Rules: Difference between revisions

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| '''[[Team Attack]]''' || Sets whether characters on the same team can damage each other. Disabled by default.
| '''[[Team Attack]]''' || Sets whether characters on the same team can damage each other. Disabled by default.
| {{Y}} || {{Y}} <span class="explain" title="Called 'Friendly Fire'">(?)<span> || {{Y}} || {{Y}} || {{Y}}
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| '''Stage Select'''|| When turned on, any player can select the stage to play on. When turned off, stages will be picked randomly.
| '''Stage Select'''|| When turned on, any player can select the stage to play on. When turned off, stages will be picked randomly.
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| '''Rules''': [[Time]] || Players gain one point for each KO and lose one point for each fall. The player or team with the most points when [[Time out|time runs out]] is the winner. If a tie occurs, then it will go to [[Sudden Death]]. The [[Match timer|time limit]] can be set to any number of minutes from 1 to 99 (30-second intervals in ''Ultimate''), or to infinite.
| '''Rules''': [[Time]] || Players gain one point for each KO and lose one point for each fall. The player or team with the most points when [[Time out|time runs out]] is the winner. If a tie occurs, then it will go to [[Sudden Death]]. The [[Match timer|time limit]] can be set to any number of minutes from 1 to 99 (30-second intervals in ''Ultimate''), or to infinite.
| {{Y}} || {{Y}} || {{Y}} || {{Y}} || {{Y}}
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| '''Rules''': [[Stock]] || Each player has a number of lives which can be set from 1 to 99. The last player or team standing, or the player/team with the most lives when time runs out, is the winner.
| '''Rules''': [[Stock]] || Each player has a number of lives which can be set from 1 to 99. The last player or team standing, or the player/team with the most lives when time runs out, is the winner.
| {{Y}} || {{Y}} || {{Y}} || {{Y}} || {{Y}}
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| '''Rules''': [[Coin Mode|Coin]] || [[Coins and Bills|Smash coins]] are produced when players are damaged. The player or team with the most coins when time runs out is the winner.
| '''Rules''': [[Coin Mode|Coin]] || [[Coins and Bills|Smash coins]] are produced when players are damaged. The player or team with the most coins when time runs out is the winner.
| {{N}} || {{Y}} || {{Y}} || {{N}} || {{Y}}
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| '''[[Handicap]]'''  
| '''[[Handicap]]'''  
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| '''[[Damage meter|Damage Gauge]]''' || Shows the [[Damage]] percentage of each player. Enabled by default.
| '''[[Damage meter|Damage Gauge]]''' || Shows the [[Damage]] percentage of each player. Enabled by default.
| {{N}} || {{N}} || {{Y}} || {{Y}} || {{Y}}
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| '''Random Stage Switch''' || Sets which stages can be chosen when the stage choice is set to Random. Unlocked when all stages are unlocked. This setting is saved to memory.
| '''Random Stage Switch''' || Sets which stages can be chosen when the stage choice is set to Random. Unlocked when all stages are unlocked. This setting is saved to memory.
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| '''[[Damage meter|Damage Gauge]]''' || Shows the [[Damage]] percentage of each player. Enabled by default.
| '''[[Damage meter|Damage Gauge]]''' || Shows the [[Damage]] percentage of each player. Enabled by default.
| {{N}} || {{N}} || {{Y}} || {{Y}} || {{Y}}
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| '''SD Penalty''' || Selects how many points a player loses upon [[self-destruct]]ing: -1 point or -2 points.
| '''SD Penalty''' || Selects how many points a player loses upon [[self-destruct]]ing: -1 point or -2 points.
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| '''[[Damage meter|Damage Gauge]]''' || Shows the [[Damage]] percentage of each player. Enabled by default.
| '''[[Damage meter|Damage Gauge]]''' || Shows the [[Damage]] percentage of each player. Enabled by default.
| {{N}} || {{N}} || {{Y}} || {{Y}} || {{Y}}
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| '''SD Penalty''' || Selects how many points a player loses upon [[self-destruct]]ing: -1 point or -2 points.
| '''SD Penalty''' || Selects how many points a player loses upon [[self-destruct]]ing: -1 point or -2 points.
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| '''Random Stage Switch''' || Sets which stages can be chosen when the stage choice is set to Random. Battlefield and omega forms cannot be set separately.
| '''Random Stage Switch''' || Sets which stages can be chosen when the stage choice is set to Random. Battlefield and omega forms cannot be set separately.
| {{N}} || {{Y}} || {{Y}} || {{Y}} || {{Y}}
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