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*Corrin/Kamui (Versatile, safe and easy to control) | *Corrin/Kamui (Versatile, safe and easy to control) | ||
*Mewtwo (Fairly versatile but feels risky due to his weight) | *Mewtwo (Fairly versatile but feels risky due to his weight) | ||
*Falco (I somehow like his hard hitting style a lot, even though he's hard to use in For Glory :P) | *Falco (I somehow like his hard hitting style a lot, even though he's hard to use in For Glory :P He's now my big main) | ||
*Fox (My secondary next to Falco but he's hard to control somewhat) | |||
*Both Pits (Dark/Black Pit was the most used during my starting days; edgy appeal then later on got used to how their close combat game and throw combos work) | *Both Pits (Dark/Black Pit was the most used during my starting days; edgy appeal then later on got used to how their close combat game and throw combos work) | ||
*Meta Knight (Assassin swordsmen ever since Master Yi and Myrmidons appeal to me a bit; but he's damn hard to use) | *Meta Knight (Assassin swordsmen ever since Master Yi, Yasuo and Myrmidons appeal to me a bit; but he's damn hard to use) | ||
*Wario (His aerial mobility's dope, but his range is hard to use effectively) | |||
===For the hell of it picks=== | ===For the hell of it picks=== | ||
*Zelda (I have a thing for girls in knee-highs; Zelda's boots are too much of the mark for me >/////>;) | *Zelda (I have a thing for girls in knee-highs; Zelda's boots are too much of the mark for me in terms of cute/sexy >/////>;) | ||
**P.S. She still needs to be reworked with buffs though; I feel really bad for her position right now especially compared to the likes of Sheik. | **P.S. She still needs to be reworked with buffs though; I feel really bad for her position right now especially compared to the likes of Sheik. | ||
*Captain Falcon (Well, perhaps I am a For Glory Scrub that uses him like so, but he does have his moments of fun when you land his explosive moves as always) | *Captain Falcon (Well, perhaps I am a For Glory Scrub that uses him like so, but he does have his moments of fun when you land his explosive moves as always) | ||
*Kirby (Used to enjoy Kirby in ''Melee'' via his hard-hitting up aerial and in ''Brawl'', but he still feels risky nowadays due to his weight; fully-charged side b is the shit) | *Kirby (Used to enjoy Kirby in ''Melee'' via his hard-hitting up aerial and in ''Brawl'', but he still feels risky nowadays due to his weight; fully-charged side b is the shit) | ||
*Ganondorf (I can see why people use him nowadays. He's effective if you're patient enough with him and don't take too many risks.) | |||
*Mewtwo (He's fun, but hard to control) | |||
*Lucario (As a foil to Mewtwo; I gotta still work on him) | |||
== "Official" Japanese moveset names taken from most wiki sources: == | == "Official" Japanese moveset names taken from most wiki sources: == | ||
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Note 3: Move names may be either different or unconfirmed depending on the game, but special moves and Final Smashes/Last Trump Cards are not included since they already have their own pages on this wiki. | Note 3: Move names may be either different or unconfirmed depending on the game, but special moves and Final Smashes/Last Trump Cards are not included since they already have their own pages on this wiki. | ||
Again, I shall stress, these are taken from different Japanese wiki sources that have pretty much no different naming preferences. | Again, I shall stress, these are taken from different Japanese wiki sources that have pretty much little-to-no different naming preferences. | ||
Some sources: | Some sources: | ||
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''X'' = ''Brawl'' | ''X'' = ''Brawl'' | ||
http:// | http://wikiwiki.jp/smashbrosdx/?%A5%AD%A5%E3%A5%E9%CA%CC%B9%B6%CE%AC#w163f483 (More in-depth ''Melee/DX'' guide; warning, incomplete) | ||
http://hakuda2.web.fc2.com/wario/s/mo.html (''Melee/DX'' moveset; WARNING, make produce mojiba'ke) | |||
http://sbx.wikiwiki.jp/?%A5%AD%A5%E3%A5%E9%A5%AF%A5%BF%A1%BC (''Brawl/X'' guide, which also gives some info about their Japanese quotes for moves like their Final Smashes/Last Trump Cards) | |||
http://smashwiki.info/%E5%A4%A7%E4%B9%B1%E9%97%98%E3%82%B9%E3%83%9E%E3%83%83%E3%82%B7%E3%83%A5%E3%83%96%E3%83%A9%E3%82%B6%E3%83%BC%E3%82%BA_for_Nintendo_3DS_/_Wii_U (Old source leads to a 404 page) | |||
===Mario=== | ===Mario=== | ||
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===Fox McCloud=== | ===Fox McCloud=== | ||
[[User:SneaselSawashiro/Fox McCloud Japanese moveset names]] | [[User:SneaselSawashiro/Fox McCloud Japanese moveset names]] | ||
===Falco Lombardi=== | |||
[[User:SneaselSawashiro/Falco Lombardi Japanese moveset names]] | |||
===Meta Knight=== | |||
[[User:SneaselSawashiro/Meta Knight Japanese moveset names]] | |||
===Captain Falcon=== | |||
[[User:SneaselSawashiro/Captain Falcon Japanese moveset names]] | |||
===Ganondorf=== | |||
[[User:SneaselSawashiro/Ganondorf Japanese moveset names]] | |||
== Personal de-clone concepts (Will be gradually updated) == | == Personal de-clone concepts (Will be gradually updated) == | ||
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Different moves: '''[[Lucina]]''': | Different moves: '''[[Lucina]]''': | ||
* | *Side tilt: {{ja|スイングエッジ|Suingu Ejji}}, Swing Edge | ||
**{{change|Does a single-handed overhead swipe (with following/left arm bent across and raised a bit up) while leaning forward, almost akin to a one-legged crane-stance version of her | **{{change|Does a single-handed overhead swipe (with following/left arm bent across and raised a bit up) while leaning forward, almost akin to a one-legged crane-stance version of her side smash (Dragon Killer). Hits sooner up above her, but hits somewhat later in front when compared to the original side tilt (Hard Edge). It still has roughly the same animation speed and recovery however.}} | ||
***{{buff|Also sends at a more horizontal angle than the original | ***{{buff|Also sends at a more horizontal angle than the original side tilt (but not at a semi-spike), allowing her for some easy gimping setups at mid-to-high percents.}} | ||
*Up tilt: {{ja|アンチエアスイング|Anchī Ea Suingu}}, Anti Air Swing | *Up tilt: {{ja|アンチエアスイング|Anchī Ea Suingu}}, Anti Air Swing | ||
**{{change|Swings upward and inward while standing upright, akin to a more vertical version of her neutral attack's second input (Combination Slash); ironically, the original up tilt was a near-vertical version of her neutral attack (Slash) and | **{{change|Swings upward and inward while standing upright, akin to a more vertical version of her neutral attack's second input (Combination Slash); ironically, the original up tilt was a near-vertical version of her neutral attack (Slash) and side tilt (Hard Edge).}} | ||
***{{change|Has more vertical range that also can hit behind her, but almost less horizontal range in front. Also has somewhat notable base knockback that makes it a solid combo tool, but the scaling is rather small to prevent it from being a cheap KO tool as well as providing very low hitstun (making it more worthwhile to setup some mindgames with at higher percents.}} | ***{{change|Has more vertical range that also can hit behind her, but almost less horizontal range in front. Also has somewhat notable base knockback that makes it a solid combo tool, but the scaling is rather small to prevent it from being a cheap KO tool as well as providing very low hitstun (making it more worthwhile to setup some mindgames with at higher percents.}} | ||
*Neutral aerial: {{ja|ダブルスイング|Daburu Suingu}}, Double Swing | *Neutral aerial: {{ja|ダブルスイング|Daburu Suingu}}, Double Swing |
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