25,109
edits
m (preform > perform) |
No edit summary |
||
Line 1: | Line 1: | ||
{{ArticleIcons|ssbm=y}} | {{ArticleIcons|ssbm=y}} | ||
[[File:Black_hole_glitch.png|right|thumb|The black hole on [[Hyrule Temple]]|300px]] | [[File:Black_hole_glitch.png|right|thumb|The black hole on [[Hyrule Temple]]|300px]] | ||
The '''black hole glitch''' is a [[glitch]] found in ''[[Super Smash Bros. Melee]]'' involving [[Reflector]], [[Vegetable]], and the [[Super Scope]]. The many thrown | The '''black hole glitch''' is a [[glitch]] found in ''[[Super Smash Bros. Melee]]'' involving [[Reflector]], [[Vegetable]], and the [[Super Scope]]. The many thrown Vegetables become stuck in a crossfire caused by the scope. If players touch the Vegetables, they will quickly take heavy damage. The glitch was discovered by {{sm|Aftermath}} and Juce in late 2004. There are a number of methods to perform the glitch, all of which involve Peach throwing several Vegetables into a stream of Super Scope shots; the glitch can theoretically be perfomed with any item that has a hurtbox and does not vanish when hit, but the physical properties of Vegetables and their ease of acquisition make them the only reasonable option. | ||
The glitch occurs because the amount of Vegetables being focused into a single location overcomes a technical limitation in the game: for the purposes of preventing attacks from hitting the same thing twice, attacks can remember a total of 12 objects that they have already connected with. If an attack hits more than 12 things, it begins to forget about the first ones, and is therefore capable of damaging them again. As a result, funnelling more than 12 Vegetables into one place means they will continuously hit every other Vegetable in an infinite loop.<ref>https://www.reddit.com/r/SSBM/comments/3v20an/frozen_turnip_glitch_finally_solved_with_bonus/</ref> | |||
It is likely that the list for "objects this attack has hit" has a limit in other games (as it is poor practice to allow such a list to be limitless), so in theory a black hole could be formed in other games if there were some way to bring enough viable items together. However, as the [[Infinite Super Scope glitch]] is not present in other games, there is no known way to set up the situation. | |||
==Performing the glitch== | ==Performing the glitch== | ||
Line 41: | Line 45: | ||
#Peach jumps upward into the stream a number of times to create additional clang bubbles. | #Peach jumps upward into the stream a number of times to create additional clang bubbles. | ||
#There's an unbroken line of clang bubbles overlapping between the two Foxes/Falcos that remain after the fourth character stops firing the Super Scope. | #There's an unbroken line of clang bubbles overlapping between the two Foxes/Falcos that remain after the fourth character stops firing the Super Scope. | ||
#The fourth character stops firing the Super Scope. Peach throws at least | #The fourth character stops firing the Super Scope. Peach throws at least 13 Vegetables into the same place in the stream, where they get stuck (throwing too many however may cause the game to freeze). | ||
#Once the Vegetables are in place, the fourth character jumps in front of the Fox/Falco he/she was behind, breaking the line of clang bubbles and Super Scope shots. This leaves only | #Once the Vegetables are in place, the fourth character jumps in front of the Fox/Falco he/she was behind, breaking the line of clang bubbles and Super Scope shots. This leaves only 13+ Vegetables spinning in place. | ||
#The black hole glitch is now complete. Any character who enters the mass of Vegetables will get stuck and almost immediately take up to 999% [[damage]]. A player may use [[DI]] to escape. | #The black hole glitch is now complete. Any character who enters the mass of Vegetables will get stuck and almost immediately take up to 999% [[damage]]. A player may use [[DI]] to escape. | ||
Line 62: | Line 66: | ||
#All Ice Climbers stand at one end of the stage while Peach stands at the other end, out of range. | #All Ice Climbers stand at one end of the stage while Peach stands at the other end, out of range. | ||
#All Ice Climbers begin firing. The shots form a continuous stream with no uneven gaps, as in (● ● ● ● ● ● ● ●) rather than (●● ●● ●● ●●). The latter may occur most frequently when there is only 1 Ice Climbers and 2 Super Scopes used; if it does, then the Ice Climbers perform [[Belay]] to [[desynching|desynch]] them before firing. | #All Ice Climbers begin firing. The shots form a continuous stream with no uneven gaps, as in (● ● ● ● ● ● ● ●) rather than (●● ●● ●● ●●). The latter may occur most frequently when there is only 1 Ice Climbers and 2 Super Scopes used; if it does, then the Ice Climbers perform [[Belay]] to [[desynching|desynch]] them before firing. | ||
#While the Ice Climbers are firing, Peach throws | #While the Ice Climbers are firing, Peach throws 13 or more Vegetables into the same location in the stream of shots. After enough Vegetables are in place, the Ice Climbers stop firing, leaving the Vegetables suspended on the stage, forming the black hole. | ||
==Modifications== | ==Modifications== | ||
Line 90: | Line 94: | ||
===Supernova=== | ===Supernova=== | ||
A weaker variant of the "Ultranova" that also involves Ness's PK Fire, the "Supernova" can be performed by first KO'ing one Fox/Falco so that he gains temporary invincibility from the [[revival platform]]. While invincible, Fox/Falco should enter the black hole and use Reflector, which will cause him to get stuck. Ness should then use PK Fire | A weaker variant of the "Ultranova" that also involves Ness's PK Fire, the "Supernova" can be performed by first KO'ing one Fox/Falco so that he gains temporary invincibility from the [[revival platform]]. While invincible, Fox/Falco should enter the black hole and use Reflector, which will cause him to get stuck. Ness should then use PK Fire 13+ times into the black hole. Finally, have Peach remove her Vegetables from the black hole (by air-grabbing them with Z). This should leave the PK Fires alone stuck together. | ||
==Removing the black hole== | ==Removing the black hole== | ||
To remove the black hole, simply have Peach air-grab the Vegetables from inside. Once the number of Vegetables has dropped to | To remove the black hole, simply have Peach air-grab the Vegetables from inside. Once the number of Vegetables has dropped to 12 or fewer, the Vegetables' object memory will no longer be overrun, and the black hole will fall apart by itself. This can also be done by any other character unaffected by the Vegetables (such as a character on the same team as Peach with Friendly Fire off, or a temporarily invincible character). | ||
== Videos == | == Videos == | ||
<youtube>6wgWoAslv2c</youtube> | <youtube>6wgWoAslv2c</youtube> | ||
<youtube>Gg3CPU3fPio</youtube> | <youtube>Gg3CPU3fPio</youtube> | ||
==See also== | |||
*[[Green Shell glitch]] | |||
==References== | ==References== |