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{{ArticleIcons|allgames=y}} | {{ArticleIcons|allgames=y}} | ||
:''For the Special Mode, see [[Super Sudden Death]]''. | :''For the Special Mode, see [[Super Sudden Death]]''. | ||
[[File:PeachZeldaSuddenDeathBoxingRingWiiU.jpg|thumb|{{SSB4|Peach}} and {{SSB4|Zelda}} in a '''Sudden Death''' match to decide the winner at the [[Boxing Ring]] in {{forwiiu}} | [[File:PeachZeldaSuddenDeathBoxingRingWiiU.jpg|thumb|{{SSB4|Peach}} and {{SSB4|Zelda}} in a '''Sudden Death''' match to decide the winner at the [[Boxing Ring]] in {{forwiiu}}.]] | ||
'''Sudden Death''' occurs when any [[VS. mode]] match ends in a tie. A tie happens when at least two characters or teams have the same final [[score]] at the end of a [[Time]] match, the same amount of stocks at the end of a timed [[Stock]] match, the same amount of [[Smash Coins and Bills|coins]] at the end of a [[Coin Battle]], or the same total score at the end of a [[Bonus (mode)|Bonus]] match. In an untimed Stock match, Sudden Death is possible if all remaining characters lose their last stock on the same frame. | '''Sudden Death''' occurs when any [[VS. mode]] match ends in a tie. A tie happens when at least two characters or teams have the same final [[score]] at the end of a [[Time]] match, the same amount of stocks at the end of a timed [[Stock]] match, the same amount of [[Smash Coins and Bills|coins]] at the end of a [[Coin Battle]], or the same total score at the end of a [[Bonus (mode)|Bonus]] match. In an untimed Stock match, Sudden Death is possible if all remaining characters lose their last stock on the same frame. | ||
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When Sudden Death occurs, the words "Sudden Death" will appear onscreen with the [[announcer]] calling it before the "GO!" signal and the match will restart with only the players involved in the tie, all of whom are given one [[stock]] and 300% [[damage]], making them very easy to [[KO]] in a single hit. In effect, this makes it so the first player to land a hit on their opponent(s) wins Sudden Death and therefore the match. With the exception of the original ''[[Super Smash Bros.]]'' and certain stages in various games, items will not spawn at this time even if they are turned on. | When Sudden Death occurs, the words "Sudden Death" will appear onscreen with the [[announcer]] calling it before the "GO!" signal and the match will restart with only the players involved in the tie, all of whom are given one [[stock]] and 300% [[damage]], making them very easy to [[KO]] in a single hit. In effect, this makes it so the first player to land a hit on their opponent(s) wins Sudden Death and therefore the match. With the exception of the original ''[[Super Smash Bros.]]'' and certain stages in various games, items will not spawn at this time even if they are turned on. | ||
If nobody wins after roughly 20 seconds, [[Bob-omb]]s begin to fall from the sky to speed up the match in all games besides ''Smash 64''. Unlike the Bob-omb items, these immediately explode on contact with any surface or player. In ''Melee'', however, the Bob-ombs act a little different than other games - they have no animation for appearing and can explode in midair without touching anything. As all players have 300% damage, getting hit by a Bob-omb is essentially an instant KO; however, with precise timing, players can grab Bob-ombs in midair with [[air dodge]]s or [[tech]] on any walls. Prior to ''Smash 4'', it is possible for a falling Bob-omb to instantly KO a player off a side [[blast line]] while the other player is currently being sent flying by a [[Screen KO|Screen]] or [[Star KO]], causing the latter player to win the match in the middle of their KO animation; in ''Smash 4'', Star and Screen KOs no longer occur during Sudden Death. | If nobody wins after roughly 20 seconds, [[Bob-omb]]s begin to fall from the sky to speed up the match in all games besides ''Smash 64''. Unlike the Bob-omb items, these immediately explode on contact with any surface or player. In ''Melee'', however, the Bob-ombs act a little different than other games - they have no animation for appearing and can explode in midair without touching anything. As all players have 300% damage, getting hit by a Bob-omb is essentially an instant KO; however, with precise timing, players can grab Bob-ombs in midair with [[air dodge]]s or [[tech]] on any walls. Prior to ''Smash 4'', it is possible for a falling Bob-omb to instantly KO a player off a side [[blast line]] while the other player is currently being sent flying by a [[Screen KO|Screen]] or [[Star KO]], causing the latter player to win the match in the middle of their KO animation; in ''Smash 4'', Star and Screen KOs normally no longer occur during Sudden Death. | ||
Should a tie occur within Sudden Death itself, which can only happen if all remaining characters are KO'd on the same frame, the match will end and one player will be declared the winner. In the first two ''Super Smash Bros.'' games, placement is based on [[port priority]]: in the original ''Super Smash Bros.'', the winner is the player with the highest port number (whose controller is closest to P4), while in ''Melee'', the winner is the player with the lowest port number (whose controller is closest to P1). As multiple players must be KO'd on the same frame for this to occur and the games run at 60 frames per second, the chances of this occurring are slim and any advantage given to certain player numbers compared to others is decidedly negligible, especially since Sudden Death is never used in competitive play. In ''Brawl'', tests have shown that the winner of the match is decided at random. In ''SSB4'', the winner is whoever dealt the most damage, with placement of the other players following suit. | Should a tie occur within Sudden Death itself, which can only happen if all remaining characters are KO'd on the same frame, the match will end and one player will be declared the winner. In the first two ''Super Smash Bros.'' games, placement is based on [[port priority]]: in the original ''Super Smash Bros.'', the winner is the player with the highest port number (whose controller is closest to P4), while in ''Melee'', the winner is the player with the lowest port number (whose controller is closest to P1). As multiple players must be KO'd on the same frame for this to occur and the games run at 60 frames per second, the chances of this occurring are slim and any advantage given to certain player numbers compared to others is decidedly negligible, especially since Sudden Death is never used in competitive play. In ''Brawl'', tests have shown that the winner of the match is decided at random. In ''SSB4'', the winner is whoever dealt the most damage, with placement of the other players following suit. |
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