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m (Has anyone said "glancing blow", like, ever?) |
m (Barely anyone calls this glancing blow) |
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{{move|Phantom hit|Much more common term}} | |||
[[File:Glancing_Blows.jpg|right|thumb|{{SSBB|Mario}}'s [[forward tilt]] barely touches {{SSBB|Wario}}, resulting in a glancing blow.]] | [[File:Glancing_Blows.jpg|right|thumb|{{SSBB|Mario}}'s [[forward tilt]] barely touches {{SSBB|Wario}}, resulting in a glancing blow.]] | ||
A '''glancing blow''' ({{ja|チップ|chippu}}, ''chip''), known in ''[[Super Smash Bros. Melee]]'' as a '''phantom hit''', is the result of a [[hitbox]] making insufficient contact with a damageable object – that is, the attack's hitbox does not connect deep enough into the target's hurtbox to be considered a solid hit. Glancing blows are rather rare and almost always accidental. Depending on the game and circumstances, they can range from causing no damage to having no ill effect. It is believed that glancing blows only occur between hitboxes and hurtboxes, and not between hitboxes and [[reflector]]s or [[absorb]]ers. Glancing blows can also occur with [[item]]s. | A '''glancing blow''' ({{ja|チップ|chippu}}, ''chip''), known in ''[[Super Smash Bros. Melee]]'' as a '''phantom hit''', is the result of a [[hitbox]] making insufficient contact with a damageable object – that is, the attack's hitbox does not connect deep enough into the target's hurtbox to be considered a solid hit. Glancing blows are rather rare and almost always accidental. Depending on the game and circumstances, they can range from causing no damage to having no ill effect. It is believed that glancing blows only occur between hitboxes and hurtboxes, and not between hitboxes and [[reflector]]s or [[absorb]]ers. Glancing blows can also occur with [[item]]s. |
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