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==List of down special moves== | ==List of down special moves== | ||
{| class="wikitable" | |||
! Character !! Move !! Description | |||
|- | |||
|[[Bayonetta]]||[[Witch Time]]||Works like a [[counterattack]], but instead of responding back with an attack of her own, Bayonetta slows down time for the affected attacker. Opponents with higher accumulated [[damage]] are slowed down for longer. If the timing on Witch Time's activation is off, a secondary effect called [[Bat Within]] activates, where Bayonetta takes half damage but no knockback from the incoming attack. and the attacker is not slowed. | |||
|- | |||
|[[Bowser]]||[[Bowser Bomb]]||A [[stall-then-fall]] ground pound attack. Starting in ''Smash 4'', the grounded version has a small initial hit on the way up meant to place opponents in the path of the stronger descending portion of the move. | |||
|- | |||
|[[Bowser Jr.]]||[[Mechakoopa]]||Bowser Jr. releases a Mechakoopa which begins to walk around the stage of its own accord. The Mechakoopa will explode upon reaching a certain proximity to an opponent, or after its timer expires. It can also be picked up and thrown like an [[item]], and will explode on contact. | |||
|- | |||
|[[Captain Falcon]]||[[Falcon Kick]]||Captain Falcon rushes forward with a [[flame|flaming]] kick along the ground. When used in the air, it travels diagonally downward. In ''Melee'', using Falcon Kick in midair causes Captain Falcon to regain his [[double jump]]. | |||
|- | |||
|rowspan=2|[[Charizard]]||[[Pokémon Change]] {{GameIcon|SSBB|15px}}{{GameIcon|SSBU|15px}}||Recalls Charizard and sends out [[Squirtle]]. In ''Ultimate'', Pokémon Change is much faster and can be used in midair. | |||
|- | |||
|[[Rock Smash]] {{GameIcon|SSB4|15px}}||Charizard produces a boulder and smashes it with its head. | |||
|- | |||
|[[Chrom]]||[[Counter]]||Functions similarly to Marth's [[Counter]]. | |||
|- | |||
|[[Cloud]]||[[Limit Charge|Limit Charge / Finishing Touch]]||Using Limit Charge slowly increases Cloud's Limit Gauge. When the gauge is full, Cloud's neutral special becomes [[Finishing Touch]] until the Limit Break is spent. Finishing Touch is a wide sweeping attack with low [[damage]] but strong [[KO]] ability. | |||
|- | |||
|[[Corrin]]||[[Counter Surge]]||A [[counterattack]] which, when activated, causes Corrin to transform fully into a dragon and smash the ground, causing a surge of water that launches opponents. | |||
|- | |||
|[[Daisy]]||[[Vegetable]]||Functions similarly to Peach's [[Vegetable]]s. | |||
|- | |||
|[[Dark Pit]]||[[Guardian Orbitars]]||Functions similarly to Pit's [[Guardian Orbitars]]. | |||
|- | |||
|[[Dark Samus]]||{{b|Bomb|Samus}}||Functions similarly to Samus's {{b|Bomb|Samus}}. | |||
|- | |||
|[[Diddy Kong]]||[[Banana Peel (move)|Banana Peel]]||Diddy Kong produces a [[Banana Peel]] [[item]] and throws it on the ground. In ''Brawl'', Diddy Kong can produce a maximum of two bananas at once. In ''Smash 4'', the limit was changed to one banana peel, and the peel will disappear after being thrown once.<!--ADD: In Ultimate, how many times can it be thrown?--> | |||
|- | |||
|[[Donkey Kong]]||[[Hand Slap]]||Donkey Kong slaps the ground with his hands as the attack button is pressed repeatedly, creating a wide shock wave that can only hit grounded opponents. In ''Melee'' and ''Brawl'', this move cannot be used in the air. Starting in ''Smash 4'', it has an aerial version where Donkey Kong awkwardly slaps with each hand once, potentially [[meteor smash]]ing airborne opponents. | |||
|- | |||
|[[Dr. Mario]]||[[Dr. Tornado]]||Functions similarly to Mario's [[Mario Tornado]]. | |||
|- | |||
|[[Duck Hunt]]||[[Wild Gunman]]||Duck Hunt summons one of five 8-bit gunmen, who will stand still for a moment before drawing their pistol and firing a single projectile, then disappearing. Each gunman has a different delay before firing and a different damage value. The gunman can be hit by opponents before or after it fires. | |||
|- | |||
|[[Falco]]||{{b|Reflector|Falco}}||In ''Melee'', it functions similarly to Fox's {{b|Reflector|Fox}}, but sends opponents upwards. Starting in ''Brawl'', Falco instead kicks his [[reflector]] outward and pulls it back, dealing minor [[knockback]] and [[damage]]. | |||
|- | |||
|[[Fox]]||{{b|Reflector|Fox}}||Fox puts up a [[reflector]] which, for a moment upon activation, has a [[hitbox]] at very close range which sends opponents down and away. Starting in ''Brawl'', using it midair will stall Fox's descent; in ''Ultimate'', only one use will cause a stall until Fox touches the ground again. | |||
|- | |||
|[[Ganondorf]]||[[Wizard's Foot]]||Functions similarly to Captain Falcon's [[Falcon Kick]]. | |||
|- | |||
|[[Greninja]]||[[Substitute]]||A [[counterattack]] which, when activated, causes a Substitute Doll or a log to appear in Greninja's place while Greninja counters the attacker with a flying kick. | |||
|- | |||
|[[Ice Climbers]]||[[Blizzard]]||Each Ice Climber releases a blast of snowy air with short range in front of them. It hits multiple times and can briefly [[freeze]] opponents. | |||
|- | |||
|[[Ike]]||[[Counter]]||Functions similarly to Marth's [[Counter]]. | |||
|- | |||
|[[Incineroar]]||[[Revenge]]||Behaves similarly to a [[counterattack]], but Incineroar does not strike back when attack. Instead, a small burst of flames interrupts the attacker, and Incineroar's body begins to glow, indicating it has stored energy. Incineroar's next successful attack after Revenge's activation will be more powerful, and then the effect wears off. | |||
|- | |||
|[[Inkling]]||[[Splat Bomb]]||Inkling lobs a Splat Bomb forward, which explodes shortly after touching the ground. | |||
|- | |||
|[[Isabelle]]||[[Lloid Trap]]||Isabelle plants {{s|nookipedia|Lloid}} in the ground, acting like a landmine. If an opponent walks over the trap, Lloid will shoot directly upwards, dragging the opponent with it and hitting multiple times before finally exploding. Pressing the attack button while Lloid is planted will also activate the attack. If it is not activated for a period of time, it will disappear. | |||
|- | |||
|[[Ivysaur]]||[[Pokémon Change]]||Recalls Ivysaur and sends out [[Charizard]]. In ''Ultimate'', Pokémon Change is much faster and can be used in midair. | |||
|- | |||
|[[Jigglypuff]]||[[Rest]]||Jigglypuff falls [[sleep|asleep]]. While apparently useless, the move has a small but powerful [[hitbox]] at extremely close range for a moment upon activation. | |||
|- | |||
|[[Ken]]||[[Focus Attack]]||Functions similarly to Ryu's [[Focus Attack]]. | |||
|- | |||
|[[King Dedede]]||[[Jet Hammer]]||King Dedede begins [[charge|charging]] up his jet-powered hammer, then unleashes a wide, spinning swing. While the move is charging, King Dedede can move side to side and jump. The charge can be held for as long as desired, but King Dedede slowly takes [[recoil damage]] when the move is held at maximum charge. | |||
|- | |||
|[[King K. Rool]]||[[Stomach Attack]]||A [[counterattack]] where King K. Rool puffs out his stomach and reflects any damage onto the opponent. | |||
|- | |||
|[[Kirby]]||[[Stone]]||Kirby transforms into a rock (or other heavy objects) and plummets downward. Kirby returns to normal a few second after landing, or if the move is used again while in Stone form. While sitting on the ground in Stone form, Kirby is impervious to damage, but a strong enough attack can force him to transform back. | |||
|- | |||
|rowspan=2|[[Link]]||[[Bomb (Link)#Link's Bombs|Bomb]] {{GameIcon|SSB64|15px}}{{GameIcon|SSBM|15px}}{{GameIcon|SSBB|15px}}{{GameIcon|SSB4|15px}}||Link pulls out a Bomb and holds onto it like an [[item]]. It will explode after a few seconds or on contact. | |||
|- | |||
|[[Remote Bomb Rune]] {{GameIcon|SSBU|15px}}||Link pulls out and throws a Remote Bomb. After it is thrown, it can be picked up and thrown like an [[item]]. Unlike Link's Bombs in other games, the Remote Bombs must be manually detonated by Link with another use of the down special move. They have a larger explosion radius. | |||
|- | |||
|[[Little Mac]]||[[Slip Counter]]||A [[counterattack]] where Little Mac responds to incoming attacks with a dashing punch. When activated in midair, the punch causes Little Mac to travel significant horizontal distance. | |||
|- | |||
|[[Lucario]]||[[Double Team]]||A [[counterattack]] where Lucario responds to incoming attacks with a flying kick. | |||
|- | |||
|[[Lucas]]||[[PSI Magnet#Lucas|PSI Magnet]]||Functions similarly to Ness's [[PSI Magnet]], but Lucas holds the vortex in front of him instead of surrounding himself with it. | |||
|- | |||
|[[Lucina]]||[[Counter]]||Functions similarly to Marth's [[Counter]]. | |||
|- | |||
|[[Luigi]]||[[Luigi Cyclone]]||Functions similarly to Mario's [[Mario Tornado]]. | |||
|- | |||
|rowspan=2|[[Mario]]||[[Mario Tornado]] {{GameIcon|SSB|15px}}{{GameIcon|SSBM|15px}}||Mario spins around rapidly, striking foes multiple times with his fists. When used in midair, the user can gain height via [[button mashing]]. | |||
|- | |||
|[[F.L.U.D.D.]] {{GameIcon|SSBB|15px}}{{GameIcon|SSB4|15px}}{{GameIcon|SSBU|15px}}||Mario [[charge]]s up F.L.U.D.D., which can be activated to spray water at opponents, [[windbox|pushing]] then back but not dealing [[damage]]. The more the move is charged, the more forceful the steam of water. | |||
|- | |||
|[[Marth]]||[[Counter]]||A [[counterattack]] where Marth responds to incoming attacks with a sword slash. | |||
|- | |||
|[[Mega Man]]||[[Leaf Shield]]||Mega Man summons a rotating circle of leafs which move with him, dealing minor damage to opponents and blocking projectiles. The Leaf Shield disappears after a while, or it can be launched forward with another use of the down special move. | |||
|- | |||
|[[Meta Knight]]||[[Dimensional Cape]]||Meta Knight swirls his cape and vanishes from sight, then reappears a short distance away, in a direction of the user's choosing. If the attack button is held as Meta Knight reappears, he delivers a strong sword slash. | |||
|- | |||
|[[Mewtwo]]||[[Disable]]||Mewtwo's eyes flash and a spark appears in front of it, [[stun]]ning opponents who are nearby and facing towards Mewtwo. | |||
|- | |||
|[[Mii Brawler]]||[[Head-On Assault]]||Mii Brawler leaps diagonally upwards into the air, flips upside down and heads straight to the ground, landing on its head. The grounded version has an initial hitbox that leads into the main hit. In midair, it is a [[stall-then-fall]] attack. It can [[bury]] grounded opponents. | |||
|- | |||
|[[Mii Gunner]]||[[Echo Reflector]]||Behaves similarly to Fox's {{b|Reflector|Fox}}. | |||
|- | |||
|[[Mii Swordfighter]]||[[Blade Counter]]||Behaves similarly to Marth's [[Counter]]. | |||
|- | |||
|[[Mr. Game & Watch]]||[[Oil Panic]]||Mr. Game & Watch holds out a bucket. Any incoming projectile is [[absorption|absorbed]] and converted into a "bar" which fills the bucket, up to three bars. When the bucket is full, using the down special move will pour out a splash of oil, which has power proportional to the strength of the three projectiles which were absorbed. In ''Ultimate'', the bucket can [[reflector|reflect]] non-absorbable projectiles. | |||
|- | |||
|[[Ness]]||[[PSI Magnet#Ness|PSI Magnet]]||Ness surrounds himself in a vortex of energy which [[absorption|absorbs]] incoming projectiles and heals Ness in proportion to the amount of damage the projectile deals. | |||
|- | |||
|[[Olimar]]||[[Pikmin Order]]||Olimar blows a whistle, causing any stray Pikmin to quickly jump back to him and fall in line. The move has [[super armor]] for a moment upon activation. | |||
|- | |||
|[[Pac-Man]]||[[Fire Hydrant]]||Pac-Man places a fire hydrant on the ground or, if the move is used in midair, launches the fire hydrant downwards as a projectile. When the hydrant is on the ground, it will periodically spurt water to each side, [[windbox|pushing]] fighters (including Pac-Man). If the hydrant receives enough damage, it will go tumbling away, becoming a projectile once again. It disappears after a while even if it is not attacked. | |||
|- | |||
|rowspan=2|[[Palutena]]||{{b|Counter|Palutena}} {{GameIcon|SSB4|15px}}||Behaves similarly to Marth's [[Counter]]. | |||
|- | |||
|{{b|Counter|Palutena}} / [[Reflect Barrier]] {{GameIcon|SSBU|15px}}||When countering a melee attack, this move behaves the same way as in the previous game. When a projectile is countered, however, Palutena's Reflect Barrier is summoned instead, eschewing the [[counterattack]] and [[reflector|reflecting]] the projectile instead. | |||
|- | |||
|[[Peach]]||[[Vegetable]]||Peach's plucks a turnip from the ground and holds it like an item. Turnips with different faces deal different amounts of damage, and the more powerful ones have less chance to appear. If [[items]] are enabled, Peach also has a small chance to pluck a [[Mr. Saturn]], [[Beam Sword]], or [[Bob-omb]]. | |||
|- | |||
|[[Pichu]]||[[Thunder (Pokémon)|Thunder]]||Behaves similarly to Pikachu's [[Thunder]]. | |||
|- | |||
|[[Pikachu]]||[[Thunder (Pokémon)|Thunder]]||Pikachu calls down a lightning bolt from above, which travels straight down and can pass through some [[platform]]s. If the lightning bolt reaches Pikachu, it strikes it and causes a large electrical burst. Starting in ''Smash 4'', parts of the bolt have a [[meteor smash]] effect on airborne opponents, potentially dragging them down to Pikachu to be hit by the stronger burst [[hitbox]]. | |||
|- | |||
|rowspan=2|[[Pit]]||[[Mirror Shield]] {{GameIcon|SSBB|15px}}||Pit crouches and holds up a large shield in front of him, [[reflector|reflecting]] incoming projectiles. | |||
|- | |||
|[[Guardian Orbitars]] {{GameIcon|SSB4|15px}}{{GameIcon|SSBU|15px}}||Pit summons the Guardian Orbitars, two ethereal shields that surround him and [[reflector|reflect]] incoming projectiles. The shields will stay raised if the user holds the button, but will be put away automatically after a certain duration. | |||
|- | |||
|[[Richter]]||[[Holy Water]]||Functions similarly to Simon's [[Holy Water]] | |||
|- | |||
|[[Ridley]]||''[[Ridley's down special move|unnamed]]''||Ridley violently stabs his tail out straight ahead. The move's [[sweetspot]] causes opponents to crumple to the ground. | |||
|- | |||
|[[R.O.B.]]||[[Gyro]]||R.O.B. begins charging his Gyro. The charging can be cancelled and the move will retain its charge until it is used. When the charge is released, the Gyro is released with damage and distance proportional to its charge level. After being released, it will spin on the ground, damage opponents who touch it, but any fighter can pick it up and throw it as an [[item]]. | |||
|- | |||
|[[Robin]]||[[Nosferatu]]||Robin summons tendrils of smoke in front of him that will ensnare a nearby opponent and deal continuous [[damage]] while healing Robin. | |||
|- | |||
|[[Rosalina]]||[[Gravitational Pull]]||Rosalina waves her hand, creating a gravitational wave which diverts and effectively destroys incoming projectile as well as pulling in nearby [[item]]s. In ''Ultimate'', Gravitational Pull will automatically equip any equippable items which it pulls in. | |||
|- | |||
|[[Roy]]||[[Counter]]||Functions similarly to Marth's [[Counter]]. | |||
|- | |||
|[[Ryu]]||[[Focus Attack]]||Ryu enters a ready stance, preparing to deliver a powerful but short-ranged punch. Pressing the button again before the move charges fully will release a weaker punch. While in the ready stance, Ryu can be by one enemy attack without [[flinch]]ing. The strongest Focus Attack causes opponents to crumple to the ground. During the ready stance, or just after the charged move connects, Ryu can quickly cancel his stance by dash forward or backward, known as Focus Attack Dash Cancel (FADC). | |||
|- | |||
|[[Samus]]||{{b|Bomb|Samus}}||Samus enter Morph Ball form and drops a bomb which explodes moments later, damaging opponents but not Samus. If used in the air, Samus can use the explosions of the bombs to gain a small height boost. | |||
|- | |||
|rowspan=2|[[Sheik]]||[[Transform]] {{GameIcon|SSBM|15px}}{{GameIcon|SSBB|15px}}||Sheik transforms into [[Zelda]]. | |||
|- | |||
|[[Bouncing Fish]] {{GameIcon|SSB4|15px}}{{GameIcon|SSBU|15px}}||Sheik flips forward with an arcing kick. If the kick connects, Sheik bounces off the opponent and can quickly use the move again in the opposite direction. The horizontal distance traveled can be shortened or lengthened by the user's inputs. | |||
|- | |||
|[[Shulk]]||[[Vision]]||A [[counterattack]] where Shulk responds to incoming attacks with a dash and a sweeping sword strike. If the move is used but the counterattack is not activated, the counterattack window will begin to shrink with each failed usage. Shulk's current [[Monado Art]] affects the power of the strike. | |||
|- | |||
|[[Simon]]||[[Holy Water]]||Simon lobs a bottle of holy water a short distance away, which explodes into a pillar of flame on contact, dealing multiple hits. | |||
|- | |||
|[[Snake]]||[[C4]]||Snake plants a C4 explosive on the ground. It can be remotely detonated at any time by using the down special move again, or will detonate on its own after some time has passed. Snake can also stick C4 onto nearby fighters, which can then be transferred between fighters on contact. | |||
|- | |||
|[[Sonic]]||[[Spin Charge]]||Functions similarly to Sonic's [[Spin Dash]], but Sonic can repeatedly press the button to [[charge]] the move in place before dashing, and there is no hop when the dash is initiated. | |||
|- | |||
|[[Squirtle]]||[[Pokémon Change]]||Recalls Squirtle and sends out [[Ivysaur]]. In ''Ultimate'', Pokémon Change is much faster and can be used in midair. | |||
|- | |||
|[[Toon Link]]||[[Bomb (Link)#Toon Link's Bombs|Bomb]]||Functions similarly to Link's [[Bomb (Link)#Link's Bombs|Bomb]]. | |||
|- | |||
|[[Villager]]||[[Timber]]||This move has three stages. When first used, Villager will plant a sapling in the ground (or, if airborne, do nothing). Once the sapling is planted, using the move will cause Villager to produce a watering can and sprinkle water on the ground. The water can be used to minimally [[windbox|push]] opponents, but the can's real use it to water the sapling, causing it to ground into a large tree which can separate the fighters and block attack. When the tree is on the field, using the down special move causes Villager to swing an axe, which is a powerful attack in its own right, and can be used to chop down the tree, which then becomes a slow and ranged but very strong projectile. | |||
|- | |||
|[[Wario]]||[[Wario Waft]]||Wario farts, with differing results based the move's level of [[charge]]. The move charges passively while not in use, and its charge is even retained when Wario is [[KO|KO'd]]. At minimal charge, the fart does not even launch opponents, but can [[trip]] them. At medium charge, the move causes Wario to lift off the ground, gaining an additional [[hitbox]] as he rises. At full charge, it is very powerful and sends Wario significantly high into the air. | |||
|- | |||
|[[Wii Fit Trainer]]||[[Deep Breathing]]||When the move is used, a colored circle appears around Wii Fit Trainer, and a ring appears around that. The ring will move inwards towards the circle, and the user must time their button press for when the ring has lined up with the red circle. A successful activation will cause Wii Fit Trainer to recover a small amount of [[damage]] and become temporarily powered up. If the move is used repeatedly in succession, the ring slows down dramatically, making it unlikely for the user to have enough time to activate it before the opponent attacks. | |||
|- | |||
|[[Wolf]]||{{b|Reflector|Wolf}}||Functions similarly to Fox's {{b|Reflector|Fox}}, but the initial hitbox is larger, and it does not slow Wolf's midair descent. | |||
|- | |||
|[[Yoshi]]||[[Yoshi Bomb]]||A [[stall-then-fall]] ground pound attack. In ''Ultimate'', it can descend through [[soft platform]]s. | |||
|- | |||
|[[Young Link]]||[[Bomb (Link)#Young Link's Bombs|Bomb]]||Functions similarly to Link's [[Bomb (Link)#Link's Bombs|Bomb]]. | |||
|- | |||
|rowspan=2|[[Zelda]]||[[Transform]] {{GameIcon|SSBM|15px}}{{GameIcon|SSBB|15px}}||Zelda transforms into [[Sheik]]. | |||
|- | |||
|[[Phantom Slash]] {{GameIcon|SSB4|15px}}{{GameIcon|SSBU|15px}}||Zelda [[charge]]s magic before summoning the Phantom, which rushes forward and delivers a sword swipe. The more the move is charged, the further the Phantom travels and the more powerful its attack. Phantoms will block incoming attacks. In ''Ultimate'', releasing the move at partial charge causes a partially assembled Phantom to appear, doing a different attack based on the level of charge. When the move is fully charged in ''Ultimate'', Zelda is able to act much more quickly as the Phantom is released, potentially following up its attack on the opponent with one of her own. | |||
|- | |||
|[[Zero Suit Samus]]||[[Flip Jump]]||Zero Suit Smaus flips into the air in an arc, leaving afterimages behind. If the attack button is pressed again during the jump, Zero Suit Samus will deliver a powerful kick which can [[meteor smash]] opponents with its [[sweetspot]]. This move can be used to [[wall jump]]. | |||
|} | |||
==List of [[character customization|custom]] down special moves== | |||
<!--Only Miis have customs in Ultimate, so they will get their own section below once we know all their moves.--> | |||
===In ''[[Super Smash Bros. 4]]''=== | |||
{|class="wikitable" | {|class="wikitable" | ||
! Character !! Down Special Move !! Custom Special Moves | ! Character !! Down Special Move !! Custom Special Moves | ||
|- | |- | ||
|[[Bayonetta]]||[[Witch Time]]||N/A | |[[Bayonetta]]||[[Witch Time]]||N/A | ||
Line 32: | Line 205: | ||
|- | |- | ||
|rowspan=2|[[Charizard]] | |rowspan=2|[[Charizard]] | ||
|rowspan=2|[[Rock Smash]] | |rowspan=2|[[Rock Smash]]||Custom 1: [[Rock Smash|Sinking Skull]] | ||
|- | |- | ||
|Custom 2: [[Rock Smash|Rock Hurl]] | |Custom 2: [[Rock Smash|Rock Hurl]] | ||
|- | |- | ||
|[[ | |[[Cloud]]||[[Limit Charge|Limit Charge / Finishing Touch]]||N/A | ||
|- | |- | ||
|[[Corrin]]||[[Counter Surge]]||N/A | |[[Corrin]]||[[Counter Surge]]||N/A | ||
|- | |- | ||
|rowspan=2|[[Dark Pit]] | |rowspan=2|[[Dark Pit]] | ||
Line 48: | Line 217: | ||
|- | |- | ||
|Custom 2: [[Guardian Orbitars|Amplifying Orbitars]] | |Custom 2: [[Guardian Orbitars|Amplifying Orbitars]] | ||
|- | |- | ||
|rowspan=2|[[Diddy Kong]] | |rowspan=2|[[Diddy Kong]] | ||
Line 90: | Line 257: | ||
|- | |- | ||
|Custom 2: [[Substitute|Substitute Ambush]] | |Custom 2: [[Substitute|Substitute Ambush]] | ||
|- | |- | ||
|rowspan=2|[[Ike]] | |rowspan=2|[[Ike]] | ||
Line 97: | Line 262: | ||
|- | |- | ||
|Custom 2: [[Counter|Smash Counter]] | |Custom 2: [[Counter|Smash Counter]] | ||
|- | |- | ||
|rowspan=2|[[Jigglypuff]] | |rowspan=2|[[Jigglypuff]] | ||
Line 111: | Line 272: | ||
|- | |- | ||
|Custom 2: [[Jet Hammer|Dash Jet Hammer]] | |Custom 2: [[Jet Hammer|Dash Jet Hammer]] | ||
|- | |- | ||
|rowspan=2|[[Kirby]] | |rowspan=2|[[Kirby]] | ||
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|Custom 2: [[Stone|Meteor Stone]] | |Custom 2: [[Stone|Meteor Stone]] | ||
|- | |- | ||
|rowspan= | |rowspan=2|[[Link]] | ||
|rowspan=2|[[Bomb (Link)#Link's Bombs|Bomb]] | |rowspan=2|[[Bomb (Link)#Link's Bombs|Bomb]]||Custom 1: [[Bomb (Link)#Link's Bombs|Giant Bomb]] | ||
|- | |- | ||
|Custom 2: [[Bomb (Link)#Link's Bombs|Meteor Bomb]] | |Custom 2: [[Bomb (Link)#Link's Bombs|Meteor Bomb]] | ||
|- | |- | ||
|rowspan=2|[[Little Mac]] | |rowspan=2|[[Little Mac]] | ||
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|Custom 2: [[Luigi Cyclone|Clothesline Cyclone]] | |Custom 2: [[Luigi Cyclone|Clothesline Cyclone]] | ||
|- | |- | ||
|rowspan= | |rowspan=2|[[Mario]] | ||
|rowspan=2|[[F.L.U.D.D.]]||Custom 1: [[F.L.U.D.D.|Scalding F.L.U.D.D.]] | |||
|rowspan=2|[[F.L.U.D.D.]] | |||
|- | |- | ||
|Custom 2: [[F.L.U.D.D.|High-Pressure F.L.U.D.D.]] | |Custom 2: [[F.L.U.D.D.|High-Pressure F.L.U.D.D.]] | ||
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|Custom 2: [[Fire Hydrant|Dire Hydrant]] | |Custom 2: [[Fire Hydrant|Dire Hydrant]] | ||
|- | |- | ||
|rowspan= | |rowspan=2|[[Palutena]] | ||
|rowspan=2| | |rowspan=2|{{b|Counter|Palutena}}||Custom 1: [[Lightweight]] | ||
|- | |- | ||
|Custom 2: [[Celestial Firework]] | |Custom 2: [[Celestial Firework]] | ||
|- | |- | ||
|rowspan=2|[[Peach]] | |rowspan=2|[[Peach]] | ||
Line 218: | Line 371: | ||
|- | |- | ||
|Custom 2: [[Vegetable|Heavy Veggie]] | |Custom 2: [[Vegetable|Heavy Veggie]] | ||
|- | |- | ||
|rowspan=2|[[Pikachu]] | |rowspan=2|[[Pikachu]] | ||
|Custom 1: [[Thunder (Pokémon)|Thunder Burst]] | |rowspan=2|[[Thunder (Pokémon)|Thunder]]Custom 1: [[Thunder (Pokémon)|Thunder Burst]] | ||
|- | |- | ||
|Custom 2: [[Thunder (Pokémon)|Distant Thunder]] | |Custom 2: [[Thunder (Pokémon)|Distant Thunder]] | ||
|- | |- | ||
|rowspan= | |rowspan=2|[[Pit]] | ||
|rowspan=2|[[Guardian Orbitars]]||Custom 1: [[Guardian Orbitars|Impact Orbitars]] | |||
|rowspan=2|[[Guardian Orbitars]] | |||
|- | |- | ||
|Custom 2: [[Guardian Orbitars|Amplifying Orbitars]] | |Custom 2: [[Guardian Orbitars|Amplifying Orbitars]] | ||
|- | |- | ||
|rowspan=2|[[R.O.B.]] | |rowspan=2|[[R.O.B.]] | ||
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|Custom 2: [[Bomb (Samus)|Mega Bomb]] | |Custom 2: [[Bomb (Samus)|Mega Bomb]] | ||
|- | |- | ||
|rowspan= | |rowspan=2|[[Sheik]] | ||
|rowspan=2|[[Bouncing Fish]]||Custom 1: [[Bouncing Fish|Jellyfish]] | |||
|rowspan=2|[[Bouncing Fish]] | |||
|- | |- | ||
|Custom 2: [[Bouncing Fish|Pisces]] | |Custom 2: [[Bouncing Fish|Pisces]] | ||
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|Custom 2: [[Vision|Power Vision]] | |Custom 2: [[Vision|Power Vision]] | ||
|- | |- | ||
|rowspan=2|[[Sonic]] | |rowspan=2|[[Sonic]] | ||
|rowspan=2|[[Spin Charge]]||Custom 1: [[Spin Charge|Auto-Spin Charge]] | |rowspan=2|[[Spin Charge]]||Custom 1: [[Spin Charge|Auto-Spin Charge]] | ||
Line 304: | Line 440: | ||
|- | |- | ||
|Custom 2: [[Deep Breathing|Steady Breathing]] | |Custom 2: [[Deep Breathing|Steady Breathing]] | ||
|- | |- | ||
|rowspan=2|[[Yoshi]] | |rowspan=2|[[Yoshi]] | ||
Line 312: | Line 446: | ||
|Custom 2: [[Yoshi Bomb|Crushing Bomb]] | |Custom 2: [[Yoshi Bomb|Crushing Bomb]] | ||
|- | |- | ||
|rowspan=2|[[Zelda]] | |||
|rowspan=2|[[Phantom Slash]]||Custom 1: [[Phantom Slash|Phantom Breaker]] | |||
|rowspan= | |||
|rowspan=2|[[Phantom Slash]] | |||
|- | |- | ||
|Custom 2: [[Phantom Slash|Phantom Strike]] | |Custom 2: [[Phantom Slash|Phantom Strike]] | ||
Line 326: | Line 456: | ||
|Custom 2: [[Flip Jump|Low Flip]] | |Custom 2: [[Flip Jump|Low Flip]] | ||
|} | |} | ||
<!-- | |||
===In ''[[Super Smash Bros. Ultimate]]''=== | |||
{|class="wikitable" | |||
! Character !! Default Special Move !! Custom Special Moves | |||
|- | |||
|rowspan=2|[[Mii Brawler]] | |||
|rowspan=2|[[Soaring Axe Kick]]||Custom 2: [[Helicopter Kick]] | |||
|- | |||
|Custom 3: [[Piston Punch]] | |||
|- | |||
|rowspan=2|[[Mii Gunner]] | |||
|rowspan=2|[[Lunar Launch]]||Custom 2: [[Cannon Uppercut]] | |||
|- | |||
|Custom 3: [[Arm Rocket]] | |||
|- | |||
|rowspan=2|[[Mii Swordfighter]] | |||
|rowspan=2|[[Stone Scabbard]]||Custom 2: [[Skyward Slash Dash]] | |||
|- | |||
|Custom 3: [[Hero's Spin]] | |||
|} | |||
--> | |||
{{Attacks}} | {{Attacks}} |
edits