Mr. Game & Watch (SSB4): Difference between revisions

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===Aerial attacks===
===Aerial attacks===
*{{buff|Neutral aerial's hits connect together better and its last hit has increased knockback, improving its reliability.}}
*{{nerf|Neutral aerial's active frames have significantly decreased, being 1 frame per hit instead of 4 (7-10, 12-15, 17-20, 22-25 → 7, 12, 17, 22).}}
*{{nerf|Neutral aerial has increased ending lag (frame 35 → 43) and a shorter duration (frames 7-25 → 7-22).}}
*{{nerf|Neutral aerial has increased ending lag (frame 35 → 43).}}
*{{nerf|Neutral and up aerials have increased landing lag (9 frames → 12).}}
*{{nerf|Neutral and up aerials have increased landing lag (9 frames → 12).}}
*{{buff|The weakening of SDI makes neutral and back aerials significantly more difficult to escape from.}}
*{{buff|The weakening of SDI makes neutral and back aerials significantly more difficult to escape from.}}
*{{nerf|Forward aerial deals 4.5% less damage (16% → 11.5%), significantly hindering its KO potential. It also has a shorter duration (frames 10-32 → 10-25).}}
*{{nerf|Forward aerial deals 4.5% less damage (16% → 11.5%), significantly hindering its KO potential.}}
*{{nerf|Forward aerial's early and late hits have less active frames (frames 10-12 → 10-11 (early)), (frames 13-32 → 12-25 (late)).}}
*{{buff|Forward aerial knockback growth slightly increased (80 → 86).}}
*{{buff|Forward aerial has decreased landing lag (22 frames → 15).}}
*{{buff|Forward aerial has decreased landing lag (22 frames → 15).}}
*{{nerf|Due to consisting of four hits instead of five, back aerial deals 6% less damage (15% → 9%). It also has increased landing lag (12 frames → 19).}}  
*{{nerf|Due to consisting of four hits instead of five, back aerial deals 6% less damage (15% → 9%). It also has increased landing lag (12 frames → 19).}}  
*{{buff|Back aerial's hits connect together better.}}
*{{buff|Back aerial's hits connect together better, both due to weaker SDI, and it's angle changes (68/68 → 366/25).}}
*{{nerf|Up aerial has smaller hitboxes.}}
*{{buff|Up aerial has larger hitboxes (5.2/3.6u → 6.5/4.3u).}}
*{{buff|Up aerial's second hit has increased knockback, granting it KO potential at high percentages.}}
*{{buff|Up aerial's second hit has increased knockback, granting it KO potential at high percentages.}}
*{{buff|Clean down aerial has a longer duration (frame 12 → 12-13).}}
*{{buff|Clean down aerial has a longer duration (frame 12 → 12-13).}}
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