SneaselSawashiro

Joined September 9, 2013
 
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My interests change as much as Haruhi Suzumiya's, thus my dreams are normally a messed up cross-over-piece-of-shit. Creator's block here and there, yadda yadda (maybe it's because I'm the usual "high-functioning special guy", only more of a Sherlock Holmes in terms of blunt and stupid asshole-ness).
My interests change as much as Haruhi Suzumiya's, thus my dreams are normally a messed up cross-over-piece-of-shit. Creator's block here and there, yadda yadda (maybe it's because I'm the usual "high-functioning special guy", only more of a Sherlock Holmes in terms of blunt and stupid asshole-ness).


(Then again, no one in reality, even me, shares Sherlock's deduction skills since they're played up as hell. That's just my crap comparisons.)
Then again, no one in reality, even me, shares Sherlock's deduction skills since they're played up as hell. Those are just my crap comparisons since I'm your typical dumb asswipe, just so you know.
 
Well, perhaps I can look forward to working with you all, or not. Either way, maybe or maybe not in terms of me getting rid of some bad habits that still linger (GG me).
 
TL; DR: I'm a horrible person, nuff said
 
== Smash mains ==
So far, I mainly play on the 3DS, but I have played all ''Smash'' games at least once. I have yet to try out ''SD Remix'' however.
===Comfort picks===
*Roy (He feels easy to control)
*Corrin/Kamui (Versatile, safe and easy to control)
*Mewtwo (Fairly versatile but feels risky due to his weight)
*Falco (I somehow like his hard hitting style a lot, even though he's hard to use in For Glory :P He's now my big main)
*Fox (My secondary next to Falco but he's hard to control somewhat)
*Both Pits (Dark/Black Pit was the most used during my starting days; edgy appeal then later on got used to how their close combat game and throw combos work)
*Meta Knight (Assassin swordsmen ever since Master Yi, Yasuo and Myrmidons appeal to me a bit; but he's damn hard to use)
*Wario (His aerial mobility's dope, but his range is hard to use effectively)
 
===For the hell of it picks===
*Zelda (I have a thing for girls in knee-highs; Zelda's boots are too much of the mark for me in terms of cute/sexy >/////>;)
**P.S. She still needs to be reworked with buffs though; I feel really bad for her position right now especially compared to the likes of Sheik.
*Captain Falcon (Well, perhaps I am a For Glory Scrub that uses him like so, but he does have his moments of fun when you land his explosive moves as always)
*Kirby (Used to enjoy Kirby in ''Melee'' via his hard-hitting up aerial and in ''Brawl'', but he still feels risky nowadays due to his weight; fully-charged side b is the shit)
*Ganondorf (I can see why people use him nowadays. He's effective if you're patient enough with him and don't take too many risks.)
*Mewtwo (He's fun, but hard to control)
*Lucario (As a foil to Mewtwo; I gotta still work on him)
 
== "Official" Japanese moveset names taken from most wiki sources: ==
 
Note 1: Will include both Japanese and English terminology.
 
Note 2: The names may or may not match the moveset names from the official guides as recorded from sources like IGN's ''Melee'' FAQ.
 
Note 3: Move names may be either different or unconfirmed depending on the game, but special moves and Final Smashes/Last Trump Cards are not included since they already have their own pages on this wiki.
 
Again, I shall stress, these are taken from different Japanese wiki sources that have pretty much little-to-no different naming preferences.
 
Some sources:
http://www.wikihouse.com/suma/index.php?%BD%E9%C2%E5%A5%B9%A5%DE%A5%D6%A5%E9%C1%ED%B9%E7 (Has all four games in one, キャラ別攻略 leads to characters)
 
''DX/Deluxe'' = ''Melee''
 
''X'' = ''Brawl''
 
http://wikiwiki.jp/smashbrosdx/?%A5%AD%A5%E3%A5%E9%CA%CC%B9%B6%CE%AC#w163f483 (More in-depth ''Melee/DX'' guide; warning, incomplete)
 
http://hakuda2.web.fc2.com/wario/s/mo.html (''Melee/DX'' moveset; WARNING, make produce mojiba'ke)
 
http://sbx.wikiwiki.jp/?%A5%AD%A5%E3%A5%E9%A5%AF%A5%BF%A1%BC (''Brawl/X'' guide, which also gives some info about their Japanese quotes for moves like their Final Smashes/Last Trump Cards)
 
http://smashwiki.info/%E5%A4%A7%E4%B9%B1%E9%97%98%E3%82%B9%E3%83%9E%E3%83%83%E3%82%B7%E3%83%A5%E3%83%96%E3%83%A9%E3%82%B6%E3%83%BC%E3%82%BA_for_Nintendo_3DS_/_Wii_U (Old source leads to a 404 page)
 
===Mario===
[[User:SneaselSawashiro/Mario Japanese moveset names]]
 
===Luigi===
[[User:SneaselSawashiro/Luigi Japanese moveset names]]
 
===Fox McCloud===
[[User:SneaselSawashiro/Fox McCloud Japanese moveset names]]
 
===Falco Lombardi===
[[User:SneaselSawashiro/Falco Lombardi Japanese moveset names]]
 
===Meta Knight===
[[User:SneaselSawashiro/Meta Knight Japanese moveset names]]
 
===Captain Falcon===
[[User:SneaselSawashiro/Captain Falcon Japanese moveset names]]
 
===Ganondorf===
[[User:SneaselSawashiro/Ganondorf Japanese moveset names]]


== Personal de-clone concepts (Will be gradually updated) ==
== Personal de-clone concepts (Will be gradually updated) ==
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Here's the list of attacks that will be different for my personal version of most of the characters in ''Smash'', with the Japanese names included JPN source wise.
Here's the list of attacks that will be different for my personal version of most of the characters in ''Smash'', with the Japanese names included JPN source wise.


Before you go on and look, as you may notice I can't tell whether my changes for these are buffs and/or clear nerfs, since I think Smash Bros. and other non-2D fixed floor fighting games are a bit hard to balance in this regard lol, or I'm just aiming more for clear differences rather than buffs and/or nerfs.
Before you go on and look, as you may notice I can't tell whether my changes for these are buffs and/or clear nerfs, since I think ''Smash Bros.'' and other non-2D fixed floor fighting games are a bit hard to balance in this regard lol, or I'm just aiming more for clear differences rather than buffs and/or nerfs.


Different moves: '''[[Lucina]]''':
Different moves: '''[[Lucina]]''':
*Forward tilt: {{ja|スイングエッジ|Suingu Ejji}}, Swing Edge
*Side tilt: {{ja|スイングエッジ|Suingu Ejji}}, Swing Edge
**{{change|Does a single-handed overhead swipe (with following/left arm bent across and raised a bit up) while leaning forward, almost akin to a one-legged crane-stance version of her forward smash (Dragon Killer). Hits sooner up above her, but hits somewhat later in front when compared to the original forward tilt (Hard Edge). It still has roughly the same animation speed and recovery however.}}
**{{change|Does a single-handed overhead swipe (with following/left arm bent across and raised a bit up) while leaning forward, almost akin to a one-legged crane-stance version of her side smash (Dragon Killer). Hits sooner up above her, but hits somewhat later in front when compared to the original side tilt (Hard Edge). It still has roughly the same animation speed and recovery however.}}
***{{buff|Also sends at a more horizontal angle than the original forward tilt, allowing her for some easy gimping setups at mid-to-high percents.}}
***{{buff|Also sends at a more horizontal angle than the original side tilt (but not at a semi-spike), allowing her for some easy gimping setups at mid-to-high percents.}}
*Up tilt: {{ja|アンチエアスイング|Anchī Ea Suingu}}, Anti Air Swing
*Up tilt: {{ja|アンチエアスイング|Anchī Ea Suingu}}, Anti Air Swing
**{{change|Swings upward and inward while standing upright, akin to a more vertical version of her neutral attack's second input (Combination Slash); ironically, the original up tilt was a near-vertical version of her neutral attack (Slash) and forward tilt (Hard Edge).}}
**{{change|Swings upward and inward while standing upright, akin to a more vertical version of her neutral attack's second input (Combination Slash); ironically, the original up tilt was a near-vertical version of her neutral attack (Slash) and side tilt (Hard Edge).}}
***{{change|Has more vertical range that also can hit behind her, but almost less horizontal range in front. Also has somewhat notable base knockback that makes it a solid combo tool, but the scaling is rather small to prevent it from being a cheap KO tool as well as providing very low hitstun (making it more worthwhile to setup some mindgames with at higher percents.}}
***{{change|Has more vertical range that also can hit behind her, but almost less horizontal range in front. Also has somewhat notable base knockback that makes it a solid combo tool, but the scaling is rather small to prevent it from being a cheap KO tool as well as providing very low hitstun (making it more worthwhile to setup some mindgames with at higher percents.}}
*Neutral aerial: {{ja|ダブルスイング|Daburu Suingu}}, Double Swing
*Neutral aerial: {{ja|ダブルスイング|Daburu Suingu}}, Double Swing
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***{{buff|Also hits with a weak meteor smash behind her where the move starts up, but not as strong as the actual sweetspot of the move. Also has a more horizontal launch angle in front where the attack ends that has low scaling but better base knockback.}}
***{{buff|Also hits with a weak meteor smash behind her where the move starts up, but not as strong as the actual sweetspot of the move. Also has a more horizontal launch angle in front where the attack ends that has low scaling but better base knockback.}}
****{{nerf|While the weaker meteor smash hitbox has some benefits such as gimping and setting up for combos (also like with the other sourspot), it's not guaranteed as a KO tool as with actually sweetspotting due to lower base knockback, knockback scaling and hitstun.}}
****{{nerf|While the weaker meteor smash hitbox has some benefits such as gimping and setting up for combos (also like with the other sourspot), it's not guaranteed as a KO tool as with actually sweetspotting due to lower base knockback, knockback scaling and hitstun.}}
*Side special: {{ja|マーベラスコンビネーション|Māberasu Konbinēshon}}, [[Dancing Blade|Dancing Blade/Marvelous Combination]]
*Side special: {{ja|マーベラスコンビネーション|Māberasu Konbinēshon}}, [[Dancing Blade|Dancing Blade AKA Marvelous Combination]]
**{{change|Forward third input: Brings her sword back to slash inward forward with a step in front. Meant to emphasize her father's take on their style.}}
**{{change|Forward third input: Brings her sword back to slash inward forward with a step in front. Meant to emphasize her father's take on their style.}}
**{{change|Forward final input: Turns for an outward one-legged stance slash downward, akin to a grounded version of Marth's old down aerial (Half Moon).}}
**{{change|Forward final input: Turns for an outward one-legged stance slash downward, akin to a grounded version of Marth's old down aerial (Half Moon).}}
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