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:Uh something must be wrong with your console or you're confusing 9 with 5. It has been said, however, that whenever G&W uses Judge after a while of not using it and when he has a high damage percentage, it will more likely than not be 9. <span style="border:2px outset blue;background-color:black;-moz-border-radius:1px">'''[[User:Blue Ninjakoopa|<span style="color:blue;">Blue</span>]] [[User talk:Blue Ninjakoopa|<span style="color:blue">Ninjakoopa</span>]]'''</span> 01:00, February 28, 2010 (UTC) | :Uh something must be wrong with your console or you're confusing 9 with 5. It has been said, however, that whenever G&W uses Judge after a while of not using it and when he has a high damage percentage, it will more likely than not be 9. <span style="border:2px outset blue;background-color:black;-moz-border-radius:1px">'''[[User:Blue Ninjakoopa|<span style="color:blue;">Blue</span>]] [[User talk:Blue Ninjakoopa|<span style="color:blue">Ninjakoopa</span>]]'''</span> 01:00, February 28, 2010 (UTC) | ||
::Unless it has rigorously proven evidence, no way. [[User:Miles.oppenheimer|<font color="dodgerblue"><span style="font-family:Comic Sans MS;">'''Miles''']] <font color="silver">([[User talk:Miles.oppenheimer|<font color="silver">talk]])</font></font></span></font> 01:31, February 28, 2010 (UTC) | ::Unless it has rigorously proven evidence, no way. [[User:Miles.oppenheimer|<font color="dodgerblue"><span style="font-family:Comic Sans MS;">'''Miles''']] <font color="silver">([[User talk:Miles.oppenheimer|<font color="silver">talk]])</font></font></span></font> 01:31, February 28, 2010 (UTC) | ||
:Really? I thought this happened with everyone! It's actually quite constant. Damn. I'm going to try yet again. I'll turn the game on in a minute (Brawl, BTW, but also happened in Melee), choose GaW and try to unleash a Judge. {<span style="color:#800080;"><u>''[[User:Espyo|Espyo]]''</u></span><sup>[[User_Talk:Espyo|T]]</sup>} 15:10, February 28, 2010 (UTC) | |||
::Results: 7, 5, 6. Bah, it's not working now. It seems to be a bit more constant when in single player. I know it happens a lot, because every time I pick GaW for the first time, I think to my self: "Here comes a 9..." and wham! Exactly a 9. Though most of the time I never hit with it. This sure is a small mystery... {<span style="color:#800080;"><u>''[[User:Espyo|Espyo]]''</u></span><sup>[[User_Talk:Espyo|T]]</sup>} 15:28, February 28, 2010 (UTC) | |||
:::I often get a 9 on my first shot as well, and I have seen several G&W mains get 9 as their first on a regular basis as well. I think this should be looked into, we should have concrete evidence with hacking right? [[User:GrimTuesday|GrimTuesday]] ([[User talk:GrimTuesday|talk]]) 13:02, August 18, 2010 (UTC) | |||
From what I hear, the chance of getting any number is always exactly 1/7 (you cannot get a number you got two tries ago, with 2 and 1 being the "previous two" at the start of a match). [[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] [[Image:Toomai.png|20px]] 13:12, August 18, 2010 (UTC) | |||
== Judge Reworked for SSB4 == | |||
I'm not a major presence in the Smash Bros. Community or here, but I play a lot on my own, and use this wiki as a resource. Anyway, for SSB4-3DS, I have noticed that, on occasion, Mr. Game and Watch can get the same number with Judge multiple times in a row. I think it would be beneficial for someone who has more knowledge of game mechanics to look into this, and update the main page accordingly. [[Special:Contributions/108.67.95.241|108.67.95.241]] 23:40, 17 October 2014 (EDT) | |||
:I've had it happen, too. Once got three 9s in a row. I wonder if it will remain like this in the Wii U version. [[Special:Contributions/96.51.112.221|96.51.112.221]] 14:58, 1 November 2014 (EDT) | |||
== 9 Effect == | |||
So supposedly the 9 in SSB4 doesn't use the Paralysis *effect*. I'm not saying it paralyzes FIGHTERS, [[:File:Judgement9Effect.jpg|but instead uses the effect, the yellow ring thing]]. Is this it? [[User:KirbysCrazyAppetite|Kirby's Crazy Appetite]] ~ [[File:KirbysCrazyAppetiteSig.png|50x20px]] 15:32, 28 October 2016 (EDT) | |||
:You're thinking of [[freeze frames]]. [[File:AidanzapunkSig1.png|20px]][[User:Aidanzapunk|<span style="color: black;">'''Aidan'''</span>]], [[User talk:Aidanzapunk|<span style="color: orange">'''the Spooky Dragon Warrior'''</span>]][[File:AidanzapunkSig2.png|20px]] 17:26, 28 October 2016 (EDT) | |||
::I suppose that makes sense...? [[User:KirbysCrazyAppetite|Kirby's Crazy Appetite]] ~ [[File:KirbysCrazyAppetiteSig.png|50x20px]] 17:32, 28 October 2016 (EDT) | |||
:::Freeze frames ≠ paralyze. [[File:AidanzapunkSig1.png|20px]][[User:Aidanzapunk|<span style="color: black;">'''Aidan'''</span>]], [[User talk:Aidanzapunk|<span style="color: orange">'''the Spooky Dragon Warrior'''</span>]][[File:AidanzapunkSig2.png|20px]] 17:38, 28 October 2016 (EDT) | |||
==Last 2 numbers stored== | |||
On the main page and several other sources I've heard people say that the last 2 numbers are stored and will not come up but I've got the same number twice in a row on several occasions. I think dying either makes the stack blank or resets it to 1 and 2 as the stored numbers. I'll try and get some footage of this happening. <small>—Preceding unsigned comment added by [[User:92.23.126.237|92.23.126.237]] ([[User talk:92.23.126.237|talk]] • [[Special:Contributions/92.23.126.237|contribs]]) 16:48, 13 March 2018</small> | |||
:First off, please remember to sign your comments by adding four tildes at the end of your comment like so: <nowiki>~~~~</nowiki> | |||
:Second, what game(s) were you playing? Remember that this rule doesn't apply to Smash 4. [[User:Black Vulpine|<span style="color: black;">'''Black Vulpine'''</span>]] of the [[User talk:Black Vulpine|'''Furry Nation''']]. [[Special:Contributions/Black Vulpine|<span style="color: #CC5500">'''Furries make the internets go! :3'''</span>]] 18:39, 13 March 2018 (EDT) |