Editing Zero-to-death combo
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**Starting with down tilt to launch the opponent into the air, she can string into the first hit of forward air, [[Witch Twist]], a midair jump to regain Witch Twist for later, two [[Heel Slide|After-Burner Kick]]s angled downward, another one hit of forward air, and finally another Witch Twist, gradually bringing the opponent to the upper blast line. | **Starting with down tilt to launch the opponent into the air, she can string into the first hit of forward air, [[Witch Twist]], a midair jump to regain Witch Twist for later, two [[Heel Slide|After-Burner Kick]]s angled downward, another one hit of forward air, and finally another Witch Twist, gradually bringing the opponent to the upper blast line. | ||
**Starting with Witch Twist, which can also be followed up from [[Heel Slide]] or down tilt, she can chain into a double jump to another Witch Twist, two After-Burner Kicks angled down, and finally two hits of forward air, also raising the opponent to the upper blast line. | **Starting with Witch Twist, which can also be followed up from [[Heel Slide]] or down tilt, she can chain into a double jump to another Witch Twist, two After-Burner Kicks angled down, and finally two hits of forward air, also raising the opponent to the upper blast line. | ||
*{{SSB4|Peach}} can perform zero-death combos against | *{{SSB4|Peach}} can perform zero-death combos against mid and tall characters except small characters by repeatedly using footstool, float, fast falled auto canceled first hit of up aerial ending with a footstool, float, falling neutral at the edge or down aerial to forward aerial. She has multiple set ups that can lead into this. This requires quick reflexes and considerable skills to pull this off. It also requires opponents to be locked with neutral aerial at low percentage to work against certain characters. In patch version 1.1.5, this setup only works against taller characters. | ||
===In ''Super Smash Bros. Ultimate''=== | ===In ''Super Smash Bros. Ultimate''=== |