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===Aerial attacks=== | ===Aerial attacks=== | ||
*{{ | *{{nerf|Neutral aerial's active frames have significantly decreased, being 1 frame per hit instead of 4 (7-10, 12-15, 17-20, 22-25 → 7, 12, 17, 22).}} | ||
*{{nerf|Neutral aerial has increased ending lag (frame 35 → 43 | *{{nerf|Neutral aerial has increased ending lag (frame 35 → 43).}} | ||
*{{nerf|Neutral and up aerials have increased landing lag (9 frames → 12).}} | *{{nerf|Neutral and up aerials have increased landing lag (9 frames → 12).}} | ||
*{{buff|The weakening of SDI makes neutral and back aerials significantly more difficult to escape from.}} | *{{buff|The weakening of SDI makes neutral and back aerials significantly more difficult to escape from.}} | ||
*{{nerf|Forward aerial deals 4.5% less damage (16% → 11.5%), significantly hindering its KO potential. | *{{nerf|Forward aerial deals 4.5% less damage (16% → 11.5%), significantly hindering its KO potential.}} | ||
*{{nerf|Forward aerial's early and late hits have less active frames (frames 10-12 → 10-11 (early)), (frames 13-32 → 12-25 (late)).}} | |||
*{{buff|Forward aerial knockback growth slightly increased (80 → 86).}} | |||
*{{buff|Forward aerial has decreased landing lag (22 frames → 15).}} | *{{buff|Forward aerial has decreased landing lag (22 frames → 15).}} | ||
*{{nerf|Due to consisting of four hits instead of five, back aerial deals 6% less damage (15% → 9%). It also has increased landing lag (12 frames → 19).}} | *{{nerf|Due to consisting of four hits instead of five, back aerial deals 6% less damage (15% → 9%). It also has increased landing lag (12 frames → 19).}} | ||
*{{buff|Back aerial's hits connect together better.}} | *{{buff|Back aerial's hits connect together better, both due to weaker SDI, and it's angle changes (68/68 → 366/25).}} | ||
*{{ | *{{buff|Up aerial has larger hitboxes (5.2/3.6u → 6.5/4.3u).}} | ||
*{{buff|Up aerial's second hit has increased knockback, granting it KO potential at high percentages.}} | *{{buff|Up aerial's second hit has increased knockback, granting it KO potential at high percentages.}} | ||
*{{buff|Clean down aerial has a longer duration (frame 12 → 12-13).}} | *{{buff|Clean down aerial has a longer duration (frame 12 → 12-13).}} |
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