Ganondorf (SSBB): Difference between revisions

No edit summary
Line 105: Line 105:
*{{buff|All hitboxes of Warlock Punch now deal a consistent 32% damage, now being capable of reliably KOing under 25%. It also deals more damage in the air (36%), and can be reversed for more damage (35% (grounded)/38% (air)) but ten frames more start-up (70 → 80).}}
*{{buff|All hitboxes of Warlock Punch now deal a consistent 32% damage, now being capable of reliably KOing under 25%. It also deals more damage in the air (36%), and can be reversed for more damage (35% (grounded)/38% (air)) but ten frames more start-up (70 → 80).}}
*{{change|Warlock Punch is now a back handed punch with his left hand instead of a straight punch with his right.}}
*{{change|Warlock Punch is now a back handed punch with his left hand instead of a straight punch with his right.}}
*{{buff|Ganondorf has a new side special: [[Flame Choke]]. Ganondorf charges towards his opponent and grabs them by their head that is inescapable and attacks them with a dark pulse that weakly meteor smashes enemies into the ground, causing them to weakly bounce upward and thus setting potential follow-ups that Gerudo Dragon lacked, while also being useful for [[tech-chasing]]. When used in the air Ganondorf and his opponent to plummet downwards until they hit the ground, allowing it to be used a [[suicide KO]] (although it usually KOs Ganondorf first), but does not meteor smash on landing. Ganondorf and his opponent additionally have [[armor]] as he holds them up in the air, but he lacks such in the aerial version. It can also now [[edge sweetspot|grab the ledge]] unlike Gerudo Dragon allowing it to be used as a much more effective recovery option.}}
*{{buff|Ganondorf has a new side special: [[Flame Choke]]. Ganondorf charges towards his opponent and grabs them by their head and attacks them with a dark pulse that weakly meteor smashes enemies into the ground, causing them to weakly bounce upward and thus setting potential follow-ups that Gerudo Dragon lacked, while also being useful for [[tech-chasing]]. The grab is inescapable, cannot be tech, and provides Ganondorf grab armor frames. When used in the air Ganondorf and his opponent to plummet downwards until they hit the ground, allowing it to be used a [[suicide KO]] (although it usually KOs Ganondorf first), but does not meteor smash on landing. Ganondorf and his opponent additionally have [[armor]] as he holds them up in the air, but he lacks such in the aerial version. It can also now [[edge sweetspot|grab the ledge]] unlike Gerudo Dragon allowing it to be used as a much more effective recovery option.}}
*{{nerf|Flame Choke deals less damage than [[Gerudo Dragon]] (17% (ground)/16% (air) → 9%/12%) and has weak set knockback, removing its KO potential. It also cannot cut through projectiles and has more startup lag (15 → 16).}}
*{{nerf|Flame Choke deals less damage than [[Gerudo Dragon]] (17% (ground)/16% (air) → 9%/12%) and has weak set knockback, removing its KO potential. It also cannot cut through projectiles and has more startup lag (15 → 16).}}
*{{buff|Dark Dive can now grab opponents hanging on the ledge. It additionally gains slightly better vertical distance, and Ganondorf now preforms an uppercut at the end to prevent edge-hoggers, which deals less damage but has higher knockback than the throw.}}
*{{buff|Dark Dive can now grab opponents hanging on the ledge. It additionally gains slightly better vertical distance, and Ganondorf now preforms an uppercut at the end to prevent edge-hoggers, which deals less damage but has higher knockback than the throw.}}
2,795

edits