Ladder (technique): Difference between revisions

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===Pac-Ladder===
===Pac-Ladder===
The Pac-Ladder involves two {{SSB4|Pac-Man}}s repeatedly using their up special move, [[Pac-Jump]], alternately. As each Pac-Man bounces on the other's trampoline, they both climb successively higher until they are both out of reach for many opponents. They can then stall with the technique until time ends. If the match is decided by [[Sudden Death]], then the process may be repeated if needed until [[Bob-omb]]s eventually spawn under the Pac-Mans and fall onto their opponents.
The Pac-Ladder involves two {{SSB4|Pac-Man}}s repeatedly using their up special move, [[Pac-Jump]], alternately. As each Pac-Man bounces on the other's trampoline, they both climb successively higher until they are both out of reach for many opponents. They can then stall with the technique until time ends. If the match is decided by [[Sudden Death]], then the process may be repeated if needed until [[Bob-omb]]s eventually spawn under the Pac-Man players and fall onto their opponents. Team attack must be turned off for this ladder.


===Marth ladder===
===Marth ladder===
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===Shulk ladder===
===Shulk ladder===
The Shulk ladder functions similarly to the Marth ladder, with two {{SSB4|Shulk}}s repeatedly using [[Air Slash]] one after the other and canceling helplessness using the other player's attack. Due to Shulk's [[Monado Arts]], there are [https://www.youtube.com/watch?v=acOj0CeDSqI multiple ways to achieve this], although this will eventually lead to a KO at the upper blast line. It is also difficult to do in the Smash Art, since knockback given and taken is increased.
The Shulk ladder functions similarly to the Marth ladder, with two {{SSB4|Shulk}}s repeatedly using [[Air Slash]] one after the other and canceling helplessness using the other player's attack. Due to Shulk's [[Monado Arts]], there are [https://www.youtube.com/watch?v=acOj0CeDSqI multiple ways to achieve this], although this will eventually lead to a KO at the upper blast line. It is also difficult to do in the Smash Art, since knockback given and taken is increased.
===Cloud ladder===
The Cloud ladder functions similarly to the Shulk ladder, with two {{SSB4|Cloud}}s repeatedly using [[Climhazzard]] one after the other and canceling helplessness using the other player's attack. However, the laddering players must be weary of their [[Limit]], as this technique will slowly charge each player's Limit Gauge. If a player fully charges their Limit Gauge, it is possible to preserve the ladder by waiting a moment and falling a bit before using Limit Climhazzard; however, at high percents, a rising hit will KO the other Cloud. It is possible to continue laddering after a Limit Climhazzard under a stage like [[Smashville]] or a wall-less [[Ω Form]] stage if the attacked Cloud successfully performs a [[tech]] on the ceiling, but this is not safe: not only could the Cloud miss the tech, but many characters can access those areas of stages and interrupt the ladder without risk of losing a stock, such as with {{SSB4|Sheik}}'s [[Bouncing Fish]] or with a straight-flying projectile like {{SSB4|Link}}'s [[Boomerang]].
Another option would be for the Limit Cloud to [[fast fall]] until he reaches a safe distance, where he can perform Limit [[Blade Beam]] or Limit [[Cross Slash]] while the other Cloud falls normally and awaits a normal Climhazzard. However, the amount of distance the Cloud players fall during this period of time will definitely leave them open to attack.
Ultimately, this ladder is not as consistent in the long run as others.


==In tournaments==
==In tournaments==