Blast line: Difference between revisions

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===''[[Super Smash Bros. Ultimate]]''===
===''[[Super Smash Bros. Ultimate]]''===
Once again, blast lines return. In a first for the series, blast lines are visually represented in a small graphic (called the radar in-game), similar to how they are delineated in ''Melee'''s debug mode, that appears at the side of the screen whenever a player goes offscreen. Color-coded dots in the graphic indicate the player's position in the zone between the camera's boundary and the blast lines. This graphic can be made bigger or turned off entirely in the options.
Once again, blast lines return. In a first for the series, blast lines are visually represented in a small graphic (called the radar in-game), similar to how they are delineated in ''Melee'''s debug mode, that appears at the side of the screen whenever a player approaches the camera boundary. Color-coded dots in the graphic indicate the player's position in the zone between the camera's boundary and the blast lines. This graphic can be made bigger or turned off entirely in the options.


The game also beats {{forwiiu}}'s smallest blast lines with the Squid Sisters Assist Trophy, as the camera zooming in on them will also bring the blast lines closer, regardless of the stage.
The game also beats {{forwiiu}}'s smallest blast lines with the Squid Sisters Assist Trophy, as the camera zooming in on them will also bring the blast lines closer, regardless of the stage.