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''' | The '''sample stages''' are the 3 stages built within the [[Stage Builder]] in ''[[Super Smash Bros. Brawl]]'', used to demonstrate how the function works. All three stages can be freely edited by players and changed from their default forms. | ||
While the sample stages are just as consistent across every copy of the game as the "regular" stages, and are thus arguably just as valid to fight on as any other stage, they have never been considered official stages as part of the {{SSBB|tournament rulesets}}. As such, all three of them are [[banned stage|banned]] by default in tournament play, even without taking their bannable properties into consideration. Nevertheless, it is very easy to reason why the stages would be banned even if they were to be competitively considered. | While the sample stages are just as consistent across every copy of the game as the "regular" stages, and are thus arguably just as valid to fight on as any other stage, they have never been considered official stages as part of the {{SSBB|tournament rulesets}}. As such, all three of them are [[banned stage|banned]] by default in tournament play, even without taking their bannable properties into consideration. Nevertheless, it is very easy to reason why the stages would be banned even if they were to be competitively considered. | ||
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The maze structure occupies the upper half of this stage, with the top of this structure being a flat roof, where all characters spawn. The roof is close to the top [[blast line]], so it is easy to launch characters upward for the [[KO]] and for survivors to take [[hoop damage]]. The flatness of the roof also aids the use of horizontal [[projectile]]s, like Falco's [[Blaster (Falco)|Blaster]]. To escape the roof, a player can drop their character into the maze below. The presence of [[item]]s may encourage players to leave the roof and visit other parts of the stage. | The maze structure occupies the upper half of this stage, with the top of this structure being a flat roof, where all characters spawn. The roof is close to the top [[blast line]], so it is easy to launch characters upward for the [[KO]] and for survivors to take [[hoop damage]]. The flatness of the roof also aids the use of horizontal [[projectile]]s, like Falco's [[Blaster (Falco)|Blaster]]. To escape the roof, a player can drop their character into the maze below. The presence of [[item]]s may encourage players to leave the roof and visit other parts of the stage. | ||
Below the maze, there are only a few floating platforms, with the risk | Below the maze, there are only a few floating platforms, with the risk of missing a platform and falling off the stage being significant. The lower right area contains only a pair of small, moving platforms. If a character rides a Drop Block into this area, they might need to [[jumping|jump]] accurately onto either of these two platforms to [[recovery|recover]] from the fall. The tree bark and small platform are also very close to the blast line, making it a dangerous camping spot. | ||
{{SSBBStages}} | {{SSBBStages}} |
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