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'''Cypher''' ({{ja|サイファー|Saifā}}, ''Cypher'') is [[Solid Snake|Snake]]'s [[up special move]]. He grabs onto the flying reconnaissance camera to recover. It will not make him [[helpless]], but will take away his mid-air jump. One can cancel the ride early by performing any attack (excluding the up special), pressing down, or by [[airdodging]], upon which the Cypher will become an upward projectile. Despite the large amount of vertical distance this move covers, Snake is very vulnerable to edgeguarding while using it because it does not have a damaging hitbox until either Snake cancels the move or he is hit out of it. | '''Cypher''' ({{ja|サイファー|Saifā}}, ''Cypher'') is [[Solid Snake|Snake]]'s [[up special move]]. He grabs onto the flying reconnaissance camera to recover. It will not make him [[helpless]], but will take away his mid-air jump. One can cancel the ride early by performing any attack (excluding the up special), pressing down, or by [[airdodging]], upon which the Cypher will become an upward projectile. Despite the large amount of vertical distance this move covers, Snake is very vulnerable to edgeguarding while using it because it does not have a damaging hitbox until either Snake cancels the move or he is hit out of it. | ||
If Snake damages himself with his [[C4]] or [[Hand Grenade]], he can reuse the move and augment his recovery. At higher percentages, this becomes more difficult to do, because Snake must [[tech]] against the stage to avoid being star KO'd or stage spiked. | If Snake damages himself with his [[C4]] or [[Hand Grenade]], he can reuse the move and augment his recovery. At higher percentages, this becomes more difficult to do, because Snake must [[tech]] against the stage to avoid being star KO'd or stage spiked. If done right, this makes his recovery effectively infinite. | ||
While using this move, Snake has a special kind of [[knockback resistance]], ignoring the knockback from any [[hitbox]] that deals exactly 7% or less. If he uses it from below, he is extremely vulnerable to grabs, attacks and even spikes as it rises very slowly, but the attack must deal over 7% damage for this to happen. If an opponent gets hit by the Cypher after Snake lets go, they will take 6% damage. | While using this move, Snake has a special kind of [[knockback resistance]], ignoring the knockback from any [[hitbox]] that deals exactly 7% or less. If he uses it from below, he is extremely vulnerable to grabs, attacks and even spikes as it rises very slowly, but the attack must deal over 7% damage for this to happen. If an opponent gets hit by the Cypher after Snake lets go, they will take 6% damage. |
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