Master Hand glitch: Difference between revisions
Zelda does work in Tiny Melee with Master Hand, game still crashes once the match is over.
Serpent King (talk | contribs) (Undid edit by TheGamingExpert25: prove it.) |
(Zelda does work in Tiny Melee with Master Hand, game still crashes once the match is over.) |
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|[[Special Melee]] | |[[Special Melee]] | ||
|The game freezes when the match is over. No player can be Zelda (except in [[Lightning Melee]] and [[Slo-Mo Melee]]). Teams work. | |The game freezes when the match is over. No player can be Zelda (except in [[Lightning Melee]], [[Tiny Melee]], and [[Slo-Mo Melee]]). Teams work. | ||
|Same as above. In [[Giant Melee|Giant]] and [[Tiny Melee]], Master Hand appears giant/tiny without problem, with his attacks' damage being normally changed, except that his voice won't be modified when he first appears. His controls are not affected at all in Single-Button Melee. He also becomes invisible with no problem in Invisible Melee: this is also the only instance in which he can do so, as he can't use [[Cloaking Device]]s. For some reason, Zelda can be selected in Lightning Melee and Slo-Mo Melee without the game crashing. | |Same as above. In [[Giant Melee|Giant]] and [[Tiny Melee]], Master Hand appears giant/tiny without problem, with his attacks' damage being normally changed, except that his voice won't be modified when he first appears. His controls are not affected at all in Single-Button Melee. He also becomes invisible with no problem in Invisible Melee: this is also the only instance in which he can do so, as he can't use [[Cloaking Device]]s. For some reason, Zelda can be selected in Lightning Melee and Slo-Mo Melee without the game crashing. | ||
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