Wall of pain: Difference between revisions

586 bytes removed ,  6 years ago
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Oh my god, this was horrible. If anyone wants to fix this greatly, go right ahead. All I'm doing is editing the base to make it at least somewhat bearable.
m (Oh my god, this was horrible. If anyone wants to fix this greatly, go right ahead. All I'm doing is editing the base to make it at least somewhat bearable.)
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==Other characters==
==Other characters==
While other characters also have midair jumps, they do not have the appropriate recovery potential, with exception of fellow featherweight Mewtwo, the other characters do not have the require air speed, or falling speed in order to fully emulate Jigglypuff's wall of pain and be able to return to the stage safely. Bayonetta, Dark Pit, King Dedede, Kirby, Meta Knight, Mewtwo, and Pit can perform similar techniques, and some other characters, such as {{SSBM|Captain Falcon}} in ''Melee'', may have "pseudo-Wall of Pains" with similar outcomes, which are not based on a back air. These characters lack either the horizontal air speed or multiple jumps, rendering these techniques less effective compared to the original wall of pain in ''Melee''.
While other characters also have midair jumps, they do not have the appropriate recovery potential, with exception of fellow featherweight Mewtwo, the other characters do not have the require air speed, or falling speed in order to fully emulate Jigglypuff's wall of pain and be able to return to the stage safely. Bayonetta, Pit and Dark Pit, King Dedede, Kirby, Meta Knight, and Mewtwo can perform similar techniques in ''Smash 4'', and some other characters, such as {{SSBM|Captain Falcon}} in ''Melee'', may have "pseudo-Wall of Pains" with similar outcomes, which are not based on a back air. These characters lack either the horizontal air speed or multiple jumps, rendering these techniques less effective compared to the original wall of pain in ''Melee''.


'''Bayonetta''':  Bayonetta can forward air a few times knocking her and her opponent towards the corner bottom blastline it can be mixed up with witch twist and after burner kick. With Bayonetta having arguably the best recovery in Smash 4 it is likely she will make it back to the stage or Use wall clinging to the jump to the edge.
*'''{{SSB4|Bayonetta}}''':  Bayonetta can use her [[forward aerial]] a few times knocking her and her opponent towards the corner bottom [[blast line]]. it can be mixed up with [[Witch Twist]] and [[After Burner Kick]]. With Bayonetta having arguably the best [[recovery]] in ''Smash 4'', it is likely she will make it back to the stage or use [[wall cling]]ing to jump to the edge.
 
*'''{{SSB4|Dark Pit}}/{{SSB4|Pit}}''':  Dark Pit and Pit are very capable of creating a wall of pain with their forward aerials and multiple jumps.
'''Dark Pit/Pit''':  Dark Pit and Pit are very capable of using wall of pain with their forward air and multiple jumps and the Power of Flight gaining huge distance.
*'''{{SSB4|King Dedede}}''':  King Dedede has many jumps and can use either forward or back aerial; his back aerial, however, is much harder to land consistently. Depending on the situation, King Dedede can also meteor smash the opponent as a finisher.
 
*'''{{SSB4|Kirby}}'''' Kirby has similar jumps to Jigglypuff, but Kirby's forward aerial hits three times, keeping opponents at bay.
'''King Dedede''':  King Dedede has many jumps and can use ether forward or back air however back air is much harder to land consistently, depending on the situation King Dedede might be able to meteor smash the opponent as a finisher.
*'''{{SSB4|Meta Knight}}''':  Meta Knight has three hits in his forward and back aerial, making them great for wall of pain moves. His back aerial can also be [[fast fall]]ed for a meteor smash.
 
*'''{{SSB4|Mewtwo}}''':  Mewtwo, like Jigglypuff, is a featherweight, and Mewtwo’s long tail gives it much more reach. Mewtwo can wall of pain very quickly and easily due to its air attributes, and having the second highest double jump behind {{SSB4|Yoshi}}. Mewtwo can use [[Confusion]] in the wall of pain, though the opponent can jump away.
'''Kirby'''' Kirby has similar jump to Jigglypuff however Kirby hits thrice for each forward ariel keeping opponents at bay as well as a meteor smash, and a sucidial Cutter.
 
'''Meta Knight''':  Meta knight has three hits per foward and back airel making it great for wall of pain backair can be fastfalled for a meteor smash like effect. Meta knight has many jumps allowing him to traverse and with the assistance of Shuttle-loop allows for him to grasp the edge easily.  
'''Mewtwo''':  Mewtwo like Jigglypuff is a featherweight and with Mewtwo’s long tail allows Mewtwo to reach better. The unique propertiss of his tail depending on where it makes contact with depend on the amount of knockback receive for example the tip does low knockback but high hit stun allowing it to be followed by another, on occasion with the right circumstances Mewtwo can wall of pain very quick and easy due to his air attributes, and having the 2nd highest double jump behind Yoshi, Mewtwo can use confusion in the wall of pain if desired but might fail if the opponent has a jump. Mewtwo sometimes might end up above the oppenent and catch a air dodge with down airel. For recovering Mewtwo’s confusion acts as a horizontal jump and teleport can be used from off screen to an omega form stages if Mewtwo is at the proper height''.


{{AllGames|Techniques}}
{{AllGames|Techniques}}
[[Category:Character-specific terminology]]
[[Category:Character-specific terminology]]
[[Category:Jigglypuff]]
[[Category:Jigglypuff]]