Conditions: Difference between revisions
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* The enemy tends to avoid conflict: The enemy will attempt to stay as far away from the player as possible. | * The enemy tends to avoid conflict: The enemy will attempt to stay as far away from the player as possible. | ||
* The enemy is metal | * The enemy is metal | ||
* The enemy is gold | |||
* Certain items will appear in large numbers: A specific item or group of related items will spawn in large quantities at set intervals. | * Certain items will appear in large numbers: A specific item or group of related items will spawn in large quantities at set intervals. | ||
* The enemy is easily distracted by items: The opponent will prioritize collecting and using items whenever they are available. | * The enemy is easily distracted by items: The opponent will prioritize collecting and using items whenever they are available. |