3,637
edits
No edit summary |
mNo edit summary |
||
Line 21: | Line 21: | ||
|- | |- | ||
| '''[[Team Attack]]''' || Sets whether characters on the same team can damage each other. Disabled by default. | | '''[[Team Attack]]''' || Sets whether characters on the same team can damage each other. Disabled by default. | ||
|- | |- | ||
| '''Stage Select'''|| When turned on, any player can select the stage to play on. When turned off, stages will be picked randomly. | | '''Stage Select'''|| When turned on, any player can select the stage to play on. When turned off, stages will be picked randomly. | ||
Line 86: | Line 85: | ||
|- | |- | ||
| '''Rules''': [[Time]] || Players gain one point for each KO and lose one point for each fall. The player or team with the most points when [[Time out|time runs out]] is the winner. If a tie occurs, then it will go to [[Sudden Death]]. The [[Match timer|time limit]] can be set to any number of minutes from 1 to 99 (30-second intervals in ''Ultimate''), or to infinite. | | '''Rules''': [[Time]] || Players gain one point for each KO and lose one point for each fall. The player or team with the most points when [[Time out|time runs out]] is the winner. If a tie occurs, then it will go to [[Sudden Death]]. The [[Match timer|time limit]] can be set to any number of minutes from 1 to 99 (30-second intervals in ''Ultimate''), or to infinite. | ||
|- | |- | ||
| '''Rules''': [[Stock]] || Each player has a number of lives which can be set from 1 to 99. The last player or team standing, or the player/team with the most lives when time runs out, is the winner. | | '''Rules''': [[Stock]] || Each player has a number of lives which can be set from 1 to 99. The last player or team standing, or the player/team with the most lives when time runs out, is the winner. | ||
|- | |- | ||
| '''Rules''': [[Coin Mode|Coin]] || [[Coins and Bills|Smash coins]] are produced when players are damaged. The player or team with the most coins when time runs out is the winner. | | '''Rules''': [[Coin Mode|Coin]] || [[Coins and Bills|Smash coins]] are produced when players are damaged. The player or team with the most coins when time runs out is the winner. | ||
|- | |- | ||
| '''[[Handicap]]''' | | '''[[Handicap]]''' | ||
Line 128: | Line 124: | ||
|- | |- | ||
| '''[[Damage meter|Damage Gauge]]''' || Shows the [[Damage]] percentage of each player. Enabled by default. | | '''[[Damage meter|Damage Gauge]]''' || Shows the [[Damage]] percentage of each player. Enabled by default. | ||
|- | |- | ||
| '''Random Stage Switch''' || Sets which stages can be chosen when the stage choice is set to Random. Unlocked when all stages are unlocked. This setting is saved to memory. | | '''Random Stage Switch''' || Sets which stages can be chosen when the stage choice is set to Random. Unlocked when all stages are unlocked. This setting is saved to memory. | ||
Line 184: | Line 179: | ||
|- | |- | ||
| '''[[Damage meter|Damage Gauge]]''' || Shows the [[Damage]] percentage of each player. Enabled by default. | | '''[[Damage meter|Damage Gauge]]''' || Shows the [[Damage]] percentage of each player. Enabled by default. | ||
|- | |- | ||
| '''SD Penalty''' || Selects how many points a player loses upon [[self-destruct]]ing: -1 point or -2 points. | | '''SD Penalty''' || Selects how many points a player loses upon [[self-destruct]]ing: -1 point or -2 points. | ||
Line 241: | Line 235: | ||
|- | |- | ||
| '''[[Damage meter|Damage Gauge]]''' || Shows the [[Damage]] percentage of each player. Enabled by default. | | '''[[Damage meter|Damage Gauge]]''' || Shows the [[Damage]] percentage of each player. Enabled by default. | ||
|- | |- | ||
| '''SD Penalty''' || Selects how many points a player loses upon [[self-destruct]]ing: -1 point or -2 points. | | '''SD Penalty''' || Selects how many points a player loses upon [[self-destruct]]ing: -1 point or -2 points. | ||
Line 287: | Line 280: | ||
|- | |- | ||
| '''Random Stage Switch''' || Sets which stages can be chosen when the stage choice is set to Random. Battlefield and omega forms cannot be set separately. | | '''Random Stage Switch''' || Sets which stages can be chosen when the stage choice is set to Random. Battlefield and omega forms cannot be set separately. | ||
|} | |} | ||
edits