Classic Mode: Difference between revisions

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In {{for3ds}}, instead of a singular path, the paths branch out, giving the player a choice as to who to fight next. These paths are color coded: red is hardest and yields the most coins, green is medium, and blue is the easiest, yielding the least coins. In {{forwiiu}}, players do not have the choice of paths; rather, they advance based on skill levels.
In {{for3ds}}, instead of a singular path, the paths branch out, giving the player a choice as to who to fight next. These paths are color coded: red is hardest and yields the most coins, green is medium, and blue is the easiest, yielding the least coins. In {{forwiiu}}, players do not have the choice of paths; rather, they advance based on skill levels.


Classic mode returns for ''[[Super Smash Bros. Ultimate]]''. This time each character has their own roster of opponents and stages. A unique name is given on the match screen, though it is unknown if this title is for the round or the character’s path. It is also unconfirmed how many [[Bonus Stage|bonus stage]]s would return in this mode.
Classic mode returns for ''[[Super Smash Bros. Ultimate]]''. This time each character has their own roster of opponents and stages. A unique name is given on the match screen, though it is unknown if this title is for the round or the character’s path.


==Battle types==
==Battle types==
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