Editing Zelda (SSBB)

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|nairdmg=2% (hits 1-4), 5% (hit 5)
|nairdmg=2% (hits 1-4), 5% (hit 5)
|nairdesc=Zelda spins in place, slowly trailing sparkles from her hands. Has short range but is useful for catching opponents in combo's.
|nairdesc=Zelda spins in place, slowly trailing sparkles from her hands. Has short range but is useful for catching opponents in combo's.
|fairname=[[Lightning Kick|Lightning Kick (Front)]] ({{ja|稲妻キック(前)|Inazuma Kikku (Mae)}}, ''Lightning Flash Kick (Front)'')
|fairname=[[Lightning Kick|Lightning Kick (Front)]] ({{ja|稲妻キック(前)|Inazuma Kikku (Mae)}})
|fairdmg=20% (clean foot), 4% (clean leg, late)
|fairdmg=20% (clean foot), 4% (clean leg, late)
|fairdesc=Zelda quickly kicks in front of herself, dealing great damage and knockback if the opponent is hit at the beginning of the move and just the tip of her boot. Otherwise, the opponent is hit with low damage and knockback.
|fairdesc=Zelda quickly kicks in front of herself, dealing great damage and knockback if the opponent is hit at the beginning of the move and just the tip of her boot. Otherwise, the opponent is hit with low damage and knockback.
|bairname=[[Lightning Kick|Lightning Kick (Back)]] ({{ja|稲妻キック(後)|Inazuma Kikku (Ato)}}, ''Lightning Flash Kick (Back/Rear)'')
|bairname=[[Lightning Kick|Lightning Kick (Back)]] ({{ja|稲妻キック(後)|Inazuma Kikku (Ato)}})
|bairdmg=20% (clean foot), 4% (clean leg, late)
|bairdmg=20% (clean foot), 4% (clean leg, late)
|bairdesc=Identical to Zelda's forward aerial, except the opposite direction and faster, dealing slightly higher knockback than the forward Lightning Kick.
|bairdesc=Identical to Zelda's forward aerial, except the opposite direction and faster, dealing slightly higher knockback than the forward Lightning Kick.

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