Mute City: Difference between revisions

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(Undid edit by 143.208.90.174: Volatile trivia that also adds unnecessary qualifiers.)
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'''Mute City''' ({{ja|ミュートシティ|Myūtoshiti}}, ''Mute City'') is a stage in ''[[Super Smash Bros. Melee]]'' that is available from the start. It is {{SSBM|Captain Falcon}}'s [[home stage]], and he is faced here in [[All-Star]] mode.
'''Mute City''' ({{ja|ミュートシティ|Myūtoshiti}}, ''Mute City'') is a stage in ''[[Super Smash Bros. Melee]]'' that is available from the start. It is {{SSBM|Captain Falcon}}'s [[home stage]], and he is faced here in [[All-Star]] mode.


==Description==
==Stage overview==
The stage begins on the track at the starting point of the race. A sign will appear and say "GO!!!", then a platform will appear from underneath the characters, hovering over the track. If a player makes contact with the track while the platform is hovering, they will be damaged; it is possible to tech on the track, but at the end of the tech, the character will receive damage as usual. After a short way through the track, the platform will stop momentarily, allowing the characters to fight on the track again. This is a set pattern and will occur in the same way each time; the sole exception to this rule is the loop at the end of the track, where the platform will take off from the track altogether and fly through the air. Any players falling off the platform and unable to recover here will be [[KO]]d. The stage then touches back down on the track for the last time and reveals its last variation before going back to the finish line, where the stage loop is restarted.
The stage begins on the track at the starting point of the race. A sign will appear and say "GO!!!", then a platform will appear from underneath the characters, hovering over the track. If a player makes contact with the track while the platform is hovering, they will be damaged; it is possible to tech on the track, but at the end of the tech, the character will receive damage as usual. After a short way through the track, the platform will stop momentarily, allowing the characters to fight on the track again. This is a set pattern and will occur in the same way each time; the sole exception to this rule is the loop at the end of the track, where the platform will take off from the track altogether and fly through the air. Any players falling off the platform and unable to recover here will be [[KO]]d. The stage then touches back down on the track for the last time and reveals its last variation before going back to the finish line, where the stage loop is restarted.


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The process will keep repeating itself, where the platform will rise up and take the characters to another part of the track to battle on. Towards the end of the track, the platform will hover over open space around the aforementioned loop, and any character falling into the space will be KO'd. The platform will then arrive at the finish line again and the stage will start over.
The process will keep repeating itself, where the platform will rise up and take the characters to another part of the track to battle on. Towards the end of the track, the platform will hover over open space around the aforementioned loop, and any character falling into the space will be KO'd. The platform will then arrive at the finish line again and the stage will start over.
== Origin ==
[[File:MuteCityFZX.png|thumb|left|200px|Mute City 1: Figure Eight as it originally appeared in ''{{s|fzerowiki|F-Zero X}}''.]]
This stage is based on the Mute City 1: Figure Eight track from ''{{s|fzerowiki|F-Zero X}}'', which is the first track in the Jack Cup. The overall layout and design of the track itself in this stage is mostly accurate to how it was in ''F-Zero X'' with elements that include {{s|fzerowiki|Dash Zone}}s on the track, which gave F-Zero {{s|fzerowiki|machine}}s a boost when driven over; {{s|fzerowiki|Pit}}s on the track, which gradually refilled the machine's {{s|fzerowiki|energy}} when driven over; spinning signs that read "Smash 2" instead of "Nintex"; and the buildings in the background. The Pits in this stage, however, act more like {{s|fzerowiki|Magnetic Field Block Coat}}s due to their slippery nature. In ''{{s|fzerowiki|F-Zero}}'', a sound is played every time the player crosses the finish line, which is the same sound heard when the "GO" notification appears in this stage before the platform begins to move.
In the ''F-Zero'' games, damage given to a machine depletes its energy. When the energy runs out, the machine explodes and {{s|fzerowiki|retire}}s. In this stage, the machines are based on their appearance in ''F-Zero X'', and when enough damage is dealt to them by fighters or explosives laid on the track, they will explode and the wreckage will stay at that same point for the rest of the match.
{{clr}}


==Tournament legality==
==Tournament legality==
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This stage was also unbanned as a one-off in [[Apex 2015]] for {{Sm|Ken}} vs. {{Sm|PC Chris}}, though it was not played on.
This stage was also unbanned as a one-off in [[Apex 2015]] for {{Sm|Ken}} vs. {{Sm|PC Chris}}, though it was not played on.


==Trophy information==
==Trophy descriptions==
[[File:Mute City Trophy Melee.png|100px|thumb|left|Mute City trophy in ''Melee'']]
[[File:Mute City Trophy Melee.png|100px|thumb|left|Mute City trophy in ''Melee'']]
''F-Zero courses are set hundreds of feet above ground and kept afloat by opposing-gravity guard beams on both sides of the tracks. Mute City, which grew from an intergalactic trading post to a city with a population of over two billion, is the most famous stop on the F-Zero Grand Prix. This course layout is from the F-Zero X era.''
''F-Zero courses are set hundreds of feet above ground and kept afloat by opposing-gravity guard beams on both sides of the tracks. Mute City, which grew from an intergalactic trading post to a city with a population of over two billion, is the most famous stop on the F-Zero Grand Prix. This course layout is from the F-Zero X era.''
{{clear}}
{{clear}}
== Origin ==
[[File:MuteCityFZX.png|thumb|left|200px|Mute City 1: Figure Eight as it originally appeared in ''{{s|fzerowiki|F-Zero X}}''.]]
This stage is based on the Mute City 1: Figure Eight track from ''{{s|fzerowiki|F-Zero X}}'', which is the first track in the Jack Cup. The overall layout and design of the track itself in this stage is mostly accurate to how it was in ''F-Zero X'' with elements that include {{s|fzerowiki|Dash Zone}}s on the track, which gave F-Zero {{s|fzerowiki|machine}}s a boost when driven over; {{s|fzerowiki|Pit}}s on the track, which gradually refilled the machine's {{s|fzerowiki|energy}} when driven over; spinning signs that read "Smash 2" instead of "Nintex"; and the buildings in the background. The Pits in this stage, however, act more like {{s|fzerowiki|Magnetic Field Block Coat}}s due to their slippery nature. In ''{{s|fzerowiki|F-Zero}}'', a sound is played every time the player crosses the finish line, which is the same sound heard when the "GO" notification appears in this stage before the platform begins to move.
In the ''F-Zero'' games, damage given to a machine depletes its energy. When the energy runs out, the machine explodes and {{s|fzerowiki|retire}}s. In this stage, the machines are based on their appearance in ''F-Zero X'', and when enough damage is dealt to them by fighters or explosives laid on the track, they will explode and the wreckage will stay at that same point for the rest of the match.{{clr}}


==Gallery==
==Gallery==
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