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Home-Run Contest: Difference between revisions
(→Notes: Wall is only in Melee) |
(→Moves that can hit farther than the Home-run Bat: removed "at 30% damage" from DK's move description. What does this mean / isn't it already stated below? -Also, must the move be fully charged?) |
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*[[Captain Falcon]]'s [[Falcon Punch]] ([[neutral B]]) | *[[Captain Falcon]]'s [[Falcon Punch]] ([[neutral B]]) | ||
:Hits farther than the bat always. Does 27% damage when right next to the Sandbag | :Hits farther than the bat always. Does 27% damage when right next to the Sandbag | ||
*[[Donkey Kong]]'s [[Giant Punch]] | *[[Donkey Kong]]'s [[Giant Punch]] (neutral B) | ||
:Hits farther than the bat when the Sandbag is at 175% or more. Does 30% damage to the Sandbag | :Hits farther than the bat when the Sandbag is at 175% or more. Does 30% damage to the Sandbag | ||
*[[Ganondorf]]'s [[Warlock Punch]] (neutral B) | *[[Ganondorf]]'s [[Warlock Punch]] (neutral B) |
Revision as of 22:05, July 5, 2008
The Home-run Contest is a 1-player minigame in which one must knock Sandbag as far as possible, usually with the Home-run Bat. The player has 10 seconds to rack up damage to lengthen the home-run. The most effective technique for getting a lot of damage really fast is known as bat dropping.
The player starts on a platform with a sandbag in the center, and the character about 1/3 of the way from the left of the platform facing right. Slightly to the left is a bat, which can be used to hit the bag extremely far. Hitting with the end of the bat, known as a tipper, makes the sandbag go farther than a mid hit, which goes farther than a close hit.
Hitting with the handle of the bat can cause what is known as a no-ping hit. A no-ping hit is used to hit the Sandbag a lot farther than a regular bat hit at damage percentages lower than about 120%. Using a no-ping hit when the Sandbag is only at 35% damage will send the Sandbag over 1000 feet (304.8 meters). It will always do 8% damage. Pichu, Pikachu, and G&W can do a no-ping hit by walking next the bag, turning away from the bag, and swinging. The rest of the characters need the bat to be in the air to perform a no-ping hit. The characters that can't do a no-ping hit or it doesn't go farther than the baseball bat are Dr. Mario, Mario, Luigi, Donkey Kong, C. Falcon, and Ganondorf.
Prizes
In Super Smash Bros. Melee
- 350 meters/984 feet: Sandbag trophy
- 400 meters/1,350 feet: Yoshi's Island N64 stage
- 450 meters/1,476 feet: Paper Mario trophy
- 5,000 meters/16,404 feet total: Unown trophy
In Super Smash Bros. Brawl
- 300 meters/900 feet: Boo (Mario Tennis) sticker
- 400 meters/1,200 feet: Clu Clu Land song
- 500 meters/1,500 feet: Home-run Bat trophy
- 5,000 meters/15,000 feet total: Bumper trophy
- 8,000 meters/24,000 feet total: Xananab trophy
- 10,000 meters/30,000 feet total: Shy Guy trophy
- 12,500 meters/37,500 feet total: Ai no Uta (French Version) song
- 15,000 meters/45,000 feet total: Golden Hammer trophy
- Use every character in Home-run Contest to unlock the Sandbag trophy
Notes
- In Super Smash Bros. Melee, there is a wall approximately 50 feet to the left of the platform (off screen) that the sandbag can bounce off of.
- In Super Smash Bros. Melee, changing the game language to Japanese makes the HRC platform slightly larger.
- Olimar is given 3 Purple Pikmin at the start of the Home-Run Contest and is not allowed to pluck any more Pikmin during the time allowed.
Bat Drops
Bat drops are a techique used by dropping the bat, doing significant damage to the sandbag, and then stopping it from moving with an aerial. It's performed by first jumping, dropping the bat and automatically after, using an aerial to cancel the blast.
Moves that can hit farther than the Home-run Bat
- Bowser's fully-charged forward smash
- Hits farther than the bat when the Sandbag is at 120% or more damage. Can do either 32% or 33% damage
- Peach can harvest a bob-omb approximately every 1/300 times she uses down B. Does 38% damage to the Sandbag
- Hits farther than the bat always. Does 27% damage when right next to the Sandbag
- Donkey Kong's Giant Punch (neutral B)
- Hits farther than the bat when the Sandbag is at 175% or more. Does 30% damage to the Sandbag
- Ganondorf's Warlock Punch (neutral B)
- Hits farther than the bat when the Sandbag is at 154% or more. Does 30% damage to the Sandbag
- Pichu's fully-charged Skull Bash (forward B)
- Hits farther than the bat when the Sandbag is at 95% or more. Does 39% damage to the Sandbag
- Jigglypuff's Rest (down B)
- Hits farther than the bat when the Sandbag is at 69% or more. Does 28% damage to the Sandbag
- Mr. Game & Watch's #9 Judgement (forward B)
- Hits farther than the bat when the Sandbag is at 138% or more. Does 32% damage to the Sandbag
- Roy's fully charged Flare Blade (neutral B)
- Hits farther than the bat when the Sandbag is at 18% or more. Does 50% damage to the Sandbag
- Roy's Flare Blade at 41% damage
- Hits farther than the bat when the Sandbag is at 28% or more. Does 41% damage to the Sandbag. Hits farther than the full Flare Blade at 120% or more.
Changes in Super Smash Bros. Brawl
In SSBB, two changes were made:
- Multiplayer is now supported, both online and offline, and also both simultaneous and alternating.
- There is a shield around the stadium which prevents the Sandbag from being knocked out without sufficient force. The shield is breakable, but it greatly lowers the difficulty of bringing the sandbag's damage up.
- Bat drops are harder to do because A and Cstick grab items.
Additionally, the Home-Run Bat sports it's own unique Smash attack animations, allowing Captain Falcon and Sheik to properly use it for the contest.