Auto-canceling: Difference between revisions

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*The forward airs of {{SSBM|Donkey Kong}} in ''Melee'', and of {{SSBB|Donkey Kong}} and {{SSBB|Ganondorf}} in ''Brawl'' and ''Smash 4'', cannot be auto-cancelled during their ending frames. By exploring the code of the games and looking at the underlying properties of the moves, it has been discovered that the developers had intended for auto-cancelling those moves to be possible; however, due to a minor error (the accidental use of the wrong type of timing function), it is not possible to auto-cancel those moves.
*The forward airs of {{SSBM|Donkey Kong}} in ''Melee'', and of {{SSBB|Donkey Kong}} and {{SSBB|Ganondorf}} in ''Brawl'' and ''Smash 4'', cannot be auto-cancelled during their ending frames. By exploring the code of the games and looking at the underlying properties of the moves, it has been discovered that the developers had intended for auto-cancelling those moves to be possible; however, due to a minor error (the accidental use of the wrong type of timing function), it is not possible to auto-cancel those moves.
*{{SSB4|Shulk}} is the only character in the ''Smash 4'' who cannot autocancel any of his aerials at all, due to his autocancel windows being programmed after his aerials complete (with the exception of forward aerial, which has a very strict 3 frame window). However, this allows him to cancel an aerial attack's ending lag with another action (jumping, aerial, airdodge). {{SSBB|Snake}} also exhibits this trait with his [[back aerial]].
*{{SSB4|Shulk}} is the only character in the ''Smash 4'' who cannot autocancel any of his aerials at all, due to his autocancel windows being programmed after his aerials complete (with the exception of forward aerial, which has a very strict 3 frame window). However, this allows him to cancel an aerial attack's ending lag with another action (jumping, aerial, airdodge). {{SSBB|Snake}} also exhibits this trait with his [[back aerial]].
*[[Luigi]] is the only character in the entire series who can auto-cancel all of his aerials out of a short hop in every game despite almost every character in "Smash 64" being able to auto-cancel all of their aerials out of a short hop.
*[[Luigi]] is the only character in the entire series who can auto-cancel all of his aerials out of a short hop in every game despite almost every character in ''Smash 64'' being able to auto-cancel all of their aerials out of a short hop.
{{AllGames|Techniques}}
{{AllGames|Techniques}}
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