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(partial revert/reword; having the "unless" statement at the end makes it sound like it can't be reflected if too close, rather than the primid will stop throwing it if the player is close) |
m (use template) |
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Line 19: | Line 19: | ||
An interesting quirk of the Boom Primid is that, when a player is using a [[reflector]], they will not throw their weapon at them until the player puts down their reflector. | An interesting quirk of the Boom Primid is that, when a player is using a [[reflector]], they will not throw their weapon at them until the player puts down their reflector. | ||
== | ==HP and damage taken== | ||
{{EnemyHPTable}} | |||
{{EnemyHPRow||13|16|18|21|24}} | |||
|} | |||
{{EnemyResistances | {{EnemyResistances | ||
|slash=1.1 | |slash=1.1 | ||
|si=0.75 | |si=0.75 | ||
}} | }} | ||
==Trophy description== | ==Trophy description== |
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