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Triforce Slash: Difference between revisions

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*[http://www.youtube.com/watch?v=bY5wCsftevc Toon Link's Triforce Slash in Super Smash Bros. 4]
*[http://www.youtube.com/watch?v=bY5wCsftevc Toon Link's Triforce Slash in Super Smash Bros. 4]


{{Special Moves|char=Link}}
{{Multiple Special Moves|Link|Toon Link}}
{{Special Moves|char=Toon Link}}


{{FinalSmash}}
{{FinalSmash}}

Revision as of 22:34, August 22, 2018

Triforce Slash
Link Triforce Slash SSB4.jpeg
Link's Triforce Slash in Super Smash Bros. for Wii U.
Users Link
Toon Link
Universe Zelda
Article on Zelda Wiki Triforce Slash
The Triforce symbol on Link's hand flashes and binds the foe in a prison of bright light. Link then deals a blindingly-fast set of attacks that culminate in a huge final blow.
Brawl's instruction manual
Use the Triforce to seal and slash at foes.
Smash for 3DS's foldout (Link)
Use the Triforce to seal foes, and then slash at them.
Smash for 3DS's foldout (Toon Link)

The Triforce Slash (トライフォースラッシュ, Triforce Rush) serves as the Final Smash of both Link and Toon Link in Super Smash Bros. Brawl and Super Smash Bros. 4, and Toon Link in Super Smash Bros. Ultimate. Link or Toon Link repeatedly slashes the enemy using the power of the Triforce, and then delivers a finishing blow with enough power to KO.

Overview

Toon Link using the Triforce Slash on Ganondorf.

The attack starts out with the Triforce symbol on the back of Link/Toon Link's hand glowing (and in Smash 4's case, a large projection of the Triforce visibly being shown hovering above the user's hand). A ray of light will stun anyone horizontally in front of them. Link/Toon Link will then dash towards any opponent stunned by the beam and strike them repeatedly for an immense amount of damage. The ambient time stops making it not dangerous in moving stages. Super Smash Bros Brawl: Premier Edition player's guide says that the attack can only reach two character lengths in front of them. The guide is incorrect: the attack can actually reach all the way across Final Destination for Link and half across for Toon Link if one holds on to the special button.

This attack seems to be primarily meant for a single target, but more than one character can easily be hit simultaneously if they are close enough to each other and can even KO multiple characters. Ike's Great Aether is very similar to Link's, as they both trap the opponents in a barrage of powerful slashes, but one of Triforce Slash's advantages is that it can be done at the edge of the stage, greatly increasing the rate of KO. Apparently, another player can change the knockback angle of the final blow that ejects the opponent. When Link is pausing to charge the final blow, another player can attack the trapped player and when Link unleashes the ejecting blow, they will be sent flying according to the knockback of the other players move. This also applies to Toon Link's version.

Toon Link's Triforce Slash does the exact same amount of damage and number of hits as Link's and only differs in appearance/sound effects. Toon Link's Triforce Slash has a more cartoony appearance than Link's, as homage to The Legend of Zelda: The Wind Waker's cartoonish graphic style. In addition to Toon Link's version being more The Wind Waker-esque, it is also a bit slower. It also has much lower range and slightly less knockback, but on the flipside has much less startup time. The final strike at the end of his Triforce Slash has greater range than Link's, though only has around the strength of a smash attack. Note that the character will get super armor from being caught by Link or Toon Link's Final Smash, but they are also trapped in the spot where they are caught by the Triforce symbol.

Damage

The main target will receive a total of 78% damage from the full attack while others may received up to 60% before being ejected by the second to last strike. Each strike will cause 4% and trap any victims for the next strike, until the 15th, which ejects all but the primary target from the attack and is followed by Link winding up for the final blow. Additionally, if the attack is used at close range, the attack does 5% damage while trapping the target(s), yielding up to 83% total damage. The last strike causes 18% damage and immense knockback to the main target and anyone close enough to it. This is the same for both Links. The attack consists of a full downward slash, an up slash, a diagonal-left slash resulting in a spin-cut, a full-up cut, another downwards cut, an up-right slash, a left slash with two spin slashes, another right-slash, and a powerful stab to finish the move, which makes up for a total of 17 strikes.

In SSB4, the move's damage potential was lowered from 83% to 60%. However, if used on Bowser Jr., the attack will deal 69% damage due to his upper hitbox being hit during the attack.

Trophy information

Super Smash Bros. Brawl

Triforce Slash (Link) - Brawl Trophy.png
Triforce Slash (Link)
Link with a Smash Ball, releasing his ultimate attack. Light flares from the Triforce symbol on the back of his hand and rushes out to meet the enemy he faces. The enemy gets trapped within the glittering Triforce, is quickly cut to shreds, and is launched by the last strike. The attack works on one enemy at a time, so it's best to go after the character in first place.
Triforce Slash (Toon Link) - Brawl Trophy.png
Triforce Slash (Toon Link)
Toon Link's Final Smash. Hit an enemy with the light emanating from the Triforce mark on his hand to initiate the move. The enemy will be trapped within the Triforce and be unable to move--Toon Link will then rush in close and carve up his foe at lightning speed. The final blow will break the Triforce prison and send the opponent off the screen.

Super Smash Bros. for Wii U

TriforceSlashLinkTrophyWiiU.png
Triforce Slash (Link)
Ntsc Link makes use of the Triforce of Courage to trap foes, and then he launches a 16-blow combo. The final mighty blow has the power to launch opponents off the stage. When Link prepares the attack, the ray of light he emits must strike a rival, or the attack will fail. Shielding will do nothing to stop this powerful attack.
Pal Link traps a foe in mid-air with the power of the Triforce of Courage, then he delivers a 16-strike sword combo. The final strike has formidable launching power. If the ray of light at the start of the attack doesn't hit, the whole thing ends there. Helpfully, though, the ray of light's range and speed are incredible, and shields won't block it.
TriforceSlashToonLinkTrophyWiiU.png
Triforce Slash (Toon Link)
NtscFor Toon Link's Final Smash, a ray of light emanates from his hand, and whomever the light touches gets trapped in the Triforce. While they're defenseless, Toon Link strikes at foes repeatedly and then launches them a great distance. Just be sure to time the Final Smash well-if the ray of light doesn't touch anyone, nothing happens. At all.
Pal For Toon Link's Final Smash, a ray of light emanates from his hand, and whoever the light touches gets trapped in the Triforce. While they're defenceless, Toon Link strikes them repeatedly, then launches them a great distance. Just be sure to time the Final Smash well - if the ray of light doesn't touch anyone, nothing happens. At all.

Origin

This move is unique to the Super Smash Bros. series. However, it is similar to the final blow performed against Ganon during the final boss battle in The Legend of Zelda: Ocarina of Time. In this game, once Ganon has been damaged enough, he falls down and Zelda uses her magic to paralyze him, leaving him vulnerable to a final strike, which consists of three slashing attacks before Link pierces through him with his sword.

Years after Triforce Slash's introduction in Brawl, a similar rush of sword strikes became one of Link's abilities in The Legend of Zelda: Breath of the Wild through dodging with perfect timing, known as Flurry Rush. However, the Triforce plays no part in the move.

Escapes

  • One can dodge the Triforce Slash by air dodging. The Triforce will appear around the player for a second, but then disappear. It only works if the player dodges between the time he holds his hand up, and the beam of light actually shoots out.
  • If Togepi uses Earthquake right beside the Triforce Slash, the player can escape.
  • If the Triforce Slash targets the following Ice Climber, and the leader is killed, the targeted Ice Climber will disappear and leave Link slashing nothing. Additionally, the Triforce will not explode at the end, it will instead be merely pushed and vanish. If this happens while Link is dashing over to them, he'll keep going and probably dash off the edge.
  • When in a stamina match, if the person in the Triforce Slash loses all HP, they will fall out and Link/Toon Link will continue to use the Triforce Slash with nothing caught inside of it.
  • Toon Link's version can be canceled by throwing an item just at the right time. The Triforce will only appear for a split second, and will then disappear.
  • Pit can partly block the Final Smash by using his forward smash or his dash attack, taking the damage but canceling the knockback. However, one must time this move perfectly.
  • If Marth or Ike uses Counter on Link or Toon Link's Final Smash, it will negate the hit. However, this must be timed perfectly.
  • If Link or Toon Link targets someone behind a drop-through sloped block, he will dash onto the slope and miss the targeted enemy.
    • In some cases, when he passes the enemy he will enter a helpless state if in midair.
  • If Villager uses Pocket (which gives Villager a second of invincibility) right as the Final Smash is initiated, the Final Smash will fail, giving the illusion of a "pocketed Final Smash".

Glitches

  • If R.O.B. uses his up smash attack just before Toon Link activates Triforce Slash, Toon Link will throw the Triforce, but will "slingshot" forward without slashing, and, in most cases, self-destruct himself.
  • If the Triforce Slash tries to grab the secondary Ice Climber during his/her invincibility period of Belay, then the attack will fail. However, for the rest of that stock, the secondary Climber's special effects, such as the puffs of smoke from dashing or jumping, will be played at a reduced speed.
  • The Triforce Slash will sometimes fail upon connecting. The Triforce will appear around the target for a second, as if it was air dodged, but disappears, and the character gets 30% damage without knockback. This can be caused by certain terrains, such as the crest of a hill getting in Link/Toon Link's way.

Triforce Slash glitch

Image of the Triforce Slash glitch.

The Triforce Slash glitch [1] is a glitch that allows Link or Toon Link to "slide" across a curved platform in Super Smash Bros. Brawl.

To perform the glitch, a custom stage containing a line of fall-through diagonal platforms must be created, with a flat, standable platform that is underneath the diagonal platforms. Link/Toon Link must stand "above" the diagonal platforms, and the target must be standing on the other side. Then, Link/Toon Link must use their Final Smash while facing the opponent. If done correctly, the Triforce symbol should briefly form around the opponent, then disappear, and the target will receive about 30% damage. Link/Toon Link will slide a large distance up the diagonal platforms, often falling off short platforms. If he falls off, he will enter a helpless state.
Another method is to have R.O.B. use his up smash and while he is upside down, use the Final Smash. The player will go flying, then become helpless and R.O.B. will receive 30% damage.

Trivia

Gallery

External links