multiple combinations. | ||
* The enemy's (neutral/side/up/down) special has increased power: The listed special attack will do additional damage when used by the enemy. | * '''The enemy's (neutral/side/up/down) special has increased power''': The listed special attack will do additional damage when used by the enemy. | ||
* The enemy favors (neutral/side/up/down) specials: The enemy will use the listed special attack as frequently as it can. | * '''The enemy favors (neutral/side/up/down) specials:''' The enemy will use the listed special attack as frequently as it can. | ||
* The enemy is invisible: The enemy will be invisible at all times. | * '''The enemy is invisible:''' The enemy will be invisible at all times. | ||
* The enemy has super armor and is hard to launch or make flinch: The enemy has constant super armor. | * '''The enemy has super armor and is hard to launch or make flinch:''' The enemy has constant super armor. | ||
* Stamina Battle: The match is a Stamina Battle; the exact amount of stamina both fighters have varies from one spirit to another. | * '''Stamina Battle:''' The match is a Stamina Battle; the exact amount of stamina both fighters have varies from one spirit to another. | ||
* The enemy favors grabs and throws: The enemy will attack mostly using grabs and throws. | * '''The enemy favors grabs and throws:''' The enemy will attack mostly using grabs and throws. | ||
* The enemy's melee weapons have increased power: The enemy will deal extra damage with attacks that use melee weapons, such as swords. | * '''The enemy's melee weapons have increased power:''' The enemy will deal extra damage with attacks that use melee weapons, such as swords. | ||
* The enemy loves to taunt: The enemy will taunt frequently. | * '''The enemy loves to taunt:''' The enemy will taunt frequently. | ||
* The enemy starts the battle with a Killing Edge | * '''The enemy starts the battle with a Killing Edge''' | ||
* The enemy has super armor but moves slower: Similar to the super armor condition, but also imposes a speed penalty on the enemy. | * '''The enemy has super armor but moves slower:''' Similar to the super armor condition, but also imposes a speed penalty on the enemy. | ||
* Timed Stamina Battle; The exact amount of time and the HP of both fighters varies based on the spirit in question. | * '''Timed Stamina Battle;''' The exact amount of time and the HP of both fighters varies based on the spirit in question. | ||
* Hostile assist trophies will appear: A specific Assist Trophy will spawn on occasion to fight alongside the opponents. | * '''Hostile assist trophies will appear:''' A specific Assist Trophy will spawn on occasion to fight alongside the opponents. | ||
* Defeat the main fighter to win: Only one specific opponent needs to be defeated to win the battle. Defeating the other opponents is optional. | * '''Defeat the main fighter to win:''' Only one specific opponent needs to be defeated to win the battle. Defeating the other opponents is optional. | ||
* You constantly take minor damage: The player is constantly under the effect of a Lip's Stick and will take damage over time. | * '''You constantly take minor damage:''' The player is constantly under the effect of a Lip's Stick and will take damage over time. | ||
* The enemy starts the battle with a Lip's Stick | * '''The enemy starts the battle with a Lip's Stick''' | ||
* The enemy starts with a Drill | * '''The enemy starts with a Drill''' | ||
* The enemy tends to avoid conflict: The enemy will attempt to stay as far away from the player as possible. | * '''The enemy tends to avoid conflict:''' The enemy will attempt to stay as far away from the player as possible. | ||
* The enemy is metal | * '''The enemy is metal''' | ||
* The enemy is gold | * '''The enemy is gold''' | ||
* Certain items will appear in large numbers: A specific item or group of related items will spawn in large quantities at set intervals. | * '''Certain items will appear in large numbers:''' A specific item or group of related items will spawn in large quantities at set intervals. | ||
* The enemy is easily distracted by items: The opponent will prioritize collecting and using items whenever they are available. | * '''The enemy is easily distracted by items:''' The opponent will prioritize collecting and using items whenever they are available. | ||
* The enemy's ranged weapons have increased power: The enemy deals additional damage with ranged weapons, such as Link's Bow. | * '''The enemy's ranged weapons have increased power:''' The enemy deals additional damage with ranged weapons, such as Link's Bow. | ||
* The enemy has increased move speed | * '''The enemy has increased move speed''' | ||
* The floor is sticky: The player will be slowed down and have reduced jump height when they are standing on the floor of the stage and do not have a spirit with Sticky-Floor Immunity. | * '''The floor is sticky:''' The player will be slowed down and have reduced jump height when they are standing on the floor of the stage and do not have a spirit with Sticky-Floor Immunity. | ||
*The enemy loves to jump | *'''The enemy loves to jump''' | ||
[[Category:Spirits]] | [[Category:Spirits]] | ||
[[Category:Super Smash Bros. Ultimate]] | [[Category:Super Smash Bros. Ultimate]] |