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This move can be used as a decent horizontal [[recovery]] due to it slowing the user's fall while moving and not causing [[helpless]]ness (which gives Ryu and Ken quite a good recovery if combined with [[Shoryuken]]), although the move can only be used once in midair. Additionally, it can be used to nullify [[projectile]]s. | This move can be used as a decent horizontal [[recovery]] due to it slowing the user's fall while moving and not causing [[helpless]]ness (which gives Ryu and Ken quite a good recovery if combined with [[Shoryuken]]), although the move can only be used once in midair. Additionally, it can be used to nullify [[projectile]]s. | ||
The move's distance and power goes up if the special button is held rather than just tapped; unheld, Ryu spins once and deals 8-9% damage, while he spins thrice and deals 12% if the button is held, with enough diagonal knockback to KO at 165% in ''Smash 4''. Ken's Tatsumaki Senpukyaku lands multiple weaker hits, rather than Ryu's single solid attack, although it is unknown whether connecting all of the hits results in more or less damage | The move's distance and power goes up if the special button is held rather than just tapped; unheld, Ryu spins once and deals 8-9% damage, while he spins thrice and deals 12% if the button is held, with enough diagonal knockback to KO at 165% in ''Smash 4''. Ken's Tatsumaki Senpukyaku lands multiple weaker hits, rather than Ryu's single solid attack, although it is unknown whether connecting all of the hits results in more or less damage than Ryu's version. | ||
If a player happens to use the Heavy Down Tilt and then input this move (by either Side B or Input), the ending lag cancels out and immediately makes Ryu use this move. The length concept is still used. A similar combo using the Light Down Tilt can be used for the Hadoken as well, although the Inputted one is usually the best to use. | If a player happens to use the Heavy Down Tilt and then input this move (by either Side B or Input), the ending lag cancels out and immediately makes Ryu use this move. The length concept is still used. A similar combo using the Light Down Tilt can be used for the Hadoken as well, although the Inputted one is usually the best to use. |
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