Super Smash Bros. Brawl
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Specials: Direct: Difference between revisions

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(New Page: {{ArticleIcons|ssbb=y}} In the sticker system used by ''Brawl'', some attacks are coded as being '''Specials: Direct'''. The criteria for being considered this type are currently u...)
 
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In the [[sticker]] system used by ''[[Brawl]]'', some attacks are coded as being '''Specials: Direct'''. The criteria for being considered this type are currently unknown, but there are two main theories:
In the [[sticker]] system used by ''[[Brawl]]'' and [[Smash Run]] enemy resistance data in {{for3ds}}, some attacks are coded as being '''Specials: Direct'''. The criteria for being considered this type in ''[[Brawl]]'' are currently unknown, but there are two main hypotheses:
*Any attacks that are not [[Specials: Indirect]].
*Any attacks that are not [[Specials: Indirect]] (as is the case in {{for3ds}}).
*Any [[special move]]s that are not Specials: Indirect.
*Any [[special move]]s that are not Specials: Indirect. (Physical special moves, like [[Kirby]]'s [[Hammer]])
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[[Category:Stickers]]

Latest revision as of 13:21, October 16, 2018

In the sticker system used by Brawl and Smash Run enemy resistance data in Super Smash Bros. for Nintendo 3DS, some attacks are coded as being Specials: Direct. The criteria for being considered this type in Brawl are currently unknown, but there are two main hypotheses: