Disable: Difference between revisions
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The move is often considered impractical due to its short, narrow range (the opponent must be very close, in front of Mewtwo and at approximately eye level), but it can be used to disrupt an advancing enemy or stun them for a charged [[smash attack]]. For a better use, [[wavedashing]] into it or [[jump cancel]]ing it allows the player to keep their momentum and reach opponents. Also of note is that the effect of the stun will last longer the higher the foe's damage. Disable is actually a [[projectile]], so alert opponents facing Mewtwo can [[reflect]], [[powershield]], and counter it. | The move is often considered impractical due to its short, narrow range (the opponent must be very close, in front of Mewtwo and at approximately eye level), but it can be used to disrupt an advancing enemy or stun them for a charged [[smash attack]]. For a better use, [[wavedashing]] into it or [[jump cancel]]ing it allows the player to keep their momentum and reach opponents. Also of note is that the effect of the stun will last longer the higher the foe's damage. Disable is actually a [[projectile]], so alert opponents facing Mewtwo can [[reflect]], [[powershield]], and counter it. | ||
In '' | In ''[[Super Smash Bros. 4]]'', Mewtwo assumes a lower stance when performing Disable, thus lowering its eye level and allowing for the attack to connect with more enemies that are shorter than Mewtwo. In addition, the cooldown of Disable has decreased, and the stun duration for opponents has been lengthened, making it a very viable strategy to ensure a KO once characters are damaged enough, albeit still a risky maneuver. Disable is also a weight independent attack, but it can't stun fighters if the knockback dealt isn't greater than 0 units. | ||
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