Hitbox: Difference between revisions
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The hitbox left on the ground during [[Ness]]' [[Yoyo Glitch]]. As with all hitboxes, trapboxes are invisible. It is called a trapbox because this hitbox is not attached at all to any kind of attack but instead just sits on the ground or, in some cases, floats in the air. | The hitbox left on the ground during [[Ness]]' [[Yoyo Glitch]]. As with all hitboxes, trapboxes are invisible. It is called a trapbox because this hitbox is not attached at all to any kind of attack but instead just sits on the ground or, in some cases, floats in the air. | ||
== Collision Bubbles == | |||
This is the term used by the developers to describe hitboxes as well as the area of an object or character that can be attacked. These can only be viewed in [[Debug Mode]]. The status of each kind of collision bubble is represented by its color: | |||
*Yellow represents a damagable area(The bodies of the characters and destructible stage areas) | |||
*Red represents a standard attack hitbox | |||
*Purple represents a grab hitbox | |||
*Green represents a temporarily non-damagable area(A character who is on the spawn platform or who has been off of the spawn platform for no more than two seconds) | |||
*Blue represents a temporarily invincible area(An area of a character that is immune to attacks) | |||
*Blue-green represents a sheild area(Any character's shield as well as [[Link]]/[[YLink]]'s hand sheild) | |||
[[Category:Terms]] | [[Category:Terms]] |
Revision as of 20:42, October 6, 2006
Hitbox
A hitbox is the area of an attack that is able to damage your opponent. This area is invisible and is not always part of what is used to attack.
Disjointed Hitbox
A disjointed hitbox is when the hitbox is not attached to the character. A few examples would be Marth, Roy, and Link's sword. A disjointed hitbox, if attacked, cannot hurt the character. For example, If Marth attacks Ness's PK Fire with his forward smash, Marth will not be affected. But, if Mario punches the PK Fire, he will sustain damage.
Trapbox
The hitbox left on the ground during Ness' Yoyo Glitch. As with all hitboxes, trapboxes are invisible. It is called a trapbox because this hitbox is not attached at all to any kind of attack but instead just sits on the ground or, in some cases, floats in the air.
Collision Bubbles
This is the term used by the developers to describe hitboxes as well as the area of an object or character that can be attacked. These can only be viewed in Debug Mode. The status of each kind of collision bubble is represented by its color:
- Yellow represents a damagable area(The bodies of the characters and destructible stage areas)
- Red represents a standard attack hitbox
- Purple represents a grab hitbox
- Green represents a temporarily non-damagable area(A character who is on the spawn platform or who has been off of the spawn platform for no more than two seconds)
- Blue represents a temporarily invincible area(An area of a character that is immune to attacks)
- Blue-green represents a sheild area(Any character's shield as well as Link/YLink's hand sheild)