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Luigifan18 (talk | contribs) m (→Hitbox types: Link-making) |
Luigifan18 (talk | contribs) m (→Hitbox properties: Link-making) |
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!Property!!Introduced in!!Description | !Property!!Introduced in!!Description | ||
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|Damage||''Smash 64''||The base damage dealt by the hitbox. In the first three games, the initial damage is always an integer, but it rarely ends up as one once modified by things like [[stale-move negation]]. In [[SSB4]], damage can start at any real number. | |[[Damage]]||''Smash 64''||The base damage dealt by the hitbox. In the first three games, the initial damage is always an integer, but it rarely ends up as one once modified by things like [[stale-move negation]]. In [[SSB4]], damage can start at any real number. | ||
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|Angle||''Smash 64''||The direction the target is sent flying. Usually a number from 0 to 360, with numbers such as 361 or 365 indicating the [[Sakurai angle]] or [[autolink angle]]. Can also be negative numbers such as -90. | |[[Angle]]||''Smash 64''||The direction the target is sent flying. Usually a number from 0 to 360, with numbers such as 361 or 365 indicating the [[Sakurai angle]] or [[autolink angle]]. Can also be negative numbers such as -90. | ||
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|Base knockback||''Smash 64''||The minimum [[knockback]] this hitbox can apply, regardless of target's weight and damage (but dependent on [[type effectiveness]] and [[damage ratio]]). | |Base [[knockback]]||''Smash 64''||The minimum [[knockback]] this hitbox can apply, regardless of the target's weight and damage (but dependent on [[type effectiveness]] and [[damage ratio]]). | ||
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|Knockback scaling||''Smash 64''||Modifies how much knockback rises as the target's damage increases, with the default being 100. For example a value of 110 means that knockback will increase at a 1.1x rate compared to other hitboxes that deal the same damage. | |Knockback scaling||''Smash 64''||Modifies how much knockback rises as the target's damage increases, with the default being 100. For example, a value of 110 means that knockback will increase at a 1.1x rate compared to other hitboxes that deal the same damage. | ||
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|Fixed knockback value||''Smash 64''||If set, causes the hitbox to deal the same knockback regardless of the target's damage. | |Fixed knockback value||''Smash 64''||If set, causes the hitbox to deal the same knockback regardless of the target's damage. | ||
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|Clang||''Smash 64''||Determines whether a hitbox can cancel out other hitboxes through [[priority]] rules. | |Clang||''Smash 64''||Determines whether a hitbox can cancel out other hitboxes through [[priority]] rules. | ||
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|Sound effect||''Smash 64''||On impact, each hitbox produces a sound effect with a given type (punch, kick, slash, shock, burn, etc.) and severity (small, medium, large; in Brawl huge is introduced for certain types). | |Sound effect||''Smash 64''||On impact, each hitbox produces a sound effect with a given type (punch, kick, slash, shock, burn, etc.) and severity (small, medium, large; in ''Brawl'', huge is introduced for certain types). | ||
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|Reflectiveness||''Smash 64''||Determines whether the hitbox can be [[reflect]]ed. Usually a [[projectile]]. | |Reflectiveness||''Smash 64''||Determines whether the hitbox can be [[reflect]]ed. Usually a [[projectile]]. |
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