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'''Soft platforms''', also known as pass-through or fall-through platforms, are thin platforms that characters, projectiles, and items can pass through upwards, and that characters may also pass through downwards. Most soft platforms do not have [[ledge]]s that characters may hang from, although there are exceptions, such as the upper platforms of [[Norfair]]. While standing on a soft platform, a character may fall down through it by [[tap|tapping]] down on the [[control stick]]. [[Shield platform dropping]] is a technique which can aid in attaining the standing state necessary to drop through soft platforms. Airborne characters may pass through a soft platform from above by holding down on the control stick as they approach it, though in ''SSB'' this can only be done when the character is [[helpless]]. | '''Soft platforms''', also known as pass-through or fall-through platforms, are thin platforms that characters, projectiles, and items can pass through upwards, and that characters may also pass through downwards. Most soft platforms do not have [[ledge]]s that characters may hang from, although there are exceptions, such as the upper platforms of [[Norfair]]. While standing on a soft platform, a character may fall down through it by [[tap|tapping]] down on the [[control stick]]. [[Shield platform dropping]] is a technique which can aid in attaining the standing state necessary to drop through soft platforms. Airborne characters may pass through a soft platform from above by holding down on the control stick as they approach it, though in ''SSB'' this can only be done when the character is [[helpless]]. | ||
All airborne items and projectiles, including Pikachu's {{b|Thunder|Pokémon}}, will travel upward through soft platforms, but will not travel downward through them. The same is true of [[tumble|tumbling]] and reeling characters, who will fly upward through soft platforms, but will land in a [[floor recovery|lying position]] upon a soft platform if they contact it from above. When used under a soft platform, certain [[special move]]s, such as [[Ike|Ike]]'s [[Aether]] and [[Bowser]]'s grounded [[Bowser Bomb]], may send their performers upward through the platform during the rising portion of the move, and then downward onto the platform during the falling portion. This is also the case with Kirby and Meta Knight's [[up throw]]s; both the grabber and the victim will rise through soft platforms, but "crash land" onto them during the falling part of the move. Characters performing [[aerial attack]]s, including [[stall-then-fall]] maneuvers, cannot fall through soft platforms during the attack. Most special moves also follow this rule, with exceptions such as [[Yoshi]]'s <!--grounded only? only when down is held?-->[[Yoshi Bomb]] in ''[[Super Smash Bros. Ultimate]]'' and the [[up special]] moves of Fox, Falco, and Wolf when used in the air, which will pass down through soft platforms when directed at a downward angle. | All airborne items and projectiles, including Pikachu's {{b|Thunder|Pokémon}}, will travel upward through soft platforms, but will not travel downward through them. The same is true of [[tumble|tumbling]] and reeling characters, who will fly upward through soft platforms, but will land in a [[floor recovery|lying position]] upon a soft platform if they contact it from above. When used under a soft platform, certain [[special move]]s, such as [[Ike|Ike]]'s [[Aether]] and [[Bowser]]'s grounded [[Bowser Bomb]], may send their performers upward through the platform during the rising portion of the move, and then downward onto the platform during the falling portion. This is also the case with Kirby and Meta Knight's [[up throw]]s; both the grabber and the victim will rise through soft platforms, but "crash land" onto them during the falling part of the move. | ||
Characters performing [[aerial attack]]s, including [[stall-then-fall]] maneuvers, cannot fall through soft platforms during the attack. Most special moves also follow this rule, with exceptions such as [[Yoshi]]'s <!--grounded only? only when down is held?-->[[Yoshi Bomb]] in ''[[Super Smash Bros. Ultimate]]'' and the [[up special]] moves of Fox, Falco, and Wolf when used in the air, which will pass down through soft platforms when directed at a downward angle. | |||
===Supersoft platforms=== | ===Supersoft platforms=== | ||
[[File:Skyworld3.jpg|thumb|The super-soft cloud platforms in Skyworld.]] | [[File:Skyworld3.jpg|thumb|The super-soft cloud platforms in Skyworld.]] | ||
'''Supersoft platforms''' were introduced in ''Brawl'' and | '''Supersoft platforms''' were introduced in ''[[Super Smash Bros. Brawl]]'' and appear on the stage [[Skyworld]], where they take the form of floating clouds. These cloud platforms have the same fall-through properties as soft platforms, but are distinct in that airborne characters who have been hit from above can fly downward through them. This can happen either when an airborne character is [[Meteor smash]]ed, or a character is hit upward and [[stage spike|rebounds down]] from the ceiling of a higher hard platform. However, characters who are attacked by downward thrusting attacks will not be pushed down through cloud platforms if they are standing on them. Skyworld's cloud platforms do not have ledges, but the stone platforms that usually cover them do. | ||
In '' | In ''[[Super Smash Bros. 4]]'' and ''Ultimate'', [[Magicant]]'s cloud platforms are supersoft, but unlike Skyworld's, they do not allow players to naturally pass down through them and they have grabbable ledges. | ||
==Platform features== | ==Platform features== |
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