User:EXemplary Logic/Boss: Difference between revisions
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|Bolganone [[Image:FireEmblemSymbol.svg|16px]]||26%||"I control t3h ph1r3!!!"<br/>"Death from below, you don't even know."<br/>"龍拳!!!"||X summons three consecutive pillars of lava that appear below the player and blast upwards. Getting caught by one makes it quite difficult to avoid the subsequent ones. | |Bolganone [[Image:FireEmblemSymbol.svg|16px]]||26%||"I control t3h ph1r3!!!"<br/>"Death from below, you don't even know."<br/>"龍拳!!!"||X summons three consecutive pillars of lava that appear below the player and blast upwards. Getting caught by one makes it quite difficult to avoid the subsequent ones. | ||
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|Chance Time! [[Image:MarioSymbol.svg|16px]]||—||"Chance Time!"<br/>"Try your luck!"<br/>"Chance...tiiiiime?!"||X and L both retreat into the background and so cannot be damaged as they produce three Dice Blocks. X hits the first and third blocks so that the first is the player's head icon and the third is XL's, leaving the player to attack the middle one to stop it. The player can control the outcome, but needs a fast enough attack to get what they want. | |||
*"10% ->": The player heals 10% and deals 10 damage to XL. | |||
*"<- 10%": The player takes 10% damage and XL heals 10. | |||
*"25% ->" | |||
*"<- 25%" | |||
*"50% ->" | |||
*"<- 50%" | |||
If the player stalls for 10 seconds, the dice fly towards the player and explode, each dealing 10% damage. | |||
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|Chaos Combo [[Image:MarioSymbol.svg|16px]][[Image:KidIcarusSymbol.svg|16px]]||20% (sucked in), 10% (clones)||"Bleh heh heh! Bleck!"<br/>"That's no moon!"<br/>"Nothing or everything? Why not both?"||X uses the Chaos Heart to open up a void, which sucks the player in. If the player is caught, they take damage and are propelled away. If not, the void then turns into a vortex and ejects a bunch of Chaos Kin clones, which move in straight lines for high knockback on contact. | |Chaos Combo [[Image:MarioSymbol.svg|16px]][[Image:KidIcarusSymbol.svg|16px]]||20% (sucked in), 10% (clones)||"Bleh heh heh! Bleck!"<br/>"That's no moon!"<br/>"Nothing or everything? Why not both?"||X uses the Chaos Heart to open up a void, which sucks the player in. If the player is caught, they take damage and are propelled away. If not, the void then turns into a vortex and ejects a bunch of Chaos Kin clones, which move in straight lines for high knockback on contact. | ||
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|Koopa Breath [[Image:MarioSymbol.svg|16px]]||1% every other frame (30% per second)||"BLAAAAAAAAAAAAAAAARGH!"<br/>"HEAAAAARTBUUUUURN!"<br/>"SHOOOOOWTIIIIIME!"||X expels a stream of fire that is angled across the stage. Doesn't flinch, just tacks on massive amounts of damage. | |Koopa Breath [[Image:MarioSymbol.svg|16px]]||1% every other frame (30% per second)||"BLAAAAAAAAAAAAAAAARGH!"<br/>"HEAAAAARTBUUUUURN!"<br/>"SHOOOOOWTIIIIIME!"||X expels a stream of fire that is angled across the stage. Doesn't flinch, just tacks on massive amounts of damage. | ||
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|Mike [[Image:KirbySymbol.svg|16px]]||10% (use 1), 20% (use 2), 35% (use 3)||"Blah!"<br/>"Yeeeeeargh!"<br/>" | |Mike [[Image:KirbySymbol.svg|16px]]||10% (use 1), 20% (use 2), 35% (use 3)||"Blah!"<br/>"Yeeeeeargh!"<br/>"CHESTO!"||Use 1: X yells into a megaphone, which hits in a straight line.<br/>Use 2: X hollers into a desk mike, which hits in a cone shape.<br/>Use 3: X leaps into the air and comes down with a stand mike before delivering a mighty blast of sound, which hits everywhere regardless of place or distance (and so must be dodged). Can no longer be used afterwards. | ||
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|Monado Purge [[Image:XenobladeSymbol.svg|16px]]||5%||"XL getting serious time!"<br/>"Game over!"<br/>"You must suffer more!"||X pulls out its own Monado and uses it to fire a large fast-moving homing green energy projectile. If it hits, the player loses all of their charge for any mechanics and special moves where the default is "uncharged" or "inactive", and cannot charge them nor any smash attacks until the effect wears off 30 seconds later. (Samus loses Charge Shot power, Wario's fart is zeroed, Shulk loses his current Monado Art and can't activate another, etc.) | |Monado Purge [[Image:XenobladeSymbol.svg|16px]]||5%||"XL getting serious time!"<br/>"Game over!"<br/>"You must suffer more!"||X pulls out its own Monado and uses it to fire a large fast-moving homing green energy projectile. If it hits, the player loses all of their charge for any mechanics and special moves where the default is "uncharged" or "inactive", and cannot charge them nor any smash attacks until the effect wears off 30 seconds later. (Samus loses Charge Shot power, Wario's fart is zeroed, Shulk loses his current Monado Art and can't activate another, etc.) | ||
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|Soul Read [[Image:XenobladeSymbol.svg|16px]]||—||"Telepathy link established."<br/>"The future has been determined."<br/>"Evasion will now be trivial."||L sits in a charging pose and glows with a green aura. If he is not dealt 20% damage within 5 seconds of this, he casts the aura over X as well, and the two of them become immune to damage for 20 seconds, effortlessly dodging all hitboxes that come near them. Dodging will only interrupt their current move, which will continue executing afterwards. | |Soul Read [[Image:XenobladeSymbol.svg|16px]]||—||"Telepathy link established."<br/>"The future has been determined."<br/>"Evasion will now be trivial."||L sits in a charging pose and glows with a green aura. If he is not dealt 20% damage within 5 seconds of this, he casts the aura over X as well, and the two of them become immune to damage for 20 seconds, effortlessly dodging all hitboxes that come near them. Dodging will only interrupt their current move, which will continue executing afterwards. | ||
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|Star Punch [[Image:PunchOutSymbol.svg|16px]]||100%||"BOOOOOOOOM!!!"<br/>"Don't that feel good?!"<br/>"Right in the kisser!"||If X lands three consecutive moves without taking damage, she immediately uses this, which is a guaranteed one-hit KO. | |Star Punch [[Image:PunchOutSymbol.svg|16px]]||100%||"BOOOOOOOOM!!!"<br/>"Don't that feel good?!"<br/>"Right in the kisser!"||If X lands three consecutive moves without taking damage, she immediately uses this, which is a guaranteed one-hit KO. Once X has two stars, they appear above the duo's HP display. | ||
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|Sucker Punch [[Image:PokemonSymbol.svg|16px]]||8%||"Bop!"<br/>"su-PRAHZ!"<br/>"Gottapunchfast!"||X quick-punches the player. Usually only used at point-blank. Does fixed knockback. | |Sucker Punch [[Image:PokemonSymbol.svg|16px]]||8%||"Bop!"<br/>"su-PRAHZ!"<br/>"Gottapunchfast!"||X quick-punches the player. Usually only used at point-blank. Does fixed knockback. |
Revision as of 14:07, December 21, 2017
eXemplary Logic | |
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Universe | Super Smash Bros. |
HP | 1,000 (no resistances or weaknesses) |
Designed by | Themselves |
eXemplary Logic is the final bonus boss of whatever the current fangame of the month is. Once unlocked, they are fought on Final Destination.
True to their nature, X and L fight as a pair with very distinct roles. X is the brunt of the duo's offense, possessing most of the attacking moves and therefore being the one that usually needs to be paid more attention to. L supports from the sidelines, tending to hover away from the fight while delivering occasional boosts if not interrupted. The two units share health, so they cannot be taken out one at a time.
Initiating the fight will play a short cutscene where XL and the player's character do a bit of trash-talking, in a manner true to the style of that character's home series.
How to unlock
In order to unlock the battle versus XL, the player must clear every other single player mode with every character, including achieving a score of greater than zero for all untimed stadium modes.
Moveset
XL's moveset consists entirely of moves or mechanics from various other games represented in Smash Bros. It also may not even be complete, so watch it.
Trump Cards
If XL is not finished off with an attack that does 15% damage or more, they remain at 1 HP and become invincible for the duration of one final attack. Once this attack is over, they do nothing but sit vulnerable for 10 seconds. If the player refuses to hit them one last time, they will use another one in an infinite cycle. Any of L's continuous effects end once a Trump Card is used.